Auto merge of #27998 - birkenfeld:patch-1, r=alexcrichton
These have been removed and should not be documented here. Should the replacement crates on crates.io be linked to, or is that not wanted in the core docs?
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//!
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//!
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//! Rust's collections can be grouped into four major categories:
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//! Rust's collections can be grouped into four major categories:
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//!
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//!
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//! * Sequences: `Vec`, `VecDeque`, `LinkedList`, `BitVec`
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//! * Sequences: `Vec`, `VecDeque`, `LinkedList`
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//! * Maps: `HashMap`, `BTreeMap`, `VecMap`
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//! * Maps: `HashMap`, `BTreeMap`
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//! * Sets: `HashSet`, `BTreeSet`, `BitSet`
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//! * Sets: `HashSet`, `BTreeSet`
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//! * Misc: `BinaryHeap`
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//! * Misc: `BinaryHeap`
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//!
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//!
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//! # When Should You Use Which Collection?
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//! # When Should You Use Which Collection?
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//! * You want to be able to get all of the entries in order on-demand.
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//! * You want to be able to get all of the entries in order on-demand.
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//! * You want a sorted map.
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//! * You want a sorted map.
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//!
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//!
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//! ### Use a `VecMap` when:
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//! * You want a `HashMap` but with known to be small `usize` keys.
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//! * You want a `BTreeMap`, but with known to be small `usize` keys.
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//!
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//! ### Use the `Set` variant of any of these `Map`s when:
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//! ### Use the `Set` variant of any of these `Map`s when:
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//! * You just want to remember which keys you've seen.
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//! * You just want to remember which keys you've seen.
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//! * There is no meaningful value to associate with your keys.
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//! * There is no meaningful value to associate with your keys.
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//! * You just want a set.
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//! * You just want a set.
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//!
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//!
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//! ### Use a `BitVec` when:
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//! * You want to store an unbounded number of booleans in a small space.
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//! * You want a bit vector.
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//!
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//! ### Use a `BitSet` when:
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//! * You want a `BitVec`, but want `Set` properties
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//!
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//! ### Use a `BinaryHeap` when:
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//! ### Use a `BinaryHeap` when:
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//!
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//!
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//! * You want to store a bunch of elements, but only ever want to process the
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//! * You want to store a bunch of elements, but only ever want to process the
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//! | Vec | O(1) | O(n-i)* | O(n-i) | O(m)* | O(n-i) |
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//! | Vec | O(1) | O(n-i)* | O(n-i) | O(m)* | O(n-i) |
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//! | VecDeque | O(1) | O(min(i, n-i))* | O(min(i, n-i)) | O(m)* | O(min(i, n-i)) |
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//! | VecDeque | O(1) | O(min(i, n-i))* | O(min(i, n-i)) | O(m)* | O(min(i, n-i)) |
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//! | LinkedList | O(min(i, n-i)) | O(min(i, n-i)) | O(min(i, n-i)) | O(1) | O(min(i, n-i)) |
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//! | LinkedList | O(min(i, n-i)) | O(min(i, n-i)) | O(min(i, n-i)) | O(1) | O(min(i, n-i)) |
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//! | BitVec | O(1) | O(n-i)* | O(n-i) | O(m)* | O(n-i) |
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//!
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//!
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//! Note that where ties occur, Vec is generally going to be faster than VecDeque, and VecDeque
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//! Note that where ties occur, Vec is generally going to be faster than VecDeque, and VecDeque
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//! is generally going to be faster than LinkedList. BitVec is not a general purpose collection, and
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//! is generally going to be faster than LinkedList.
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//! therefore cannot reasonably be compared.
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//!
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//!
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//! ## Maps
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//! ## Maps
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//!
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//!
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//! For Sets, all operations have the cost of the equivalent Map operation. For
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//! For Sets, all operations have the cost of the equivalent Map operation.
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//! BitSet,
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//! refer to VecMap.
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//!
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//!
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//! | | get | insert | remove | predecessor |
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//! | | get | insert | remove | predecessor |
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//! |----------|-----------|----------|----------|-------------|
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//! |----------|-----------|----------|----------|-------------|
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//! | HashMap | O(1)~ | O(1)~* | O(1)~ | N/A |
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//! | HashMap | O(1)~ | O(1)~* | O(1)~ | N/A |
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//! | BTreeMap | O(log n) | O(log n) | O(log n) | O(log n) |
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//! | BTreeMap | O(log n) | O(log n) | O(log n) | O(log n) |
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//! | VecMap | O(1) | O(1)? | O(1) | O(n) |
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//!
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//!
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//! Note that VecMap is *incredibly* inefficient in terms of space. The O(1)
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//! Note that BTreeMap's precise performance depends on the value of B.
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//! insertion time assumes space for the element is already allocated.
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//! Otherwise, a large key may require a massive reallocation, with no direct
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//! relation to the number of elements in the collection. VecMap should only be
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//! seriously considered for small keys.
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//!
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//! Note also that BTreeMap's precise performance depends on the value of B.
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//!
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//!
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//! # Correct and Efficient Usage of Collections
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//! # Correct and Efficient Usage of Collections
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//!
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//!
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