tutorial: rewrite the sections on boxes/moves
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doc/tutorial.md
132
doc/tutorial.md
@ -923,22 +923,60 @@ custom destructors.
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# Boxes
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Many modern languages represent values as pointers to heap memory by
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default. In contrast, Rust, like C and C++, represents such types directly.
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Another way to say this is that aggregate data in Rust are *unboxed*. This
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means that if you `let x = Point { x: 1f, y: 1f };`, you are creating a struct
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on the stack. If you then copy it into a data structure, you copy the entire
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struct, not just a pointer.
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A value in Rust is stored directly inside the owner. If a `struct` contains
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four `int` fields, it will be four times as large as a single `int`. The
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following `struct` type is invalid, as it would have an infinite size:
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For small structs like `Point`, this is usually more efficient than allocating
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memory and indirecting through a pointer. But for big structs, or mutable
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state, it can be useful to have a single copy on the stack or on the heap, and
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refer to that through a pointer.
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~~~~ {.xfail-test}
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struct List {
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next: Option<List>,
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data: int
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}
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~~~~
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## Owned boxes
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> ***Note:*** The `Option` type is an enum representing an *optional* value.
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> It's comparable to a nullable pointer in many other languages, but stores the
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> contained value unboxed.
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An owned box (`~`) is a uniquely owned allocation on the heap. It inherits the
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mutability and lifetime of the owner as it would if there was no box:
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An *owned box* (`~`) uses a heap allocation to provide the invariant of always
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being the size of a pointer, regardless of the contained type. This can be
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leveraged to create a valid recursive `struct` type with a finite size:
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~~~~
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struct List {
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next: Option<~List>,
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data: int
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}
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~~~~
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Since an owned box has a single owner, they are limited to representing
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tree-like data structures.
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The most common use case for owned boxes is creating recursive data structures
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like a binary search tree. Rust's trait-based generics system (covered later in
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the tutorial) is usually used for static dispatch, but also provides dynamic
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dispatch via boxing. Values of different types may have different sizes, but a
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box is able to *erase* the difference via the layer of indirection they
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provide.
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In uncommon cases, the indirection can provide a performance gain or memory
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reduction by making values smaller. However, unboxed values should almost
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always be preferred.
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Note that returning large unboxed values via boxes is unnecessary. A large
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value is returned via a hidden output parameter, and the decision on where to
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place the return value should be left to the caller:
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~~~~
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fn foo() -> (int, int, int, int, int, int) {
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(5, 5, 5, 5, 5, 5)
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}
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let x = ~foo(); // allocates, and writes the integers directly to it
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~~~~
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Beyond the properties granted by the size, an owned box behaves as a regular
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value by inheriting the mutability and lifetime of the owner:
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~~~~
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let x = 5; // immutable
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@ -950,35 +988,33 @@ let mut y = ~5; // mutable
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*y += 2; // the * operator is needed to access the contained value
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~~~~
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The purpose of an owned box is to add a layer of indirection in order to create
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recursive data structures or cheaply pass around an object larger than a
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pointer. Since an owned box has a unique owner, it can only be used to
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represent a tree data structure.
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As covered earlier, an owned box has a destructor to clean up the allocated
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memory. This makes it more restricted than an unboxed type with no destructor
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by introducing *move semantics*.
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The following struct won't compile, because the lack of indirection would mean
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it has an infinite size:
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# Move semantics
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~~~~ {.xfail-test}
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struct Foo {
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child: Option<Foo>
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}
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~~~~
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> ***Note:*** The `Option` type is an enum that represents an *optional* value.
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> It's comparable to a nullable pointer in many other languages, but stores the
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> contained value unboxed.
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Adding indirection with an owned pointer allocates the child outside of the
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struct on the heap, which makes it a finite size and won't result in a
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compile-time error:
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Rust uses a shallow copy for parameter passing, assignment and returning from
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functions. This is considered a move of ownership for types with destructors.
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After a value has been moved, it can no longer be used from the source location
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and will not be destroyed when the source goes out of scope.
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~~~~
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struct Foo {
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child: Option<~Foo>
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}
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let x = ~5;
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let y = x.clone(); // y is a newly allocated box
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let z = x; // no new memory allocated, x can no longer be used
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~~~~
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## Managed boxes
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The mutability of a value may be changed by moving it to a new owner:
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~~~~
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let r = ~13;
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let mut s = r; // box becomes mutable
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*s += 1;
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let t = s; // box becomes immutable
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~~~~
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# Managed boxes
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A managed box (`@`) is a heap allocation with the lifetime managed by a
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task-local garbage collector. It will be destroyed at some point after there
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@ -1023,30 +1059,6 @@ d = b; // box type is the same, okay
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c = b; // error
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~~~~
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# Move semantics
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Rust uses a shallow copy for parameter passing, assignment and returning values
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from functions. A shallow copy is considered a move of ownership if the
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ownership tree of the copied value includes an owned box or a type with a
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custom destructor. After a value has been moved, it can no longer be used from
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the source location and will not be destroyed there.
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~~~~
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let x = ~5;
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let y = x.clone(); // y is a newly allocated box
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let z = x; // no new memory allocated, x can no longer be used
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~~~~
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Since in owned boxes mutability is a property of the owner, not the
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box, mutable boxes may become immutable when they are moved, and vice-versa.
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~~~~
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let r = ~13;
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let mut s = r; // box becomes mutable
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*s += 1;
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let t = s; // box becomes immutable
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~~~~
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# Borrowed pointers
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Rust's borrowed pointers are a general purpose reference type. In contrast with
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