tutorial: Add a section on the memory model

This commit is contained in:
Brian Anderson 2012-07-06 14:34:41 -07:00
parent 0e1a6cf3d9
commit 82001412f2

View File

@ -879,6 +879,82 @@ while (x > 10) { x -= 10; }
assert x == 10;
~~~~
# The Rust Memory Model
At this junction let's take a detour to explain the concepts involved
in Rust's memory model. Rust has a very particular approach to
memory management that plays a significant role in shaping the "feel"
of the language. Understanding the memory landscape will illuminate
several of Rust's unique features as we encounter them.
Rust has three competing goals that inform its view of memory:
* Memory safety - memory that is managed by and is accessible to
the Rust language must be guaranteed to be valid. Under normal
circumstances it is impossible for Rust to trigger a segmentation
fault or leak memory
* Performance - high-performance low-level code tends to employ
a number of allocation strategies. low-performance high-level
code often uses a single, GC-based, heap allocation strategy
* Concurrency - Rust maintain memory safety guarantees even
for code running in parallel
## How performance considerations influence the memory model
Many languages that ofter the kinds of memory safety guarentees that
Rust does have a single allocation strategy: objects live on the heap,
live for as long as they are needed, and are periodically garbage
collected. This is very straightforword both conceptually and in
implementation, but has very significant costs. Such languages tend to
aggressively pursue ways to ameliorate allocation costs (think the
Java virtual machine). Rust supports this strategy with _shared
boxes_, memory allocated on the heap that may be referred to (shared)
by multiple variables.
In comparison, languages like C++ offer a very precise control over
where objects are allocated. In particular, it is common to put
them directly on the stack, avoiding expensive heap allocation. In
Rust this is possible as well, and the compiler will use a clever
lifetime analysis to ensure that no variable can refer to stack
objects after they are destroyed.
## How concurrency considerations influence the memory model
Memory safety in a concurrent environment tends to mean avoiding race
conditions between two threads of execution accessing the same
memory. Even high-level languages frequently avoid solving this
problem, requiring programmers to correctly employ locking to unsure
their program is free of races.
Rust solves this problem by starting from the position that memory
simply cannot be shared between tasks. Experience in other languages
has proven that isolating each tasks' heap from each other is
a reliable strategy and one that is easy for programmers to reason
about. Having isolated heaps additionally means that garbage collection
must only be done per-heap. Rust never 'stops the world' to garbage
collect memory.
If Rust tasks have completely isolated heaps then that seems to imply
that any data transferred between them must be copied. While this
is a fine and useful way to implement communication between tasks,
it is also very inefficient for large data structures.
Because of this Rust also introduces a global "exchange heap". Objects
allocated here have _ownership semantics_, meaning that there is only
a single variable that refers to them. For this reason they are
refered to as _unique boxes_. All tasks may allocate objects on this
heap, then _move_ those allocations to other tasks, avoiding expensive
copies.
## What to be aware of
Rust has three "realms" in which objects can be allocated: the stack,
the local heap, and the exchange heap. These realms have corresponding
pointer types: the borrowed pointer (`&T`), the shared pointer (`@T`),
and the unique pointer (`~T`). These three sigils will appear
repeatedly as we explore the language. Learning the appropriate role
of each is key to using Rust effectively.
# Functions
Like all other static declarations, such as `type`, functions can be