library-level docs for collections
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// except according to those terms.
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//! Collection types.
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//!
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//! See [../std/collections](std::collections) for a detailed discussion of collections in Rust.
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#![crate_name = "collections"]
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#![experimental]
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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/*!
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* Collection types.
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*/
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//! Collection types.
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//!
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//! Rust's standard collection library provides efficient implementations of the most common
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//! general purpose programming data structures. By using the standard implementations,
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//! it should be possible for two libraries to communicate without significant data conversion.
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//!
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//! To get this out of the way: you should probably just use `Vec` or `HashMap`. These two
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//! collections cover most use cases for generic data storage and processing. They are
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//! exceptionally good at doing what they do. All the other collections in the standard
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//! library have specific use cases where they are the optimal choice, but these cases are
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//! borderline *niche* in comparison. Even when `Vec` and `HashMap` are technically suboptimal,
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//! they're probably a good enough choice to get started.
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//!
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//! Rust's collections can be grouped into four major categories:
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//!
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//! * Sequences: `Vec`, `RingBuf`, `DList`, `BitV`
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//! * Maps: `HashMap`, `BTreeMap`, `TreeMap`, `TrieMap`, `SmallIntMap`, `LruCache`
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//! * Sets: `HashSet`, `BTreeSet`, `TreeSet`, `TrieSet`, `BitVSet`, `EnumSet`
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//! * Misc: `PriorityQueue`
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//!
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//! # When Should You Use Which Collection?
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//!
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//! These are fairly high-level and quick break-downs of when each collection should be
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//! considered. Detailed discussions of strengths and weaknesses of individual collections
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//! can be found on their own documentation pages.
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//!
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//! ### Use a `Vec` when:
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//! * You want to collect items up to be processed or sent elsewhere later, and don't care about
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//! any properties of the actual values being stored.
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//! * You want a sequence of elements in a particular order, and will only be appending to
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//! (or near) the end.
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//! * You want a stack.
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//! * You want a resizable array.
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//! * You want a heap-allocated array.
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//!
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//! ### Use a `RingBuf` when:
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//! * You want a `Vec` that supports efficient insertion at both ends of the sequence.
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//! * You want a queue.
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//! * You want a double-ended queue (deque).
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//!
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//! ### Use a `DList` when:
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//! * You want a `Vec` or `RingBuf` of unknown size, and can't tolerate inconsistent
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//! performance during insertions.
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//! * You are *absolutely* certain you *really*, *truly*, want a doubly linked list.
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//!
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//! ### Use a `HashMap` when:
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//! * You want to associate arbitrary keys with an arbitrary value.
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//! * You want a cache.
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//! * You want a map, with no extra functionality.
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//!
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//! ### Use a `BTreeMap` when:
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//! * You're interested in what the smallest or largest key-value pair is.
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//! * You want to find the largest or smallest key that is smaller or larger than something
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//! * You want to be able to get all of the entries in order on-demand.
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//! * You want a sorted map.
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//!
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//! ### Use a `TreeMap` when:
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//! * You want a `BTreeMap`, but can't tolerate inconsistent performance.
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//! * You want a `BTreeMap`, but have *very large* keys or values.
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//! * You want a `BTreeMap`, but have keys that are expensive to compare.
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//! * You want a `BTreeMap`, but you accept arbitrary untrusted inputs.
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//!
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//! ### Use a `TrieMap` when:
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//! * You want a `HashMap`, but with many potentially large `uint` keys.
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//! * You want a `BTreeMap`, but with potentially large `uint` keys.
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//!
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//! ### Use a `SmallIntMap` when:
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//! * You want a `HashMap` but with known to be small `uint` keys.
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//! * You want a `BTreeMap`, but with known to be small `uint` keys.
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//!
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//! ### Use the `Set` variant of any of these `Map`s when:
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//! * You just want to remember which keys you've seen.
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//! * There is no meaningful value to associate with your keys.
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//! * You just want a set.
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//!
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//! ### Use a `BitV` when:
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//! * You want to store an unbounded number of booleans in a small space.
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//! * You want a bitvector.
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//!
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//! ### Use a `BitVSet` when:
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//! * You want a `SmallIntSet`.
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//!
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//! ### Use an `EnumSet` when:
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//! * You want a C-like enum, stored in a single `uint`.
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//!
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//! ### Use a `PriorityQueue` when:
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//! * You want to store a bunch of elements, but only ever want to process the "biggest"
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//! or "most important" one at any given time.
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//! * You want a priority queue.
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//!
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//! ### Use an `LruCache` when:
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//! * You want a cache that discards infrequently used items when it becomes full.
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//! * You want a least-recently-used cache.
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//!
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//! # Correct and Efficient Usage of Collections
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//!
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//! Of course, knowing which collection is the right one for the job doesn't instantly
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//! permit you to use it correctly. Here are some quick tips for efficient and correct
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//! usage of the standard collections in general. If you're interested in how to use a
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//! specific collection in particular, consult its documentation for detailed discussion
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//! and code examples.
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//!
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//! ## Capacity Management
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//!
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//! Many collections provide several constructors and methods that refer to "capacity".
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//! These collections are generally built on top of an array. Optimally, this array would be
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//! exactly the right size to fit only the elements stored in the collection, but for the
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//! collection to do this would be very inefficient. If the backing array was exactly the
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//! right size at all times, then every time an element is inserted, the collection would
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//! have to grow the array to fit it. Due to the way memory is allocated and managed on most
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//! computers, this would almost surely require allocating an entirely new array and
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//! copying every single element from the old one into the new one. Hopefully you can
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//! see that this wouldn't be very efficient to do on every operation.
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//!
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//! Most collections therefore use an *amortized* allocation strategy. They generally let
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//! themselves have a fair amount of unoccupied space so that they only have to grow
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//! on occasion. When they do grow, they allocate a substantially larger array to move
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//! the elements into so that it will take a while for another grow to be required. While
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//! this strategy is great in general, it would be even better if the collection *never*
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//! had to resize its backing array. Unfortunately, the collection itself doesn't have
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//! enough information to do this itself. Therefore, it is up to us programmers to give it
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//! hints.
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//!
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//! Any `with_capacity` constructor will instruct the collection to allocate enough space
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//! for the specified number of elements. Ideally this will be for exactly that many
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//! elements, but some implementation details may prevent this. `Vec` and `RingBuf` can
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//! be relied on to allocate exactly the requested amount, though. Use `with_capacity`
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//! when you know exactly how many elements will be inserted, or at least have a
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//! reasonable upper-bound on that number.
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//!
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//! When anticipating a large influx of elements, the `reserve` family of methods can
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//! be used to hint to the collection how much room it should make for the coming items.
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//! As with `with_capacity`, the precise behavior of these methods will be specific to
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//! the collection of interest.
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//!
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//! For optimal performance, collections will generally avoid shrinking themselves.
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//! If you believe that a collection will not soon contain any more elements, or
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//! just really need the memory, the `shrink_to_fit` method prompts the collection
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//! to shrink the backing array to the minimum size capable of holding its elements.
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//!
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//! Finally, if ever you're interested in what the actual capacity of the collection is,
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//! most collections provide a `capacity` method to query this information on demand.
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//! This can be useful for debugging purposes, or for use with the `reserve` methods.
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//!
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//! ## Iterators
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//!
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//! Iterators are a powerful and robust mechanism used throughout Rust's standard
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//! libraries. Iterators provide a sequence of values in a generic, safe, efficient
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//! and convenient way. The contents of an iterator are usually *lazily* evaluated,
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//! so that only the values that are actually needed are ever actually produced, and
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//! no allocation need be done to temporarily store them. Iterators are primarily
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//! consumed using a `for` loop, although many functions also take iterators where
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//! a collection or sequence of values is desired.
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//!
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//! All of the standard collections provide several iterators for performing bulk
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//! manipulation of their contents. The three primary iterators almost every collection
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//! should provide are `iter`, `iter_mut`, and `into_iter`. Some of these are not
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//! provided on collections where it would be unsound or unreasonable to provide them.
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//!
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//! `iter` provides an iterator of immutable references to all the contents of a
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//! collection in the most "natural" order. For sequence collections like `Vec`, this
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//! means the items will be yielded in increasing order of index starting at 0. For ordered
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//! collections like `BTreeMap`, this means that the items will be yielded in sorted order.
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//! For unordered collections like `HashMap`, the items will be yielded in whatever order
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//! the internal representation made most convenient. This is great for reading through
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//! all the contents of the collection.
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//!
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//! ```
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//! let vec = vec![1u, 2, 3, 4];
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//! for x in vec.iter() {
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//! println!("vec contained {}", x);
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//! }
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//! ```
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//!
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//! `iter_mut` provides an iterator of *mutable* references in the same order as `iter`.
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//! This is great for mutating all the contents of the collection.
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//!
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//! ```
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//! let mut vec = vec![1u, 2, 3, 4];
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//! for x in vec.iter_mut() {
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//! *x += 1;
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//! }
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//! ```
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//!
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//! `into_iter` transforms the actual collection into an iterator over its contents
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//! by-value. This is great when the collection itself is no longer needed, and the
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//! values are needed elsewhere. Using `extend` with `into_iter` is the main way that
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//! contents of one collection are moved into another. Calling `collect` on an iterator
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//! itself is also a great way to convert one collection into another. Both of these
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//! methods should internally use the capacity management tools discussed in the
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//! previous section to do this as efficiently as possible.
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//!
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//! ```
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//! let mut vec1 = vec![1u, 2, 3, 4];
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//! let vec2 = vec![10u, 20, 30, 40];
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//! vec1.extend(vec2.into_iter());
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//! ```
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//!
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//! ```
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//! use std::collections::RingBuf;
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//!
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//! let vec = vec![1u, 2, 3, 4];
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//! let buf: RingBuf<uint> = vec.into_iter().collect();
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//! ```
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//!
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//! Iterators also provide a series of *adapter* methods for performing common tasks to
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//! sequences. Among the adapters are functional favorites like `map`, `fold`, `skip`,
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//! and `take`. Of particular interest to collections is the `rev` adapter, that
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//! reverses any iterator that supports this operation. Most collections provide reversible
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//! iterators as the way to iterate over them in reverse order.
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//!
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//! ```
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//! let vec = vec![1u, 2, 3, 4];
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//! for x in vec.iter().rev() {
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//! println!("vec contained {}", x);
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//! }
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//! ```
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//!
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//! Several other collection methods also return iterators to yield a sequence of results
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//! but avoid allocating an entire collection to store the result in. This provides maximum
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//! flexibility as `collect` or `extend` can be called to "pipe" the sequence into any
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//! collection if desired. Otherwise, the sequence can be looped over with a `for` loop. The
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//! iterator can also be discarded after partial use, preventing the computation of the unused
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//! items.
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//!
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//! ## Entries
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//!
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//! The `entry` API is intended to provide an efficient mechanism for manipulating
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//! the contents of a map conditionally on the presence of a key or not. The primary
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//! motivating use case for this is to provide efficient accumulator maps. For instance,
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//! if one wishes to maintain a count of the number of times each key has been seen,
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//! they will have to perform some conditional logic on whether this is the first time
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//! the key has been seen or not. Normally, this would require a `find` followed by an
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//! `insert`, effectively duplicating the search effort on each insertion.
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//!
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//! When a user calls `map.entry(key)`, the map will search for the key and then yield
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//! a variant of the `Entry` enum.
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//!
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//! If a `Vacant(entry)` is yielded, then the key *was not* found. In this case the
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//! only valid operation is to `set` the value of the entry. When this is done,
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//! the vacant entry is consumed and converted into a mutable reference to the
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//! the value that was inserted. This allows for further manipulation of the value
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//! beyond the lifetime of the search itself. This is useful if complex logic needs to
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//! be performed on the value regardless of whether the value was just inserted.
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//!
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//! If an `Occupied(entry)` is yielded, then the key *was* found. In this case, the user
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//! has several options: they can `get`, `set`, or `take` the value of the occupied
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//! entry. Additionally, they can convert the occupied entry into a mutable reference
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//! to its value, providing symmetry to the vacant `set` case.
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//!
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//! ### Examples
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//!
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//! Here are the two primary ways in which `entry` is used. First, a simple example
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//! where the logic performed on the values is trivial.
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//!
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//! #### Counting the number of times each character in a string occurs
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//!
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//! ```
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//! use std::collections::btree::{BTreeMap, Occupied, Vacant};
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//!
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//! let mut count = BTreeMap::new();
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//! let message = "she sells sea shells by the sea shore";
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//!
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//! for c in message.chars() {
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//! match count.entry(c) {
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//! Vacant(entry) => { entry.set(1u); },
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//! Occupied(mut entry) => *entry.get_mut() += 1,
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//! }
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//! }
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//!
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//! assert_eq!(count.find(&'s'), Some(&8));
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//!
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//! println!("Number of occurences of each character");
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//! for (char, count) in count.iter() {
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//! println!("{}: {}", char, count);
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//! }
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//! ```
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//!
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//! When the logic to be performed on the value is more complex, we may simply use
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//! the `entry` API to ensure that the value is initialized, and perform the logic
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//! afterwards.
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//!
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//! #### Tracking the inebriation of customers at a bar
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//!
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//! ```
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//! use std::collections::btree::{BTreeMap, Occupied, Vacant};
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//!
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//! // A client of the bar. They have an id and a blood alcohol level.
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//! struct Person { id: u32, blood_alcohol: f32 };
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//!
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//! // All the orders made to the bar, by client id.
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//! let orders = vec![1,2,1,2,3,4,1,2,2,3,4,1,1,1];
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//!
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//! // Our clients.
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//! let mut blood_alcohol = BTreeMap::new();
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//!
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//! for id in orders.into_iter() {
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//! // If this is the first time we've seen this customer, initialize them
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//! // with no blood alcohol. Otherwise, just retrieve them.
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//! let person = match blood_alcohol.entry(id) {
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//! Vacant(entry) => entry.set(Person{id: id, blood_alcohol: 0.0}),
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//! Occupied(entry) => entry.into_mut(),
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//! };
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//!
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//! // Reduce their blood alcohol level. It takes time to order and drink a beer!
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//! person.blood_alcohol *= 0.9;
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//!
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//! // Check if they're sober enough to have another beer.
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//! if person.blood_alcohol > 0.3 {
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//! // Too drunk... for now.
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//! println!("Sorry {}, I have to cut you off", person.id);
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//! } else {
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//! // Have another!
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//! person.blood_alcohol += 0.1;
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//! }
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//! }
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//! ```
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#![experimental]
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