Auto merge of #32325 - alexcrichton:panic-once, r=aturon
std: Rewrite Once with poisoning This commit rewrites the `std::sync::Once` primitive with poisoning in mind in light of #31688. Currently a panic in the initialization closure will cause future initialization closures to run, but the purpose of a Once is usually to initialize some global state so it's highly likely that the global state is corrupt if a panic happened. The same strategy of a mutex is taken where a panic is propagated by default. A new API, `call_once_force`, was added to subvert panics like is available on Mutex as well (for when panicking is handled internally). Adding this support was a significant enough change to the implementation that it was just completely rewritten from scratch, primarily to avoid using a `StaticMutex` which needs to have `destroy()` called on it at some point (a pain to do). Closes #31688
This commit is contained in:
commit
97ec69fb95
@ -13,9 +13,60 @@
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//! This primitive is meant to be used to run one-time initialization. An
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//! example use case would be for initializing an FFI library.
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use isize;
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use sync::atomic::{AtomicIsize, Ordering};
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use sync::StaticMutex;
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// A "once" is a relatively simple primitive, and it's also typically provided
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// by the OS as well (see `pthread_once` or `InitOnceExecuteOnce`). The OS
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// primitives, however, tend to have surprising restrictions, such as the Unix
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// one doesn't allow an argument to be passed to the function.
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//
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// As a result, we end up implementing it ourselves in the standard library.
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// This also gives us the opportunity to optimize the implementation a bit which
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// should help the fast path on call sites. Consequently, let's explain how this
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// primitive works now!
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//
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// So to recap, the guarantees of a Once are that it will call the
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// initialization closure at most once, and it will never return until the one
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// that's running has finished running. This means that we need some form of
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// blocking here while the custom callback is running at the very least.
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// Additionally, we add on the restriction of **poisoning**. Whenever an
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// initialization closure panics, the Once enters a "poisoned" state which means
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// that all future calls will immediately panic as well.
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//
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// So to implement this, one might first reach for a `StaticMutex`, but those
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// unfortunately need to be deallocated (e.g. call `destroy()`) to free memory
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// on all OSes (some of the BSDs allocate memory for mutexes). It also gets a
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// lot harder with poisoning to figure out when the mutex needs to be
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// deallocated because it's not after the closure finishes, but after the first
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// successful closure finishes.
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//
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// All in all, this is instead implemented with atomics and lock-free
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// operations! Whee! Each `Once` has one word of atomic state, and this state is
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// CAS'd on to determine what to do. There are four possible state of a `Once`:
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//
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// * Incomplete - no initialization has run yet, and no thread is currently
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// using the Once.
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// * Poisoned - some thread has previously attempted to initialize the Once, but
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// it panicked, so the Once is now poisoned. There are no other
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// threads currently accessing this Once.
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// * Running - some thread is currently attempting to run initialization. It may
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// succeed, so all future threads need to wait for it to finish.
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// Note that this state is accompanied with a payload, described
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// below.
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// * Complete - initialization has completed and all future calls should finish
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// immediately.
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//
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// With 4 states we need 2 bits to encode this, and we use the remaining bits
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// in the word we have allocated as a queue of threads waiting for the thread
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// responsible for entering the RUNNING state. This queue is just a linked list
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// of Waiter nodes which is monotonically increasing in size. Each node is
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// allocated on the stack, and whenever the running closure finishes it will
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// consume the entire queue and notify all waiters they should try again.
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//
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// You'll find a few more details in the implementation, but that's the gist of
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// it!
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use marker;
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use sync::atomic::{AtomicUsize, AtomicBool, Ordering};
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use thread::{self, Thread};
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/// A synchronization primitive which can be used to run a one-time global
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/// initialization. Useful for one-time initialization for FFI or related
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@ -35,23 +86,62 @@ use sync::StaticMutex;
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub struct Once {
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mutex: StaticMutex,
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cnt: AtomicIsize,
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lock_cnt: AtomicIsize,
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// This `state` word is actually an encoded version of just a pointer to a
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// `Waiter`, so we add the `PhantomData` appropriately.
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state: AtomicUsize,
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_marker: marker::PhantomData<*mut Waiter>,
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}
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// The `PhantomData` of a raw pointer removes these two auto traits, but we
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// enforce both below in the implementation so this should be safe to add.
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#[stable(feature = "rust1", since = "1.0.0")]
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unsafe impl Sync for Once {}
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#[stable(feature = "rust1", since = "1.0.0")]
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unsafe impl Send for Once {}
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/// State yielded to the `call_once_force` method which can be used to query
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/// whether the `Once` was previously poisoned or not.
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#[unstable(feature = "once_poison", issue = "31688")]
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pub struct OnceState {
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poisoned: bool,
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}
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/// Initialization value for static `Once` values.
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#[stable(feature = "rust1", since = "1.0.0")]
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pub const ONCE_INIT: Once = Once::new();
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// Four states that a Once can be in, encoded into the lower bits of `state` in
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// the Once structure.
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const INCOMPLETE: usize = 0x0;
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const POISONED: usize = 0x1;
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const RUNNING: usize = 0x2;
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const COMPLETE: usize = 0x3;
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// Mask to learn about the state. All other bits are the queue of waiters if
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// this is in the RUNNING state.
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const STATE_MASK: usize = 0x3;
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// Representation of a node in the linked list of waiters in the RUNNING state.
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struct Waiter {
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thread: Option<Thread>,
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signaled: AtomicBool,
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next: *mut Waiter,
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}
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// Helper struct used to clean up after a closure call with a `Drop`
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// implementation to also run on panic.
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struct Finish {
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panicked: bool,
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me: &'static Once,
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}
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impl Once {
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/// Creates a new `Once` value.
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#[stable(feature = "once_new", since = "1.2.0")]
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pub const fn new() -> Once {
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Once {
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mutex: StaticMutex::new(),
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cnt: AtomicIsize::new(0),
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lock_cnt: AtomicIsize::new(0),
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state: AtomicUsize::new(INCOMPLETE),
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_marker: marker::PhantomData,
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}
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}
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@ -68,73 +158,223 @@ impl Once {
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/// be reliably observed by other threads at this point (there is a
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/// happens-before relation between the closure and code executing after the
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/// return).
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///
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/// # Examples
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///
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/// ```
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/// use std::sync::{Once, ONCE_INIT};
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///
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/// static mut VAL: usize = 0;
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/// static INIT: Once = ONCE_INIT;
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///
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/// // Accessing a `static mut` is unsafe much of the time, but if we do so
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/// // in a synchronized fashion (e.g. write once or read all) then we're
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/// // good to go!
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/// //
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/// // This function will only call `expensive_computation` once, and will
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/// // otherwise always return the value returned from the first invocation.
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/// fn get_cached_val() -> usize {
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/// unsafe {
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/// INIT.call_once(|| {
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/// VAL = expensive_computation();
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/// });
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/// VAL
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/// }
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/// }
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///
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/// fn expensive_computation() -> usize {
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/// // ...
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/// # 2
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/// }
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/// ```
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///
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/// # Panics
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///
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/// The closure `f` will only be executed once if this is called
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/// concurrently amongst many threads. If that closure panics, however, then
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/// it will *poison* this `Once` instance, causing all future invocations of
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/// `call_once` to also panic.
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///
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/// This is similar to [poisoning with mutexes][poison].
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///
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/// [poison]: struct.Mutex.html#poisoning
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#[stable(feature = "rust1", since = "1.0.0")]
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pub fn call_once<F>(&'static self, f: F) where F: FnOnce() {
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// Optimize common path: load is much cheaper than fetch_add.
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if self.cnt.load(Ordering::SeqCst) < 0 {
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// Fast path, just see if we've completed initialization.
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if self.state.load(Ordering::SeqCst) == COMPLETE {
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return
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}
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// Implementation-wise, this would seem like a fairly trivial primitive.
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// The stickler part is where our mutexes currently require an
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// allocation, and usage of a `Once` shouldn't leak this allocation.
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//
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// This means that there must be a deterministic destroyer of the mutex
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// contained within (because it's not needed after the initialization
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// has run).
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//
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// The general scheme here is to gate all future threads once
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// initialization has completed with a "very negative" count, and to
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// allow through threads to lock the mutex if they see a non negative
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// count. For all threads grabbing the mutex, exactly one of them should
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// be responsible for unlocking the mutex, and this should only be done
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// once everyone else is done with the mutex.
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//
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// This atomicity is achieved by swapping a very negative value into the
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// shared count when the initialization routine has completed. This will
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// read the number of threads which will at some point attempt to
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// acquire the mutex. This count is then squirreled away in a separate
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// variable, and the last person on the way out of the mutex is then
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// responsible for destroying the mutex.
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//
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// It is crucial that the negative value is swapped in *after* the
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// initialization routine has completed because otherwise new threads
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// calling `call_once` will return immediately before the initialization
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// has completed.
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let mut f = Some(f);
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self.call_inner(false, &mut |_| f.take().unwrap()());
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}
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let prev = self.cnt.fetch_add(1, Ordering::SeqCst);
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if prev < 0 {
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// Make sure we never overflow, we'll never have isize::MIN
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// simultaneous calls to `call_once` to make this value go back to 0
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self.cnt.store(isize::MIN, Ordering::SeqCst);
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/// Performs the same function as `call_once` except ignores poisoning.
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///
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/// If this `Once` has been poisoned (some initialization panicked) then
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/// this function will continue to attempt to call initialization functions
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/// until one of them doesn't panic.
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///
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/// The closure `f` is yielded a structure which can be used to query the
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/// state of this `Once` (whether initialization has previously panicked or
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/// not).
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/// poisoned or not.
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#[unstable(feature = "once_poison", issue = "31688")]
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pub fn call_once_force<F>(&'static self, f: F) where F: FnOnce(&OnceState) {
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// same as above, just with a different parameter to `call_inner`.
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if self.state.load(Ordering::SeqCst) == COMPLETE {
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return
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}
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// If the count is negative, then someone else finished the job,
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// otherwise we run the job and record how many people will try to grab
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// this lock
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let guard = self.mutex.lock();
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if self.cnt.load(Ordering::SeqCst) > 0 {
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f();
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let prev = self.cnt.swap(isize::MIN, Ordering::SeqCst);
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self.lock_cnt.store(prev, Ordering::SeqCst);
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}
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drop(guard);
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let mut f = Some(f);
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self.call_inner(true, &mut |p| {
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f.take().unwrap()(&OnceState { poisoned: p })
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});
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}
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// Last one out cleans up after everyone else, no leaks!
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if self.lock_cnt.fetch_add(-1, Ordering::SeqCst) == 1 {
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unsafe { self.mutex.destroy() }
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// This is a non-generic function to reduce the monomorphization cost of
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// using `call_once` (this isn't exactly a trivial or small implementation).
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//
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// Additionally, this is tagged with `#[cold]` as it should indeed be cold
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// and it helps let LLVM know that calls to this function should be off the
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// fast path. Essentially, this should help generate more straight line code
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// in LLVM.
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//
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// Finally, this takes an `FnMut` instead of a `FnOnce` because there's
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// currently no way to take an `FnOnce` and call it via virtual dispatch
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// without some allocation overhead.
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#[cold]
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fn call_inner(&'static self,
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ignore_poisoning: bool,
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mut init: &mut FnMut(bool)) {
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let mut state = self.state.load(Ordering::SeqCst);
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'outer: loop {
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match state {
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// If we're complete, then there's nothing to do, we just
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// jettison out as we shouldn't run the closure.
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COMPLETE => return,
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// If we're poisoned and we're not in a mode to ignore
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// poisoning, then we panic here to propagate the poison.
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POISONED if !ignore_poisoning => {
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panic!("Once instance has previously been poisoned");
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}
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// Otherwise if we see a poisoned or otherwise incomplete state
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// we will attempt to move ourselves into the RUNNING state. If
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// we succeed, then the queue of waiters starts at null (all 0
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// bits).
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POISONED |
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INCOMPLETE => {
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let old = self.state.compare_and_swap(state, RUNNING,
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Ordering::SeqCst);
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if old != state {
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state = old;
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continue
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}
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// Run the initialization routine, letting it know if we're
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// poisoned or not. The `Finish` struct is then dropped, and
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// the `Drop` implementation here is responsible for waking
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// up other waiters both in the normal return and panicking
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// case.
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let mut complete = Finish {
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panicked: true,
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me: self,
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};
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init(state == POISONED);
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complete.panicked = false;
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return
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}
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// All other values we find should correspond to the RUNNING
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// state with an encoded waiter list in the more significant
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// bits. We attempt to enqueue ourselves by moving us to the
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// head of the list and bail out if we ever see a state that's
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// not RUNNING.
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_ => {
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assert!(state & STATE_MASK == RUNNING);
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let mut node = Waiter {
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thread: Some(thread::current()),
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signaled: AtomicBool::new(false),
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next: 0 as *mut Waiter,
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};
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let me = &mut node as *mut Waiter as usize;
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assert!(me & STATE_MASK == 0);
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while state & STATE_MASK == RUNNING {
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node.next = (state & !STATE_MASK) as *mut Waiter;
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let old = self.state.compare_and_swap(state,
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me | RUNNING,
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Ordering::SeqCst);
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if old != state {
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state = old;
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continue
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}
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// Once we've enqueued ourselves, wait in a loop.
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// Aftewards reload the state and continue with what we
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// were doing from before.
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while !node.signaled.load(Ordering::SeqCst) {
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thread::park();
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}
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state = self.state.load(Ordering::SeqCst);
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continue 'outer
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}
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}
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}
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}
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}
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}
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impl Drop for Finish {
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fn drop(&mut self) {
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// Swap out our state with however we finished. We should only ever see
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// an old state which was RUNNING.
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let queue = if self.panicked {
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self.me.state.swap(POISONED, Ordering::SeqCst)
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} else {
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self.me.state.swap(COMPLETE, Ordering::SeqCst)
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};
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assert_eq!(queue & STATE_MASK, RUNNING);
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// Decode the RUNNING to a list of waiters, then walk that entire list
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// and wake them up. Note that it is crucial that after we store `true`
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// in the node it can be free'd! As a result we load the `thread` to
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// signal ahead of time and then unpark it after the store.
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unsafe {
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let mut queue = (queue & !STATE_MASK) as *mut Waiter;
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while !queue.is_null() {
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let next = (*queue).next;
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let thread = (*queue).thread.take().unwrap();
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(*queue).signaled.store(true, Ordering::SeqCst);
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thread.unpark();
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queue = next;
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}
|
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}
|
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}
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}
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|
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impl OnceState {
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/// Returns whether the associated `Once` has been poisoned.
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///
|
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/// Once an initalization routine for a `Once` has panicked it will forever
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/// indicate to future forced initialization routines that it is poisoned.
|
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#[unstable(feature = "once_poison", issue = "31688")]
|
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pub fn poisoned(&self) -> bool {
|
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self.poisoned
|
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}
|
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}
|
||||
|
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#[cfg(test)]
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||||
mod tests {
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use prelude::v1::*;
|
||||
|
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use panic;
|
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use sync::mpsc::channel;
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use thread;
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use super::Once;
|
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use sync::mpsc::channel;
|
||||
|
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#[test]
|
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fn smoke_once() {
|
||||
@ -179,4 +419,71 @@ mod tests {
|
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rx.recv().unwrap();
|
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}
|
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}
|
||||
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#[test]
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fn poison_bad() {
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static O: Once = Once::new();
|
||||
|
||||
// poison the once
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let t = panic::recover(|| {
|
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O.call_once(|| panic!());
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});
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assert!(t.is_err());
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||||
|
||||
// poisoning propagates
|
||||
let t = panic::recover(|| {
|
||||
O.call_once(|| {});
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});
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assert!(t.is_err());
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||||
|
||||
// we can subvert poisoning, however
|
||||
let mut called = false;
|
||||
O.call_once_force(|p| {
|
||||
called = true;
|
||||
assert!(p.poisoned())
|
||||
});
|
||||
assert!(called);
|
||||
|
||||
// once any success happens, we stop propagating the poison
|
||||
O.call_once(|| {});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn wait_for_force_to_finish() {
|
||||
static O: Once = Once::new();
|
||||
|
||||
// poison the once
|
||||
let t = panic::recover(|| {
|
||||
O.call_once(|| panic!());
|
||||
});
|
||||
assert!(t.is_err());
|
||||
|
||||
// make sure someone's waiting inside the once via a force
|
||||
let (tx1, rx1) = channel();
|
||||
let (tx2, rx2) = channel();
|
||||
let t1 = thread::spawn(move || {
|
||||
O.call_once_force(|p| {
|
||||
assert!(p.poisoned());
|
||||
tx1.send(()).unwrap();
|
||||
rx2.recv().unwrap();
|
||||
});
|
||||
});
|
||||
|
||||
rx1.recv().unwrap();
|
||||
|
||||
// put another waiter on the once
|
||||
let t2 = thread::spawn(|| {
|
||||
let mut called = false;
|
||||
O.call_once(|| {
|
||||
called = true;
|
||||
});
|
||||
assert!(!called);
|
||||
});
|
||||
|
||||
tx2.send(()).unwrap();
|
||||
|
||||
assert!(t1.join().is_ok());
|
||||
assert!(t2.join().is_ok());
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user