auto merge of #16333 : steveklabnik/rust/guide_strings, r=brson

I _think_ this is the right place to introduce strings. It's a bit hard to talk about without understanding pointers and ownership, but you need to have some idea of what's going on...
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bors 2014-08-08 18:06:11 +00:00
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@ -1432,6 +1432,86 @@ building our guessing game, but we need to know how to do one last thing first:
get input from the keyboard. You can't have a guessing game without the ability
to guess!
# Strings
Strings are an important concept for any programmer to master. Rust's string
handling system is a bit different than in other languages, due to its systems
focus. Any time you have a data structure of variable size, things can get
tricky, and strings are a re-sizable data structure. That said, Rust's strings
also work differently than in some other systems languages, such as C.
Let's dig into the details. A **string** is a sequence of unicode scalar values
encoded as a stream of UTF-8 bytes. All strings are guaranteed to be
validly-encoded UTF-8 sequences. Additionally, strings are not null-terminated
and can contain null bytes.
Rust has two main types of strings: `&str` and `String`.
The first kind is a `&str`. This is pronounced a 'string slice.' String literals
are of the type `&str`:
```{rust}
let string = "Hello there.";
```
This string is statically allocated, meaning that it's saved inside our
compiled program, and exists for the entire duration it runs. The `string`
binding is a reference to this statically allocated string. String slices
have a fixed size, and cannot be mutated.
A `String`, on the other hand, is an in-memory string. This string is
growable, and is also guaranteed to be UTF-8.
```{rust}
let mut s = "Hello".to_string();
println!("{}", s);
s.push_str(", world.");
println!("{}", s);
```
You can coerce a `String` into a `&str` with the `as_slice()` method:
```{rust}
fn takes_slice(slice: &str) {
println!("Got: {}", slice);
}
fn main() {
let s = "Hello".to_string();
takes_slice(s.as_slice());
}
```
To compare a String to a constant string, prefer `as_slice()`...
```{rust}
fn compare(string: String) {
if string.as_slice() == "Hello" {
println!("yes");
}
}
```
... over `to_string()`:
```{rust}
fn compare(string: String) {
if string == "Hello".to_string() {
println!("yes");
}
}
```
Converting a `String` to a `&str` is cheap, but converting the `&str` to a
`String` involves allocating memory. No reason to do that unless you have to!
That's the basics of strings in Rust! They're probably a bit more complicated
than you are used to, if you come from a scripting language, but when the
low-level details matter, they really matter. Just remember that `String`s
allocate memory and control their data, while `&str`s are a reference to
another string, and you'll be all set.
# Standard Input
Getting input from the keyboard is pretty easy, but uses some things