don't deplete RNG entropy when there is only one runnable task
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@ -150,10 +150,10 @@ rust_sched_loop::release_task(rust_task *task) {
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rust_task *
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rust_sched_loop::schedule_task() {
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lock.must_have_lock();
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if (running_tasks.length() > 0) {
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size_t k = rng_gen_u32(kernel, &rng);
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size_t i = k % running_tasks.length();
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return (rust_task *)running_tasks[i];
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size_t tasks = running_tasks.length();
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if (tasks > 0) {
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size_t i = (tasks > 1) ? (rng_gen_u32(kernel, &rng) % tasks) : 0;
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return running_tasks[i];
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}
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return NULL;
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}
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