Avoid introducing run twice

As it stands, getting-started and guessing-game both introduce `run` as
a new command. The second should probably make it clear that the reader
has seen it before :)
This commit is contained in:
Philip Davis 2016-09-30 15:13:20 -07:00
parent 50932b5f4e
commit bcac486117
2 changed files with 6 additions and 6 deletions

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@ -505,6 +505,9 @@ $ cargo run
Hello, world!
```
The `run` command comes in handy when you need to rapidly iterate on a
project.
Notice that this example didnt re-build the project. Cargo figured out that
the file hasnt changed, and so it just ran the binary. If you'd modified your
source code, Cargo would have rebuilt the project before running it, and you

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@ -56,9 +56,7 @@ $ cargo build
Excellent! Open up your `src/main.rs` again. Well be writing all of
our code in this file.
Before we move on, let me show you one more Cargo command: `run`. `cargo run`
is kind of like `cargo build`, but it also then runs the produced executable.
Try it out:
Remember the `run` command from last chapter? Try it out again here:
```bash
$ cargo run
@ -67,9 +65,8 @@ $ cargo run
Hello, world!
```
Great! The `run` command comes in handy when you need to rapidly iterate on a
project. Our game is such a project, we need to quickly test each
iteration before moving on to the next one.
Great! Our game is just the kind of project `run` is good for: we need
to quickly test each iteration before moving on to the next one.
# Processing a Guess