std: Update documentation on the comm module

Some of this documentation got a little out of date. There was no mention of a
`SyncSender`, and the entire "Outside the runtime" section isn't really true any
more (or really all that relevant).

This also updates a few other doc blocks and adds some examples.
This commit is contained in:
Alex Crichton 2014-04-11 12:59:30 -07:00
parent ab0d847277
commit d1bfa51ea8

View File

@ -16,19 +16,32 @@
//! module are the building blocks for synchronization in rust.
//!
//! This module provides message-based communication over channels, concretely
//! defined as two types:
//! defined among three types:
//!
//! * `Sender`
//! * `SyncSender`
//! * `Receiver`
//!
//! A `Sender` is used to send data to a `Receiver`. A `Sender` is clone-able
//! such that many tasks can send simultaneously to one receiver. These
//! channels are *task blocking*, not *thread blocking*. This means that if one
//! task is blocked on a channel, other tasks can continue to make progress.
//! A `Sender` or `SyncSender` is used to send data to a `Receiver`. Both
//! senders are clone-able such that many tasks can send simultaneously to one
//! receiver. These channels are *task blocking*, not *thread blocking*. This
//! means that if one task is blocked on a channel, other tasks can continue to
//! make progress.
//!
//! Rust channels can be used as if they have an infinite internal buffer. What
//! this means is that the `send` operation will never block. `Receiver`s, on
//! the other hand, will block the task if there is no data to be received.
//! Rust channels come in one of two flavors:
//!
//! 1. An asynchronous, infinitely buffered channel. The `channel()` function
//! will return a `(Sender, Receiver)` tuple where all sends will be
//! **asynchronous** (they never block). The channel conceptually has an
//! infinite buffer.
//!
//! 2. A synchronous, bounded channel. The `sync_channel()` function will return
//! a `(SyncSender, Receiver)` tuple where the storage for pending messages
//! is a pre-allocated buffer of a fixed size. All sends will be
//! **synchronous** by blocking until there is buffer space available. Note
//! that a bound of 0 is allowed, causing the channel to become a
//! "rendezvous" channel where each sender atomically hands off a message to
//! a receiver.
//!
//! ## Failure Propagation
//!
@ -38,32 +51,40 @@
//! `fail!`. The purpose of this is to allow propagation of failure among tasks
//! that are linked to one another via channels.
//!
//! There are methods on both of `Sender` and `Receiver` to perform their
//! There are methods on both of senders and receivers to perform their
//! respective operations without failing, however.
//!
//! ## Outside the Runtime
//! ## Runtime Requirements
//!
//! All channels and ports work seamlessly inside and outside of the rust
//! runtime. This means that code may use channels to communicate information
//! inside and outside of the runtime. For example, if rust were embedded as an
//! FFI module in another application, the rust runtime would probably be
//! running in its own external thread pool. Channels created can communicate
//! from the native application threads to the rust threads through the use of
//! native mutexes and condition variables.
//! The channel types defined in this module generally have very few runtime
//! requirements in order to operate. The major requirement they have is for a
//! local rust `Task` to be available if any *blocking* operation is performed.
//!
//! What this means is that if a native thread is using a channel, execution
//! will be blocked accordingly by blocking the OS thread.
//! If a local `Task` is not available (for example an FFI callback), then the
//! `send` operation is safe on a `Sender` (as well as a `send_opt`) as well as
//! the `try_send` method on a `SyncSender`, but no other operations are
//! guaranteed to be safe.
//!
//! Additionally, channels can interoperate between runtimes. If one task in a
//! program is running on libnative and another is running on libgreen, they can
//! still communicate with one another using channels.
//!
//! # Example
//!
//! ```rust,should_fail
//! Simple usage:
//!
//! ```
//! // Create a simple streaming channel
//! let (tx, rx) = channel();
//! spawn(proc() {
//! tx.send(10);
//! });
//! assert_eq!(rx.recv(), 10);
//! ```
//!
//! Shared usage:
//!
//! ```
//! // Create a shared channel which can be sent along from many tasks
//! let (tx, rx) = channel();
//! for i in range(0, 10) {
@ -77,13 +98,28 @@
//! let j = rx.recv();
//! assert!(0 <= j && j < 10);
//! }
//! ```
//!
//! Propagating failure:
//!
//! ```should_fail
//! // The call to recv() will fail!() because the channel has already hung
//! // up (or been deallocated)
//! let (tx, rx) = channel::<int>();
//! drop(tx);
//! rx.recv();
//! ```
//!
//! Synchronous channels:
//!
//! ```
//! let (tx, rx) = sync_channel(0);
//! spawn(proc() {
//! // This will wait for the parent task to start receiving
//! tx.send(53);
//! });
//! rx.recv();
//! ```
// A description of how Rust's channel implementation works
//
@ -354,9 +390,27 @@ enum Flavor<T> {
Sync(UnsafeArc<sync::Packet<T>>),
}
/// Creates a new channel, returning the sender/receiver halves. All data sent
/// on the sender will become available on the receiver. See the documentation
/// of `Receiver` and `Sender` to see what's possible with them.
/// Creates a new asynchronous channel, returning the sender/receiver halves.
///
/// All data sent on the sender will become available on the receiver, and no
/// send will block the calling task (this channel has an "infinite buffer").
///
/// # Example
///
/// ```
/// let (tx, rx) = channel();
///
/// // Spawn off an expensive computation
/// spawn(proc() {
/// # fn expensive_computation() {}
/// tx.send(expensive_computation());
/// });
///
/// // Do some useful work for awhile
///
/// // Let's see what that answer was
/// println!("{}", rx.recv());
/// ```
pub fn channel<T: Send>() -> (Sender<T>, Receiver<T>) {
let (a, b) = UnsafeArc::new2(oneshot::Packet::new());
(Sender::new(Oneshot(b)), Receiver::new(Oneshot(a)))