Tutorial revisions (among other things, closes #2990).

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Lindsey Kuper 2012-07-22 19:12:51 -07:00
parent 9849c78c8e
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@ -15,28 +15,31 @@ the whole language, though not with the depth and precision of the
Rust is a systems programming language with a focus on type safety,
memory safety, concurrency and performance. It is intended for writing
large, high performance applications while preventing several classes
large, high-performance applications while preventing several classes
of errors commonly found in languages like C++. Rust has a
sophisticated memory model that enables many of the efficient data
structures used in C++ while disallowing invalid memory access that
would otherwise cause segmentation faults. Like other systems
languages it is statically typed and compiled ahead of time.
sophisticated memory model that makes possible many of the efficient
data structures used in C++, while disallowing invalid memory accesses
that would otherwise cause segmentation faults. Like other systems
languages, it is statically typed and compiled ahead of time.
As a multi-paradigm language it has strong support for writing code in
procedural, functional and object-oriented styles. Some of it's nice
As a multi-paradigm language, Rust supports writing code in
procedural, functional and object-oriented styles. Some of its nice
high-level features include:
* Pattern matching and algebraic data types (enums) - common in functional
languages, pattern matching on ADTs provides a compact and expressive
way to encode program logic
* Task-based concurrency - Rust uses lightweight tasks that do not share
memory
* Higher-order functions - Closures in Rust are very powerful and used
pervasively
* Polymorphism - Rust's type system features a unique combination of
Java-style interfaces and Haskell-style typeclasses
* Generics - Functions and types can be parameterized over generic
types with optional type constraints
* ***Pattern matching and algebraic data types (enums).*** Common in
functional languages, pattern matching on ADTs provides a compact
and expressive way to encode program logic.
* ***Task-based concurrency.*** Rust uses lightweight tasks that do
not share memory.
* ***Higher-order functions.*** Rust functions may take closures as
arguments or return closures as return values. Closures in Rust are
very powerful and used pervasively.
* ***Interface polymorphism.*** Rust's type system features a unique
combination of Java-style interfaces and Haskell-style typeclasses.
* ***Parametric polymorphism (generics).*** Functions and types can be
parameterized over type variables with optional type constraints.
* ***Type inference.*** Type annotations on local variable
declarations can be omitted.
## First impressions
@ -229,7 +232,7 @@ into an error.
## Anatomy of a Rust program
In its simplest form, a Rust program is simply a `.rs` file with some
In its simplest form, a Rust program is a `.rs` file with some
types and functions defined in it. If it has a `main` function, it can
be compiled to an executable. Rust does not allow code that's not a
declaration to appear at the top level of the file—all statements must
@ -1181,61 +1184,60 @@ several of Rust's unique features as we encounter them.
Rust has three competing goals that inform its view of memory:
* Memory safety - memory that is managed by and is accessible to
the Rust language must be guaranteed to be valid. Under normal
circumstances it is impossible for Rust to trigger a segmentation
fault or leak memory
* Performance - high-performance low-level code tends to employ
a number of allocation strategies. low-performance high-level
code often uses a single, GC-based, heap allocation strategy
* Concurrency - Rust must maintain memory safety guarantees even
for code running in parallel
* Memory safety: memory that is managed by and is accessible to the
Rust language must be guaranteed to be valid; under normal
circumstances it must be impossible for Rust to trigger a
segmentation fault or leak memory
* Performance: high-performance low-level code must be able to employ
a number of allocation strategies; low-performance high-level code
must be able to employ a single, garbage-collection-based, heap
allocation strategy
* Concurrency: Rust must maintain memory safety guarantees, even for
code running in parallel
## How performance considerations influence the memory model
Many languages that ofter the kinds of memory safety guarentees that
Many languages that offer the kinds of memory safety guarantees that
Rust does have a single allocation strategy: objects live on the heap,
live for as long as they are needed, and are periodically garbage
collected. This is very straightforword both conceptually and in
implementation, but has very significant costs. Such languages tend to
aggressively pursue ways to ameliorate allocation costs (think the
Java virtual machine). Rust supports this strategy with _shared
boxes_, memory allocated on the heap that may be referred to (shared)
by multiple variables.
live for as long as they are needed, and are periodically
garbage-collected. This approach is straightforward both in concept
and in implementation, but has significant costs. Languages that take
this approach tend to aggressively pursue ways to ameliorate
allocation costs (think the Java Virtual Machine). Rust supports this
strategy with _shared boxes_: memory allocated on the heap that may be
referred to (shared) by multiple variables.
In comparison, languages like C++ offer a very precise control over
where objects are allocated. In particular, it is common to put
them directly on the stack, avoiding expensive heap allocation. In
Rust this is possible as well, and the compiler will use a clever
lifetime analysis to ensure that no variable can refer to stack
By comparison, languages like C++ offer very precise control over
where objects are allocated. In particular, it is common to put them
directly on the stack, avoiding expensive heap allocation. In Rust
this is possible as well, and the compiler will use a clever _pointer
lifetime analysis_ to ensure that no variable can refer to stack
objects after they are destroyed.
## How concurrency considerations influence the memory model
Memory safety in a concurrent environment tends to mean avoiding race
Memory safety in a concurrent environment involves avoiding race
conditions between two threads of execution accessing the same
memory. Even high-level languages frequently avoid solving this
problem, requiring programmers to correctly employ locking to unsure
their program is free of races.
memory. Even high-level languages often require programmers to
correctly employ locking to ensure that a program is free of races.
Rust starts from the position that memory simply cannot be shared
between tasks. Experience in other languages has proven that isolating
each tasks' heap from each other is a reliable strategy and one that
is easy for programmers to reason about. Having isolated heaps
additionally means that garbage collection must only be done
per-heap. Rust never 'stops the world' to garbage collect memory.
Rust starts from the position that memory cannot be shared between
tasks. Experience in other languages has proven that isolating each
task's heap from the others is a reliable strategy and one that is
easy for programmers to reason about. Heap isolation has the
additional benefit that garbage collection must only be done
per-heap. Rust never "stops the world" to garbage-collect memory.
If Rust tasks have completely isolated heaps then that seems to imply
that any data transferred between them must be copied. While this
is a fine and useful way to implement communication between tasks,
it is also very inefficient for large data structures.
Because of this Rust also introduces a global "exchange heap". Objects
allocated here have _ownership semantics_, meaning that there is only
a single variable that refers to them. For this reason they are
refered to as _unique boxes_. All tasks may allocate objects on this
heap, then transfer ownership of those allocations to other tasks,
avoiding expensive copies.
Complete isolation of heaps between tasks implies that any data
transferred between tasks must be copied. While this is a fine and
useful way to implement communication between tasks, it is also very
inefficient for large data structures. Because of this, Rust also
employs a global _exchange heap_. Objects allocated in the exchange
heap have _ownership semantics_, meaning that there is only a single
variable that refers to them. For this reason, they are referred to as
_unique boxes_. All tasks may allocate objects on the exchange heap,
then transfer ownership of those objects to other tasks, avoiding
expensive copies.
## What to be aware of
@ -1249,11 +1251,11 @@ of each is key to using Rust effectively.
# Boxes and pointers
In contrast to a lot of modern languages, aggregate types like records
and enums are not represented as pointers to allocated memory. They
are, like in C and C++, represented directly. This means that if you
`let x = {x: 1f, y: 1f};`, you are creating a record on the stack. If
you then copy it into a data structure, the whole record is copied,
not just a pointer.
and enums are _not_ represented as pointers to allocated memory in
Rust. They are, as in C and C++, represented directly. This means that
if you `let x = {x: 1f, y: 1f};`, you are creating a record on the
stack. If you then copy it into a data structure, the whole record is
copied, not just a pointer.
For small records like `point`, this is usually more efficient than
allocating memory and going through a pointer. But for big records, or
@ -1859,7 +1861,7 @@ like methods named 'new' and 'drop', but without 'fn', and without arguments
for drop.
In the constructor, the compiler will enforce that all fields are initialized
before doing anything which might allow them to be accessed. This includes
before doing anything that might allow them to be accessed. This includes
returning from the constructor, calling any method on 'self', calling any
function with 'self' as an argument, or taking a reference to 'self'. Mutation
of immutable fields is possible only in the constructor, and only before doing
@ -2959,9 +2961,9 @@ other. The function `task::spawn_listener()` supports this pattern. We'll look
briefly at how it is used.
To see how `spawn_listener()` works, we will create a child task
which receives `uint` messages, converts them to a string, and sends
that receives `uint` messages, converts them to a string, and sends
the string in response. The child terminates when `0` is received.
Here is the function which implements the child task:
Here is the function that implements the child task:
~~~~
# import comm::{port, chan, methods};