Removed all instance of @
in code examples.
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@ -1520,7 +1520,7 @@ can sometimes make code awkward and parenthesis-filled.
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# struct Point { x: f64, y: f64 }
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# enum Shape { Rectangle(Point, Point) }
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# impl Shape { fn area(&self) -> int { 0 } }
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let start = @Point { x: 10.0, y: 20.0 };
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let start = ~Point { x: 10.0, y: 20.0 };
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let end = ~Point { x: (*start).x + 100.0, y: (*start).y + 100.0 };
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let rect = &Rectangle(*start, *end);
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let area = (*rect).area();
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@ -1534,7 +1534,7 @@ dot), so in most cases, explicitly dereferencing the receiver is not necessary.
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# struct Point { x: f64, y: f64 }
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# enum Shape { Rectangle(Point, Point) }
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# impl Shape { fn area(&self) -> int { 0 } }
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let start = @Point { x: 10.0, y: 20.0 };
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let start = ~Point { x: 10.0, y: 20.0 };
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let end = ~Point { x: start.x + 100.0, y: start.y + 100.0 };
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let rect = &Rectangle(*start, *end);
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let area = rect.area();
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@ -1546,7 +1546,7 @@ something silly like
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~~~
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# struct Point { x: f64, y: f64 }
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let point = &@~Point { x: 10.0, y: 20.0 };
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let point = &~Point { x: 10.0, y: 20.0 };
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println!("{:f}", point.x);
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~~~
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@ -1907,7 +1907,6 @@ to a reference.
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// As with typical function arguments, owned pointers
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// are automatically converted to references
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(@s).draw_reference();
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(~s).draw_reference();
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// Unlike typical function arguments, the self value will
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@ -1918,7 +1917,7 @@ s.draw_reference();
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(& &s).draw_reference();
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// ... and dereferenced and borrowed
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(&@~s).draw_reference();
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(&~s).draw_reference();
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~~~
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Implementations may also define standalone (sometimes called "static")
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@ -2403,7 +2402,7 @@ that, like strings and vectors, objects have dynamic size and may
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only be referred to via one of the pointer types.
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Other pointer types work as well.
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Casts to traits may only be done with compatible pointers so,
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for example, an `@Circle` may not be cast to an `~Drawable`.
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for example, an `&Circle` may not be cast to an `~Drawable`.
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~~~
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# type Circle = int; type Rectangle = int;
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@ -2506,8 +2505,8 @@ use std::f64::consts::PI;
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# impl Circle for CircleStruct { fn radius(&self) -> f64 { (self.area() / PI).sqrt() } }
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# impl Shape for CircleStruct { fn area(&self) -> f64 { PI * square(self.radius) } }
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let concrete = @CircleStruct{center:Point{x:3.0,y:4.0},radius:5.0};
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let mycircle: @Circle = concrete as @Circle;
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let concrete = ~CircleStruct{center:Point{x:3.0,y:4.0},radius:5.0};
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let mycircle: ~Circle = concrete as ~Circle;
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let nonsense = mycircle.radius() * mycircle.area();
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~~~
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