auto merge of #15229 : steveklabnik/rust/if, r=cmr

Whew. So much here! Feedback very welcome.

This is the first part where we actually start learning things. I'd like to think I struck a good balance of explaining enough details, without getting too bogged down, and without being confusing... but of course I'd think that. 😉 

As I mention in the commit comment, We probably want to move the guessing game to the rust-lang org, rather than just having it on my GitHub. Or, I could put the code inline. I think it'd be neat to have it as a project, so people can pull it down with Cargo. Until we make that decision, I'll just leave this here.
This commit is contained in:
bors 2014-07-02 02:11:31 +00:00
commit e76369e9a0

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@ -413,6 +413,202 @@ rest of your Rust career.
Next, we'll learn more about Rust itself, by starting to write a more complicated
program. We hope you want to do more with Rust than just print "Hello, world!"
## Guessing Game
Let's write a bigger program in Rust. We could just go through a laundry list
of Rust features, but that's boring. Instead, we'll learn more about how to
code in Rust by writing a few example projects.
For our first project, we'll implement a classic beginner programming problem:
the guessing game. Here's how it works: Our program will generate a random
integer between one and a hundred. It will then prompt us to enter a guess.
Upon entering our guess, it will tell us if we're too low or too high. Once we
guess correctly, it will congratulate us, and print the number of guesses we've
taken to the screen. Sound good? It sounds easy, but it'll end up showing off a
number of basic features of Rust.
### Set up
Let's set up a new project. Go to your projects directory, and make a new
directory for the project, as well as a `src` directory for our code:
```{bash}
$ cd ~/projects
$ mkdir guessing_game
$ cd guessing_game
$ mkdir src
```
Great. Next, let's make a `Cargo.toml` file so Cargo knows how to build our
project:
```{ignore}
[package]
name = "guessing_game"
version = "0.1.0"
authors = [ "someone@example.com" ]
[[bin]]
name = "guessing_game"
```
Finally, we need our source file. Let's just make it hello world for now, so we
can check that our setup works. In `src/guessing_game.rs`:
```{rust}
fn main() {
println!("Hello world!");
}
```
Let's make sure that worked:
```{bash}
$ cargo build
Compiling guessing_game v0.1.0 (file:/home/you/projects/guessing_game)
$
```
Excellent! Open up your `src/guessing_game.rs` again. We'll be writing all of
our code in this file. The next section of the tutorial will show you how to
build multiple-file projects.
## Variable bindings
The first thing we'll learn about are 'variable bindings.' They look like this:
```{rust}
let x = 5i;
```
In many languages, this is called a 'variable.' But Rust's variable bindings
have a few tricks up their sleeves. Rust has a very powerful feature called
'pattern matching' that we'll get into detail with later, but the left
hand side of a `let` expression is a full pattern, not just a variable name.
This means we can do things like:
```{rust}
let (x, y) = (1i, 2i);
```
After this expression is evaluated, `x` will be one, and `y` will be two.
Patterns are really powerful, but this is about all we can do with them so far.
So let's just keep this in the back of our minds as we go forward.
By the way, in these examples, `i` indicates that the number is an integer.
Rust is a statically typed language, which means that we specify our types up
front. So why does our first example compile? Well, Rust has this thing called
"[Hindley-Milner type
inference](http://en.wikipedia.org/wiki/Hindley%E2%80%93Milner_type_system)",
named after some really smart type theorists. If you clicked that link, don't
be scared: what this means for you is that Rust will attempt to infer the types
in your program, and it's pretty good at it. If it can infer the type, Rust
doesn't require you to actually type it out.
We can add the type if we want to. Types come after a colon (`:`):
```{rust}
let x: int = 5;
```
If I asked you to read this out loud to the rest of the class, you'd say "`x`
is a binding with the type `int` and the value `five`." Rust requires you to
initialize the binding with a value before you're allowed to use it. If
we try...
```{ignore}
let x;
```
...we'll get an error:
```{ignore}
src/guessing_game.rs:2:9: 2:10 error: cannot determine a type for this local variable: unconstrained type
src/guessing_game.rs:2 let x;
^
```
Giving it a type will compile, though:
```{ignore}
let x: int;
```
Let's try it out. Change your `src/guessing_game.rs` file to look like this:
```{rust}
fn main() {
let x: int;
println!("Hello world!");
}
```
You can use `cargo build` on the command line to build it. You'll get a warning,
but it will still print "Hello, world!":
```{ignore,notrust}
Compiling guessing_game v0.1.0 (file:/home/you/projects/guessing_game)
src/guessing_game.rs:2:9: 2:10 warning: unused variable: `x`, #[warn(unused_variable)] on by default
src/guessing_game.rs:2 let x: int;
^
```
Rust warns us that we never use the variable binding, but since we never use it,
no harm, no foul. Things change if we try to actually use this `x`, however. Let's
do that. Change your program to look like this:
```{rust,ignore}
fn main() {
let x: int;
println!("The value of x is: {}", x);
}
```
And try to build it. You'll get an error:
```{bash}
$ cargo build
Compiling guessing_game v0.1.0 (file:/home/you/projects/guessing_game)
src/guessing_game.rs:4:39: 4:40 error: use of possibly uninitialized variable: `x`
src/guessing_game.rs:4 println!("The value of x is: {}", x);
^
note: in expansion of format_args!
<std macros>:2:23: 2:77 note: expansion site
<std macros>:1:1: 3:2 note: in expansion of println!
src/guessing_game.rs:4:5: 4:42 note: expansion site
error: aborting due to previous error
Could not execute process `rustc src/guessing_game.rs --crate-type bin --out-dir /home/you/projects/guessing_game/target -L /home/you/projects/guessing_game/target -L /home/you/projects/guessing_game/target/deps` (status=101)
```
Rust will not let us use a value that has not been initialized. So why let us
declare a binding without initializing it? You'd think our first example would
have errored. Well, Rust is smarter than that. Before we get to that, let's talk
about this stuff we've added to `println!`.
If you include two curly braces (`{}`, some call them moustaches...) in your
string to print, Rust will interpret this as a request to interpolate some sort
of value. **String interpolation** is a computer science term that means "stick
in the middle of a string." We add a comma, and then `x`, to indicate that we
want `x` to be the value we're interpolating. The comma is used to separate
arguments we pass to functions and macros, if you're passing more than one.
When you just use the double curly braces, Rust will attempt to display the
value in a meaningful way by checking out its type. If you want to specify the
format in a more detailed manner, there are a [wide number of options
available](/std/fmt/index.html). Fow now, we'll just stick to the default:
integers aren't very complicated to print.
So, we've cleared up all of the confusion around bindings, with one exception:
why does Rust let us declare a variable binding without an initial value if we
must initialize the binding before we use it? And how does it know that we have
or have not initialized the binding? For that, we need to learn our next
concept: `if`.
## If
## Functions
@ -421,16 +617,6 @@ return
comments
## Testing
attributes
stability markers
## Crates and Modules
visibility
## Compound Data Types
Tuples
@ -451,10 +637,35 @@ loop
break/continue
iterators
## Guessing Game: complete
At this point, you have successfully built the Guessing Game! Congratulations!
For reference, [We've placed the sample code on
GitHub](https://github.com/steveklabnik/guessing_game).
You've now learned the basic syntax of Rust. All of this is relatively close to
various other programming languages you have used in the past. These
fundamental syntactical and semantic elements will form the foundation for the
rest of your Rust education.
Now that you're an expert at the basics, it's time to learn about some of
Rust's more unique features.
## iterators
## Lambdas
## Testing
attributes
stability markers
## Crates and Modules
visibility
## Generics
## Traits