configure: Remove some lldb-specific logic
All of this should already be vendored in rustbuild if necessary or otherwise it's just not used.
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configure
vendored
35
configure
vendored
@ -835,41 +835,6 @@ then
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fi
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fi
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if [ -n "$CFG_LLDB" ]
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then
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# Store LLDB's version
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CFG_LLDB_VERSION=$($CFG_LLDB --version 2>/dev/null | head -1)
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putvar CFG_LLDB_VERSION
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# If CFG_LLDB_PYTHON_DIR is not already set from the outside and valid, try to read it from
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# LLDB via the -P commandline options.
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if [ -z "$CFG_LLDB_PYTHON_DIR" ] || [ ! -d "$CFG_LLDB_PYTHON_DIR" ]
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then
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CFG_LLDB_PYTHON_DIR=$($CFG_LLDB -P)
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# If CFG_LLDB_PYTHON_DIR is not a valid directory, set it to something more readable
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if [ ! -d "$CFG_LLDB_PYTHON_DIR" ]
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then
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CFG_LLDB_PYTHON_DIR="LLDB_PYTHON_DIRECTORY_NOT_FOUND"
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fi
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putvar CFG_LLDB_PYTHON_DIR
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fi
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fi
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# LLDB tests on OSX require /usr/bin/python, not something like Homebrew's
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# /usr/local/bin/python. We're loading a compiled module for LLDB tests which is
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# only compatible with the system.
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case $CFG_BUILD in
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*-apple-darwin)
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CFG_LLDB_PYTHON=/usr/bin/python
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;;
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*)
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CFG_LLDB_PYTHON=$CFG_PYTHON
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;;
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esac
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putvar CFG_LLDB_PYTHON
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# Do some sanity checks if running on buildbot
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# (these env vars are set by rust-buildbot)
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if [ -n "$RUST_DIST_SERVER" -a -n "$ALLOW_NONZERO_RLIMIT_CORE" ]; then
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