treemap: use an &mut parameter for skew and split
results in a small performance improvement and reduces the compiled code size
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@ -576,29 +576,25 @@ pure fn each_reverse<K: Ord, V>(node: &r/Option<~TreeNode<K, V>>,
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}
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// Remove left horizontal link by rotating right
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fn skew<K: Ord, V>(mut node: ~TreeNode<K, V>) -> ~TreeNode<K, V> {
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fn skew<K: Ord, V>(node: &mut ~TreeNode<K, V>) {
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if node.left.map_default(false, |x| x.level == node.level) {
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let mut save = node.left.swap_unwrap();
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node.left <-> save.right; // save.right now None
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save.right = Some(node);
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save
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} else {
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node // nothing to do
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*node <-> save;
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node.right = Some(save);
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}
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}
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// Remove dual horizontal link by rotating left and increasing level of
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// the parent
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fn split<K: Ord, V>(mut node: ~TreeNode<K, V>) -> ~TreeNode<K, V> {
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fn split<K: Ord, V>(node: &mut ~TreeNode<K, V>) {
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if node.right.map_default(false,
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|x| x.right.map_default(false, |y| y.level == node.level)) {
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let mut save = node.right.swap_unwrap();
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node.right <-> save.left; // save.left now None
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save.left = Some(node);
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save.level += 1;
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save
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} else {
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node // nothing to do
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*node <-> save;
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node.left = Some(save);
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}
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}
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@ -611,11 +607,15 @@ fn insert<K: Ord, V>(node: &mut Option<~TreeNode<K, V>>, key: K,
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let mut save = node.swap_unwrap();
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if key < save.key {
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let inserted = insert(&mut save.left, key, value);
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*node = Some(split(skew(save))); // re-balance, if necessary
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skew(&mut save);
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split(&mut save);
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*node = Some(save); // re-balance, if necessary
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inserted
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} else if save.key < key {
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let inserted = insert(&mut save.right, key, value);
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*node = Some(split(skew(save))); // re-balance, if necessary
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skew(&mut save);
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split(&mut save);
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*node = Some(save); // re-balance, if necessary
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inserted
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} else {
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save.key = key;
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@ -684,15 +684,24 @@ fn remove<K: Ord, V>(node: &mut Option<~TreeNode<K, V>>, key: &K) -> bool {
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do save.right.mutate |mut x| { x.level = save.level; x }
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}
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save = skew(save);
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skew(&mut save);
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do save.right.mutate |mut right| {
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right = skew(right);
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right.right.mutate(skew);
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right
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match save.right {
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Some(ref mut right) => {
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skew(right);
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match right.right {
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Some(ref mut x) => { skew(x) },
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None => ()
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}
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}
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None => ()
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}
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split(&mut save);
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match save.right {
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Some(ref mut x) => { split(x) },
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None => ()
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}
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save = split(save);
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save.right.mutate(split);
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}
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*node = Some(save);
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