Expose all OS-specific modules in libstd doc.
1. Uses the special `--cfg dox` configuration passed by rustbuild when running `rustdoc`. Changes the `#[cfg(platform)]` into `#[cfg(any(dox, platform))]` so that platform-specific API are visible to rustdoc.
2. Since platform-specific implementations often won't compile correctly on other platforms, `rustdoc` is changed to apply `everybody_loops` to the functions during documentation and doc-test harness.
3. Since platform-specific code are documented on all platforms now, it could confuse users who found a useful API but is non-portable. Also, their examples will be doc-tested, so must be excluded when not testing on the native platform. An undocumented attribute `#[doc(cfg(...))]` is introduced to serve the above purposed.
Fixes#24658 (Does _not_ fully implement #1998).
This fixes the bug we previously had where we'd build a libtest tool
after building a libstd tool and clear out the libstd tool. Since we
clear out all tools for a given stage on invocations of CleanTools after
lib{std, test, rustc} change, we need to make sure that all tools built
with that stage will be built after the clearing is done.
The fix contained here technically isn't perfect; there is still an edge
case of compiling a libstd tool, then compiling libtest, which will
clear out the libstd tool and it won't ever get rebuilt within that
session of rustbuild. This is where the caching system used today shows
it's problems -- in effect, all tools depend on a global counter of the
stage being cleared out. We can implement such a counter in a future
patch to ensure that tools are rebuilt as needed, but it is deemed
unlikely that it will be required in practice, since most if not all
tools are built after the relevant stage's std/test/rustc are built,
though this is only an opinion and hasn't been verified.
Some users of the build system change the git sha on every build due to
utilizing git to push changes to a remote server. This allows them to
simply configure that away instead of depending on custom patches to
rustbuild.
This introduces a slight change in behavior, where we unilaterally
respect the --host and --target parameters passed for all sanity
checking and runtime configuration.
Improve std::ops docs
Fixes#29365. (This fixes all but one point from @steveklabnik's list, but that point was referring to examples of implementing range traits, but there are no range traits in std::ops.)
The main changes are quite a bit of copyediting, adding more "real" examples for some of the traits, incorporating some guidance from the API docs, more linking (cross-docs and to the book & reference), cleaning up examples, moving things around, and so on. Refer to the commit messages for more details.
Note: I decided to link to the second edition of the book since I think it's more appropriate now for the sections I linked, if this is not okay, please say so!
The `RawVec` type has a number of invariants that it upholds throughout its
execution, and as a result many of the runtime checks imposed by using `Layout`
in a "raw" fashion aren't actually necessary. For example a `RawVec`'s capacity
is intended to always match the layout which "fits" the allocation, so we don't
need any runtime checks when retrieving the current `Layout` for a vector.
Consequently, this adds a safe `current_layout` function which internally uses
the `from_size_align_unchecked` function.
Along the same lines we know that most construction of new layouts will not
overflow. All allocations in `RawVec` are kept below `isize::MAX` and valid
alignments are also kept low enough that we're guaranteed that `Layout` for a
doubled vector will never overflow and will always succeed construction.
Consequently a few locations can use `from_size_align_unchecked` in addition
when constructing the *new* layout to allocate (or reallocate), which allows for
eliding some more runtime checks.
Overall this should significant improve performance for an important function,
`RawVec::double`. This commit removes four runtime jumps before `__rust_realloc`
is called, as well as one after it's called.
* fixed link typos and copy-paster errors
* rewrote Fn* explanations
* `RHS = Self` -> `RHS` is `Self` (added that to all applicable places as
well)
* fixed up some links
* s/MutDeref/DerefMut
* removed remaining superfluous `fn main()`s
* fixed some minor phrasings and factual errors and inaccuracies
std::ops docs: Fix phrasing and factual errors/inaccuracies
Update GitHub pull request documentation link
It looks like the GitHub documentation has been re-organized so that the "fork and pull" model isn't explained alongside the PR process in one convenient link any more.
Check #[thread_local] statics correctly in the compiler.
Fixes#43733 by introducing `#[allow_internal_unsafe]` analogous to `#[allow_internal_unstable]`, for letting a macro expand to `unsafe` blocks and functions even in `#![forbid(unsafe_code)]` crates.
Fixes#17954 by not letting references to `#[thread_local]` statics escape the function they're taken in - we can't just use a magical lifetime because Rust has *lifetime parametrism*, so if we added the often-proposed `'thread` lifetime, we'd have no way to check it in generic code.
To avoid potential edge cases in the compiler, the lifetime is actually that of a temporary at the same position, i.e. `&TLS_STATIC` has the same lifetime `&non_const_fn()` would.
Referring to `#[thread_local]` `static`s at compile-time is banned now (as per PR discussion).
Additionally, to remove `unsafe impl Sync` from `std:🧵:local::fast::Key`, `#[thread_local]` statics are now not required to implement `Sync`, as they are not shared between threads.
- updates documentation on volatile memory intrinsics, now the case of
zero-sized types is mentioned explicitly.
Volatile memory operations which doesn't affect memory at all are omitted
in LLVM backend, e.g. if number of elements is zero or type used in
generic specialisation is zero-sized, then LLVM intrinsic or related code
is not generated. This was not explicitly documented before in Rust
documentation and potentially could cause issues.
- adds handling of zero-sized types for volatile_store.
- adds type size checks and warnigns for other volatile intrinsics.
- adds a test to check warnings emitting.
Cause of the issue
While preparing for trans_intrinsic_call() invoke arguments are
processed with trans_argument() method which excludes zero-sized types
from argument list (to be more correct - all arguments for which
ArgKind is Ignore are filtered out). As result volatile_store() intrinsic
gets one argument instead of expected address and value.
How it is fixed
Modification of the trans_argument() method may cause side effects,
therefore change was implemented in volatile_store() intrinsic building
code itself. Now it checks function signature and if it was specialised
with zero-sized type, then emits C_nil() instead of accessing
non-existing second argument.
Additionally warnings are added for all volatile operations which are
specialised with zero-sized arguments. In fact, those operations are omitted
in LLVM backend if no memory affected at all, e.g. number of elements
is zero or type is zero-sized. This was not explicitly documented before
and could lead to potential issues if developer expects volatile behaviour,
but type has degraded to zero-sized.
For box expressions, use NZ drop instead of a free block
This falls naturally out of making drop elaboration work with `box`
expressions, which is probably required for sane MIR borrow-checking.
This is a pure refactoring with no intentional functional effects.
r? @nagisa
None of these require a significant amount of code and using `#[inline]` will
allow constructors to get inlined, improving codegen at allocation callsites.
Improve LLVM/trans scheduling a bit
Currently it's possible that the main thread is waiting on LLVM threads to finish work while its implicit token is going to waste. This PR let's the main thread take over, so one of the running LLVM threads can free its token earlier.
r? @alexcrichton
Put `intrinsics::unreachable` on a possible path to stabilization
Mark it with the `unreachable` feature and put it into the `mem` module.
This is a pretty straight-forward API that can already be simulated in
stable Rust by using `transmute` to create an uninhabited enum that can
be matched.
AddValidation: handle Call terminators into blocks that have multiple incoming edges
The old code was just wrong: It would add validation on paths that don't even come from the call, and it would add multiple validations if multiple calls end return to the same block.