In order to run tests, previous commits have cfg'd out various parts of
rustbuild. Generally speaking, these are filesystem-related operations
and process-spawning related parts. Then, rustbuild is run "as normal"
and the various steps that where run are retrieved from the cache and
checked against the expected results.
Note that this means that the current implementation primarily tests
"what" we build, but doesn't actually test that what we build *will*
build. In other words, it doesn't do any form of dependency verification
for any crate. This is possible to implement, but is considered future
work.
This implementation strives to cfg out as little code as possible; it
also does not currently test anywhere near all of rustbuild. The current
tests are also not checked for "correctness," rather, they simply
represent what we do as of this commit, which may be wrong.
Test cases are drawn from the old implementation of rustbuild, though
the expected results may vary.
Also update some `Cargo.lock` dependencies, finishing up some final steps of our
[release process]!
This doesn't update the bootstrap compiler just yet but that will come in a
follow-up PR.
[release process]: https://forge.rust-lang.org/release-process.html
This commit updates the `ToolBuild` step to stream Cargo's JSON messages, parse
them, and record all libraries built. If we build anything twice (aka Cargo)
it'll most likely happen due to dependencies being recompiled which is caught by
this check.
This should fix regressions in Cargo after swithing to clap:
* If an external subcommand name was close to built-in one, clap
errored (fixed by updating clap version)
* External subcomands didn't received their name as a first arg
Required moving all fulldeps tests depending on `rand` to different locations as
now there's multiple `rand` crates that can't be implicitly linked against.
rustc: Migrate to `termcolor` crate from `term`
This crate moves the compiler's error reporting to using the `termcolor` crate
from crates.io. Previously rustc used a super-old version of the `term` crate
in-tree which is basically unmaintained at this point, but Cargo has been using
`termcolor` for some time now and tools like `rg` are using `termcolor` as well,
so it seems like a good strategy to take!
Note that the `term` crate remains in-tree for libtest. Changing libtest will be
a bit tricky due to how the build works, but we can always tackle that later.
cc #45728
This crate moves the compiler's error reporting to using the `termcolor` crate
from crates.io. Previously rustc used a super-old version of the `term` crate
in-tree which is basically unmaintained at this point, but Cargo has been using
`termcolor` for some time now and tools like `rg` are using `termcolor` as well,
so it seems like a good strategy to take!
Note that the `term` crate remains in-tree for libtest. Changing libtest will be
a bit tricky due to how the build works, but we can always tackle that later.
cc #45728
It looks like this cuts down on the number of dependencies in env_logger and
notably cuts out a difference between a shared dependency of rls/cargo. My goal
here is to ensure that when we compile the RLS/Cargo on CI we only compile Cargo
once, and this is one step towards that!
This commit imports the LLD project from LLVM to serve as the default linker for
the `wasm32-unknown-unknown` target. The `binaryen` submoule is consequently
removed along with "binaryen linker" support in rustc.
Moving to LLD brings with it a number of benefits for wasm code:
* LLD is itself an actual linker, so there's no need to compile all wasm code
with LTO any more. As a result builds should be *much* speedier as LTO is no
longer forcibly enabled for all builds of the wasm target.
* LLD is quickly becoming an "official solution" for linking wasm code together.
This, I believe at least, is intended to be the main supported linker for
native code and wasm moving forward. Picking up support early on should help
ensure that we can help LLD identify bugs and otherwise prove that it works
great for all our use cases!
* Improvements to the wasm toolchain are currently primarily focused around LLVM
and LLD (from what I can tell at least), so it's in general much better to be
on this bandwagon for bugfixes and new features.
* Historical "hacks" like `wasm-gc` will soon no longer be necessary, LLD
will [natively implement][gc] `--gc-sections` (better than `wasm-gc`!) which
means a postprocessor is no longer needed to show off Rust's "small wasm
binary size".
LLD is added in a pretty standard way to rustc right now. A new rustbuild target
was defined for building LLD, and this is executed when a compiler's sysroot is
being assembled. LLD is compiled against the LLVM that we've got in tree, which
means we're currently on the `release_60` branch, but this may get upgraded in
the near future!
LLD is placed into rustc's sysroot in a `bin` directory. This is similar to
where `gcc.exe` can be found on Windows. This directory is automatically added
to `PATH` whenever rustc executes the linker, allowing us to define a `WasmLd`
linker which implements the interface that `wasm-ld`, LLD's frontend, expects.
Like Emscripten the LLD target is currently only enabled for Tier 1 platforms,
notably OSX/Windows/Linux, and will need to be installed manually for compiling
to wasm on other platforms. LLD is by default turned off in rustbuild, and
requires a `config.toml` option to be enabled to turn it on.
Finally the unstable `#![wasm_import_memory]` attribute was also removed as LLD
has a native option for controlling this.
[gc]: https://reviews.llvm.org/D42511