Performance improvement of Vec's swap_remove.
The old implementation *literally* swapped and then removed, which resulted in unnecessary move instructions. The new implementation does use unsafe code, but is easy to see that it is correct.
Fixes https://github.com/rust-lang/rust/issues/52150.
Don't suggest `let` bindings if they don't help with borrows
@oli-obk I have added a condition to address #52049, right now, this is on WIP because I think code change is also required on `error_reporting.rs`. Plus I need to check if any test cases fail.
I will ping you again if everything passes
r? @oli-obk
This allows them to be used in #[repr(C)] structs without warnings. Since rust-lang/rfcs#1649 and rust-lang/rust#35603 they are already documented to have "the same in-memory representation as" their corresponding primitive types. This just makes that explicit.
clarify why we're suggesting removing semicolon after braced items
Previously (issue #46186, pull-request #46258), a suggestion was added
to remove the semicolon after we fail to parse an item, but issue #51603
complains that it's still insufficiently obvious why. Let's add a note.
Resolves#51603.
Mostly fix metadata_only backend and extract some code out of rustc_codegen_llvm
Removes dependency on the `ar` crate and removes the `llvm.enabled` config option in favour of setting `rust.codegen-backends` to `[]`.
It contains the re-exports that are in `std::prelude::v1`
but not in `core::prelude::v1`.
Calling it prelude is somewhat of a misnomer since (unlike those modules
in `std` or `core`) its contents are never implicitly imported in modules.
Rather it is intended to be used with an explicit glob import like
`use alloc::prelude::*;`.
However there is precedent for the same misnomer with `std::io::prelude`,
for example.
This new module is unstable with the same feature name as the `alloc` care.
They are proposed for stabilization together in RFC
https://github.com/rust-lang/rfcs/pull/2480
When doing linker-plugin based LTO, write LLVM bitcode obj-files instead of embedding the bitcode into the regular object file.
This PR makes the compiler emit LLVM bitcode object files instead of regular object files with the IR embed when compiling for linker-plugin-based LTO. The reasoning for switching the strategy is this:
- Embedding bitcode in a section of the object file actually makes us save bitcode twice in rlibs and Rust dylibs, once for linker-based LTO and once for rustc-based LTO. That's a waste of space.
- When compiling for plugin-based LTO, one usually has no use for the machine code also present in the object file. Generating it is a waste of time.
- When compiling for plugin-based LTO, `rustc` will skip running ThinLTO because the linker will do that anyway. This has the side effect of then generating poorly optimized machine code, which makes it even less useful (and may lead to users not knowing why their code is slow instead of getting an error).
- Not having machine code available makes it impossible for the linker to silently fall back to not inlining stuff across language boundaries.
- This is what Clang does and according to [the documentation](https://llvm.org/docs/BitCodeFormat.html#native-object-file-wrapper-format) is the better supported option.
- The current behavior (minus the runtime performance problems) is still available via `-Z embed-bitcode` (we might want to do this for `libstd` at some point).
r? @alexcrichton