This mixes in additional information into the hash that is
passed to -C extra-filename. It can be used to further distinguish
the standard libraries if they must be installed next to each
other.
Closes#29559
Frankly, I'm not sure if this solves a real problem. It's meant to help with side-by-side and overlapping installations where there are two sets of libs in /usr, but there are other potential issues there as well, including that some of our artifacts don't use this extra-filename munging, and it's not something our installers can support at all.
cc @jauhien Do you still think this helps the Gentoo case?
This mixes in additional information into the hash that is
passed to -C extra-filename. It can be used to further distinguish
the standard libraries if they must be installed next to each
other.
Closes#29559
This handles cases when the LLVM used isn't configured will the 'usual'
targets. Also, cases where LLVM is shared are also handled (ie with
`LD_LIBRARY_PATH` etc).
This is to handle the case where CFG_LIBDIR is not a direct child of
CFG_PREFIX (in other words, where CFG_LIBDIR_RELATIVE has more than
one component).
This fixes the case where we try to re-build & re-install rust to the
same prefix (without uninstalling) while using an llvm-root that is the
same as the prefix.
Without this, builds like that fail with:
'error: multiple dylib candidates for `std` found'
See https://github.com/jmesmon/meta-rust/issues/6 for some details.
May also be related to #20342.
This commit removes all morestack support from the compiler which entails:
* Segmented stacks are no longer emitted in codegen.
* We no longer build or distribute libmorestack.a
* The `stack_exhausted` lang item is no longer required
The only current use of the segmented stack support in LLVM is to detect stack
overflow. This is no longer really required, however, because we already have
guard pages for all threads and registered signal handlers watching for a
segfault on those pages (to print out a stack overflow message). Additionally,
major platforms (aka Windows) already don't use morestack.
This means that Rust is by default less likely to catch stack overflows because
if a function takes up more than one page of stack space it won't hit the guard
page. This is what the purpose of morestack was (to catch this case), but it's
better served with stack probes which have more cross platform support and no
runtime support necessary. Until LLVM supports this for all platform it looks
like morestack isn't really buying us much.
cc #16012 (still need stack probes)
Closes#26458 (a drive-by fix to help diagnostics on stack overflow)
The path we pass to rustc will be visible in panic messages and
backtraces: they will be user visible!
Avoid junk in these paths by passing relative paths to rustc.
For most advanced users, `libcore` or `libstd` in the path will be
a clue to the location -- inside our code, not theirs.
Store both the relative path to the source as well as the absolute.
Use the relative path where it matters, compiling the main crates,
instead of changing all of the build process to cope with relative
paths.
Example output after this patch:
```
$ ./testunwrap
thread '<main>' panicked at 'called `Option::unwrap()` on a `None` value', ../src/libcore/option.rs:362
$ RUST_BACKTRACE=1 ./testunwrap
thread '<main>' panicked at 'called `Option::unwrap()` on a `None` value', ../src/libcore/option.rs:362
stack backtrace:
1: 0x7ff59c1e9956 - sys::backtrace::write::h67a542fd2b201576des
at ../src/libstd/sys/unix/backtrace.rs:158
2: 0x7ff59c1ed5b6 - panicking::on_panic::h3d21c41cdd5c12d41Xw
at ../src/libstd/panicking.rs:58
3: 0x7ff59c1e7b6e - rt::unwind::begin_unwind_inner::h9f3a5440cebb8baeLDw
at ../src/libstd/rt/unwind/mod.rs:273
4: 0x7ff59c1e7f84 - rt::unwind::begin_unwind_fmt::h4fe8a903e0c296b0RCw
at ../src/libstd/rt/unwind/mod.rs:212
5: 0x7ff59c1eced7 - rust_begin_unwind
6: 0x7ff59c22c11a - panicking::panic_fmt::h00b0cd49c98a9220i5B
at ../src/libcore/panicking.rs:64
7: 0x7ff59c22b9e0 - panicking::panic::hf549420c0ee03339P3B
at ../src/libcore/panicking.rs:45
8: 0x7ff59c1e621d - option::Option<T>::unwrap::h501963526474862829
9: 0x7ff59c1e61b1 - main::hb5c91ce92347d1e6eaa
10: 0x7ff59c1f1c18 - rust_try_inner
11: 0x7ff59c1f1c05 - rust_try
12: 0x7ff59c1ef374 - rt::lang_start::h7e51e19c6677cffe5Sw
at ../src/libstd/rt/unwind/mod.rs:147
at ../src/libstd/rt/unwind/mod.rs:130
at ../src/libstd/rt/mod.rs:128
13: 0x7ff59c1e628e - main
14: 0x7ff59b3f6b44 - __libc_start_main
15: 0x7ff59c1e6078 - <unknown>
16: 0x0 - <unknown>
```
Special thanks to @retep998 for the [excellent writeup](https://github.com/rust-lang/rfcs/issues/1061) of tasks to be done and @ricky26 for initially blazing the trail here!
# MSVC Support
This goal of this series of commits is to add MSVC support to the Rust compiler
and build system, allowing it more easily interoperate with Visual Studio
installations and native libraries compiled outside of MinGW.
The tl;dr; of this change is that there is a new target of the compiler,
`x86_64-pc-windows-msvc`, which will not interact with the MinGW toolchain at
all and will instead use `link.exe` to assemble output artifacts.
## Why try to use MSVC?
With today's Rust distribution, when you install a compiler on Windows you also
install `gcc.exe` and a number of supporting libraries by default (this can be
opted out of). This allows installations to remain independent of MinGW
installations, but it still generally requires native code to be linked with
MinGW instead of MSVC. Some more background can also be found in #1768 about the
incompatibilities between MinGW and MSVC.
Overall the current installation strategy is quite nice so long as you don't
interact with native code, but once you do the usage of a MinGW-based `gcc.exe`
starts to get quite painful.
Relying on a nonstandard Windows toolchain has also been a long-standing "code
smell" of Rust and has been slated for remedy for quite some time now. Using a
standard toolchain is a great motivational factor for improving the
interoperability of Rust code with the native system.
## What does it mean to use MSVC?
"Using MSVC" can be a bit of a nebulous concept, but this PR defines it as:
* The build system for Rust will build as much code as possible with the MSVC
compiler, `cl.exe`.
* The build system will use native MSVC tools for managing archives.
* The compiler will link all output with `link.exe` instead of `gcc.exe`.
None of these are currently implemented today, but all are required for the
compiler to fluently interoperate with MSVC.
## How does this all work?
At the highest level, this PR adds a new target triple to the Rust compiler:
x86_64-pc-windows-msvc
All logic for using MSVC or not is scoped within this triple and code can
conditionally build for MSVC or MinGW via:
#[cfg(target_env = "msvc")]
It is expected that auto builders will be set up for MSVC-based compiles in
addition to the existing MinGW-based compiles, and we will likely soon start
shipping MSVC nightlies where `x86_64-pc-windows-msvc` is the host target triple
of the compiler.
# Summary of changes
Here I'll explain at a high level what many of the changes made were targeted
at, but many more details can be found in the commits themselves. Many thanks to
@retep998 for the excellent writeup in rust-lang/rfcs#1061 and @rick26 for a lot
of the initial proof-of-concept work!
## Build system changes
As is probably expected, a large chunk of this PR is changes to Rust's build
system to build with MSVC. At a high level **it is an explicit non goal** to
enable building outside of a MinGW shell, instead all Makefile infrastructure we
have today is retrofitted with support to use MSVC instead of the standard MSVC
toolchain. Some of the high-level changes are:
* The configure script now detects when MSVC is being targeted and adds a number
of additional requirements about the build environment:
* The `--msvc-root` option must be specified or `cl.exe` must be in PATH to
discover where MSVC is installed. The compiler in use is also required to
target x86_64.
* Once the MSVC root is known, the INCLUDE/LIB environment variables are
scraped so they can be reexported by the build system.
* CMake is required to build LLVM with MSVC (and LLVM is also configured with
CMake instead of the normal configure script).
* jemalloc is currently unconditionally disabled for MSVC targets as jemalloc
isn't a hard requirement and I don't know how to build it with MSVC.
* Invocations of a C and/or C++ compiler are now abstracted behind macros to
appropriately call the underlying compiler with the correct format of
arguments, for example there is now a macro for "assemble an archive from
objects" instead of hard-coded invocations of `$(AR) crus liboutput.a ...`
* The output filenames for standard libraries such as morestack/compiler-rt are
now "more correct" on windows as they are shipped as `foo.lib` instead of
`libfoo.a`.
* Rust targets can now depend on native tools provided by LLVM, and as you'll
see in the commits the entire MSVC target depends on `llvm-ar.exe`.
* Support for custom arbitrary makefile dependencies of Rust targets has been
added. The MSVC target for `rustc_llvm` currently requires a custom `.DEF`
file to be passed to the linker to get further linkages to complete.
## Compiler changes
The modifications made to the compiler have so far largely been minor tweaks
here and there, mostly just adding a layer of abstraction over whether MSVC or a
GNU-like linker is being used. At a high-level these changes are:
* The section name for metadata storage in dynamic libraries is called `.rustc`
for MSVC-based platorms as section names cannot contain more than 8
characters.
* The implementation of `rustc_back::Archive` was refactored, but the
functionality has remained the same.
* Targets can now specify the default `ar` utility to use, and for MSVC this
defaults to `llvm-ar.exe`
* The building of the linker command in `rustc_trans:🔙:link` has been
abstracted behind a trait for the same code path to be used between GNU and
MSVC linkers.
## Standard library changes
Only a few small changes were required to the stadnard library itself, and only
for minor differences between the C runtime of msvcrt.dll and MinGW's libc.a
* Some function names for floating point functions have leading underscores, and
some are not present at all.
* Linkage to the `advapi32` library for crypto-related functions is now
explicit.
* Some small bits of C code here and there were fixed for compatibility with
MSVC's cl.exe compiler.
# Future Work
This commit is not yet a 100% complete port to using MSVC as there are still
some key components missing as well as some unimplemented optimizations. This PR
is already getting large enough that I wanted to draw the line here, but here's
a list of what is not implemented in this PR, on purpose:
## Unwinding
The revision of our LLVM submodule [does not seem to implement][llvm] does not
support lowering SEH exception handling on the Windows MSVC targets, so
unwinding support is not currently implemented for the standard library (it's
lowered to an abort).
[llvm]: https://github.com/rust-lang/llvm/blob/rust-llvm-2015-02-19/lib/CodeGen/Passes.cpp#L454-L461
It looks like, however, that upstream LLVM has quite a bit more support for SEH
unwinding and landing pads than the current revision we have, so adding support
will likely just involve updating LLVM and then adding some shims of our own
here and there.
## dllimport and dllexport
An interesting part of Windows which MSVC forces our hand on (and apparently
MinGW didn't) is the usage of `dllimport` and `dllexport` attributes in LLVM IR
as well as native dependencies (in C these correspond to
`__declspec(dllimport)`).
Whenever a dynamic library is built by MSVC it must have its public interface
specified by functions tagged with `dllexport` or otherwise they're not
available to be linked against. This poses a few problems for the compiler, some
of which are somewhat fundamental, but this commit alters the compiler to attach
the `dllexport` attribute to all LLVM functions that are reachable (e.g. they're
already tagged with external linkage). This is suboptimal for a few reasons:
* If an object file will never be included in a dynamic library, there's no need
to attach the dllexport attribute. Most object files in Rust are not destined
to become part of a dll as binaries are statically linked by default.
* If the compiler is emitting both an rlib and a dylib, the same source object
file is currently used but with MSVC this may be less feasible. The compiler
may be able to get around this, but it may involve some invasive changes to
deal with this.
The flipside of this situation is that whenever you link to a dll and you import
a function from it, the import should be tagged with `dllimport`. At this time,
however, the compiler does not emit `dllimport` for any declarations other than
constants (where it is required), which is again suboptimal for even more
reasons!
* Calling a function imported from another dll without using `dllimport` causes
the linker/compiler to have extra overhead (one `jmp` instruction on x86) when
calling the function.
* The same object file may be used in different circumstances, so a function may
be imported from a dll if the object is linked into a dll, but it may be
just linked against if linked into an rlib.
* The compiler has no knowledge about whether native functions should be tagged
dllimport or not.
For now the compiler takes the perf hit (I do not have any numbers to this
effect) by marking very little as `dllimport` and praying the linker will take
care of everything. Fixing this problem will likely require adding a few
attributes to Rust itself (feature gated at the start) and then strongly
recommending static linkage on Windows! This may also involve shipping a
statically linked compiler on Windows instead of a dynamically linked compiler,
but these sorts of changes are pretty invasive and aren't part of this PR.
## CI integration
Thankfully we don't need to set up a new snapshot bot for the changes made here as our snapshots are freestanding already, we should be able to use the same snapshot to bootstrap both MinGW and MSVC compilers (once a new snapshot is made from these changes).
I plan on setting up a new suite of auto bots which are testing MSVC configurations for now as well, for now they'll just be bootstrapping and not running tests, but once unwinding is implemented they'll start running all tests as well and we'll eventually start gating on them as well.
---
I'd love as many eyes on this as we've got as this was one of my first interactions with MSVC and Visual Studio, so there may be glaring holes that I'm missing here and there!
cc @retep998, @ricky26, @vadimcn, @klutzy
r? @brson
The compiler will require that `llvm-ar.exe` be available for MSVC-targeting
builds (more comments on this soon), so this commit adds support for targets to
depend on LLVM tools. The `core` library for MSVC depends on `llvm-ar.exe` which
will be copied into place for the target before the compiler starts to run.
Note that these targets all depend on `llvm-config.exe` to ensure that they're
built before they're attempted to be copied.
This commit modifies the makefiles to enable building LLVM with cmake and Visual
Studio to generate an LLVM that targets MSVC. Rust's configure script requires
cmake to be installed when targeting MSVC and will configure LLVM with cmake
instead of the normal `./configure` script LLVM provides. The build will then
run cmake to execute the build instead of the normal `make`.
Currently `make clean-llvm` isn't supported on MSVC as I can't figure out how to
run a "clean" target for the Visual Studio files.
Previously libmorestack.a and libcompiler-rt.a were installed, but link.exe
looks for morestack.lib and compiler-rt.lib by default, so we need to install
these with the correct name
The code takes a prefix of the MD5 hash of the version string.
Since the hash command differs across GNU and BSD platforms, we scan for
the right one in the configure script.
Closes#25007
The code takes a prefix of the MD5 hash of the version string.
Since the hash command differs across GNU and BSD platforms, we scan for
the right one in the configure script.
Closes#25007
This commit adds support to the makefiles, configuration script, and build
system to understand MUSL. This is broken up into a few parts:
* Any target of the form `*-musl` requires the `--musl-root` option to
`./configure` which will indicate the root of the MUSL installation. It is
also expected that there is a libunwind build inside of that installation
built against that MUSL.
* Objects from MUSL are copied into the build tree for Rust to be statically
linked into the appropriate Rust library.
* Objects for binary startup and shutdown are included in each Rust installation
by default for MUSL. This requires MUSL to only be installed on the machine
compiling rust. Only a linker will be necessary for compiling against MUSL on
a target machine.
Eventually a MUSL and/or libunwind build may be integrated by default into the
build but for now they are just always assumed to exist externally.
Instead of rustc-1.0.0-beta-$triple.tar.gz, betas will be named
rustc-beta-$triple.tar.gz. This will give betas a stable download
URL, prevent old artifacts from accumulating in the dist server's
root directory, and not require the website to be updated every
beta.
As a tradeoff, it will be harder to download previous betas because
they will need to be located in the archives.