use consts::{constant_simple, Constant}; use rustc::lint::*; use rustc::hir::*; use utils::span_help_and_lint; /// **What it does:** Checks for `0.0 / 0.0`. /// /// **Why is this bad?** It's less readable than `std::f32::NAN` or /// `std::f64::NAN`. /// /// **Known problems:** None. /// /// **Example:** /// ```rust /// 0.0f32 / 0.0 /// ``` declare_clippy_lint! { pub ZERO_DIVIDED_BY_ZERO, complexity, "usage of `0.0 / 0.0` to obtain NaN instead of std::f32::NaN or std::f64::NaN" } pub struct Pass; impl LintPass for Pass { fn get_lints(&self) -> LintArray { lint_array!(ZERO_DIVIDED_BY_ZERO) } } impl<'a, 'tcx> LateLintPass<'a, 'tcx> for Pass { fn check_expr(&mut self, cx: &LateContext<'a, 'tcx>, expr: &'tcx Expr) { // check for instances of 0.0/0.0 if_chain! { if let ExprBinary(ref op, ref left, ref right) = expr.node; if let BinOp_::BiDiv = op.node; // TODO - constant_simple does not fold many operations involving floats. // That's probably fine for this lint - it's pretty unlikely that someone would // do something like 0.0/(2.0 - 2.0), but it would be nice to warn on that case too. if let Some(lhs_value) = constant_simple(cx, left); if let Some(rhs_value) = constant_simple(cx, right); if Constant::F32(0.0) == lhs_value || Constant::F64(0.0) == lhs_value; if Constant::F32(0.0) == rhs_value || Constant::F64(0.0) == rhs_value; then { // since we're about to suggest a use of std::f32::NaN or std::f64::NaN, // match the precision of the literals that are given. let float_type = match (lhs_value, rhs_value) { (Constant::F64(_), _) | (_, Constant::F64(_)) => "f64", _ => "f32" }; span_help_and_lint( cx, ZERO_DIVIDED_BY_ZERO, expr.span, "constant division of 0.0 with 0.0 will always result in NaN", &format!( "Consider using `std::{}::NAN` if you would like a constant representing NaN", float_type, ), ); } } } }