//! Routine to compute the strongly connected components (SCCs) of a //! graph, as well as the resulting DAG if each SCC is replaced with a //! node in the graph. This uses Tarjan's algorithm that completes in //! O(n) time. use crate::fx::FxHashSet; use crate::graph::{DirectedGraph, WithNumNodes, WithNumEdges, WithSuccessors, GraphSuccessors}; use crate::graph::vec_graph::VecGraph; use rustc_index::vec::{Idx, IndexVec}; use std::ops::Range; #[cfg(test)] mod tests; /// Strongly connected components (SCC) of a graph. The type `N` is /// the index type for the graph nodes and `S` is the index type for /// the SCCs. We can map from each node to the SCC that it /// participates in, and we also have the successors of each SCC. pub struct Sccs { /// For each node, what is the SCC index of the SCC to which it /// belongs. scc_indices: IndexVec, /// Data about each SCC. scc_data: SccData, } struct SccData { /// For each SCC, the range of `all_successors` where its /// successors can be found. ranges: IndexVec>, /// Contains the successors for all the Sccs, concatenated. The /// range of indices corresponding to a given SCC is found in its /// SccData. all_successors: Vec, } impl Sccs { pub fn new(graph: &(impl DirectedGraph + WithNumNodes + WithSuccessors)) -> Self { SccsConstruction::construct(graph) } /// Returns the number of SCCs in the graph. pub fn num_sccs(&self) -> usize { self.scc_data.len() } /// Returns an iterator over the SCCs in the graph. pub fn all_sccs(&self) -> impl Iterator { (0 .. self.scc_data.len()).map(S::new) } /// Returns the SCC to which a node `r` belongs. pub fn scc(&self, r: N) -> S { self.scc_indices[r] } /// Returns the successors of the given SCC. pub fn successors(&self, scc: S) -> &[S] { self.scc_data.successors(scc) } /// Construct the reverse graph of the SCC graph. pub fn reverse(&self) -> VecGraph { VecGraph::new( self.num_sccs(), self.all_sccs() .flat_map(|source| self.successors(source).iter().map(move |&target| { (target, source) })) .collect(), ) } } impl DirectedGraph for Sccs { type Node = S; } impl WithNumNodes for Sccs { fn num_nodes(&self) -> usize { self.num_sccs() } } impl WithNumEdges for Sccs { fn num_edges(&self) -> usize { self.scc_data.all_successors.len() } } impl GraphSuccessors<'graph> for Sccs { type Item = S; type Iter = std::iter::Cloned>; } impl WithSuccessors for Sccs { fn successors<'graph>( &'graph self, node: S ) -> >::Iter { self.successors(node).iter().cloned() } } impl SccData { /// Number of SCCs, fn len(&self) -> usize { self.ranges.len() } /// Returns the successors of the given SCC. fn successors(&self, scc: S) -> &[S] { // Annoyingly, `range` does not implement `Copy`, so we have // to do `range.start..range.end`: let range = &self.ranges[scc]; &self.all_successors[range.start..range.end] } /// Creates a new SCC with `successors` as its successors and /// returns the resulting index. fn create_scc(&mut self, successors: impl IntoIterator) -> S { // Store the successors on `scc_successors_vec`, remembering // the range of indices. let all_successors_start = self.all_successors.len(); self.all_successors.extend(successors); let all_successors_end = self.all_successors.len(); debug!( "create_scc({:?}) successors={:?}", self.ranges.len(), &self.all_successors[all_successors_start..all_successors_end], ); self.ranges.push(all_successors_start..all_successors_end) } } struct SccsConstruction<'c, G: DirectedGraph + WithNumNodes + WithSuccessors, S: Idx> { graph: &'c G, /// The state of each node; used during walk to record the stack /// and after walk to record what cycle each node ended up being /// in. node_states: IndexVec>, /// The stack of nodes that we are visiting as part of the DFS. node_stack: Vec, /// The stack of successors: as we visit a node, we mark our /// position in this stack, and when we encounter a successor SCC, /// we push it on the stack. When we complete an SCC, we can pop /// everything off the stack that was found along the way. successors_stack: Vec, /// A set used to strip duplicates. As we accumulate successors /// into the successors_stack, we sometimes get duplicate entries. /// We use this set to remove those -- we also keep its storage /// around between successors to amortize memory allocation costs. duplicate_set: FxHashSet, scc_data: SccData, } #[derive(Copy, Clone, Debug)] enum NodeState { /// This node has not yet been visited as part of the DFS. /// /// After SCC construction is complete, this state ought to be /// impossible. NotVisited, /// This node is currently being walk as part of our DFS. It is on /// the stack at the depth `depth`. /// /// After SCC construction is complete, this state ought to be /// impossible. BeingVisited { depth: usize }, /// Indicates that this node is a member of the given cycle. InCycle { scc_index: S }, /// Indicates that this node is a member of whatever cycle /// `parent` is a member of. This state is transient: whenever we /// see it, we try to overwrite it with the current state of /// `parent` (this is the "path compression" step of a union-find /// algorithm). InCycleWith { parent: N }, } #[derive(Copy, Clone, Debug)] enum WalkReturn { Cycle { min_depth: usize }, Complete { scc_index: S }, } impl<'c, G, S> SccsConstruction<'c, G, S> where G: DirectedGraph + WithNumNodes + WithSuccessors, S: Idx, { /// Identifies SCCs in the graph `G` and computes the resulting /// DAG. This uses a variant of [Tarjan's /// algorithm][wikipedia]. The high-level summary of the algorithm /// is that we do a depth-first search. Along the way, we keep a /// stack of each node whose successors are being visited. We /// track the depth of each node on this stack (there is no depth /// if the node is not on the stack). When we find that some node /// N with depth D can reach some other node N' with lower depth /// D' (i.e., D' < D), we know that N, N', and all nodes in /// between them on the stack are part of an SCC. /// /// [wikipedia]: https://bit.ly/2EZIx84 fn construct(graph: &'c G) -> Sccs { let num_nodes = graph.num_nodes(); let mut this = Self { graph, node_states: IndexVec::from_elem_n(NodeState::NotVisited, num_nodes), node_stack: Vec::with_capacity(num_nodes), successors_stack: Vec::new(), scc_data: SccData { ranges: IndexVec::new(), all_successors: Vec::new(), }, duplicate_set: FxHashSet::default(), }; let scc_indices = (0..num_nodes) .map(G::Node::new) .map(|node| match this.walk_node(0, node) { WalkReturn::Complete { scc_index } => scc_index, WalkReturn::Cycle { min_depth } => panic!( "`walk_node(0, {:?})` returned cycle with depth {:?}", node, min_depth ), }) .collect(); Sccs { scc_indices, scc_data: this.scc_data, } } /// Visits a node during the DFS. We first examine its current /// state -- if it is not yet visited (`NotVisited`), we can push /// it onto the stack and start walking its successors. /// /// If it is already on the DFS stack it will be in the state /// `BeingVisited`. In that case, we have found a cycle and we /// return the depth from the stack. /// /// Otherwise, we are looking at a node that has already been /// completely visited. We therefore return `WalkReturn::Complete` /// with its associated SCC index. fn walk_node(&mut self, depth: usize, node: G::Node) -> WalkReturn { debug!("walk_node(depth = {:?}, node = {:?})", depth, node); match self.find_state(node) { NodeState::InCycle { scc_index } => WalkReturn::Complete { scc_index }, NodeState::BeingVisited { depth: min_depth } => WalkReturn::Cycle { min_depth }, NodeState::NotVisited => self.walk_unvisited_node(depth, node), NodeState::InCycleWith { parent } => panic!( "`find_state` returned `InCycleWith({:?})`, which ought to be impossible", parent ), } } /// Fetches the state of the node `r`. If `r` is recorded as being /// in a cycle with some other node `r2`, then fetches the state /// of `r2` (and updates `r` to reflect current result). This is /// basically the "find" part of a standard union-find algorithm /// (with path compression). fn find_state(&mut self, r: G::Node) -> NodeState { debug!("find_state(r = {:?} in state {:?})", r, self.node_states[r]); match self.node_states[r] { NodeState::InCycle { scc_index } => NodeState::InCycle { scc_index }, NodeState::BeingVisited { depth } => NodeState::BeingVisited { depth }, NodeState::NotVisited => NodeState::NotVisited, NodeState::InCycleWith { parent } => { let parent_state = self.find_state(parent); debug!("find_state: parent_state = {:?}", parent_state); match parent_state { NodeState::InCycle { .. } => { self.node_states[r] = parent_state; parent_state } NodeState::BeingVisited { depth } => { self.node_states[r] = NodeState::InCycleWith { parent: self.node_stack[depth], }; parent_state } NodeState::NotVisited | NodeState::InCycleWith { .. } => { panic!("invalid parent state: {:?}", parent_state) } } } } } /// Walks a node that has never been visited before. fn walk_unvisited_node(&mut self, depth: usize, node: G::Node) -> WalkReturn { debug!( "walk_unvisited_node(depth = {:?}, node = {:?})", depth, node ); debug_assert!(match self.node_states[node] { NodeState::NotVisited => true, _ => false, }); // Push `node` onto the stack. self.node_states[node] = NodeState::BeingVisited { depth }; self.node_stack.push(node); // Walk each successor of the node, looking to see if any of // them can reach a node that is presently on the stack. If // so, that means they can also reach us. let mut min_depth = depth; let mut min_cycle_root = node; let successors_len = self.successors_stack.len(); for successor_node in self.graph.successors(node) { debug!( "walk_unvisited_node: node = {:?} successor_ode = {:?}", node, successor_node ); match self.walk_node(depth + 1, successor_node) { WalkReturn::Cycle { min_depth: successor_min_depth, } => { // Track the minimum depth we can reach. assert!(successor_min_depth <= depth); if successor_min_depth < min_depth { debug!( "walk_unvisited_node: node = {:?} successor_min_depth = {:?}", node, successor_min_depth ); min_depth = successor_min_depth; min_cycle_root = successor_node; } } WalkReturn::Complete { scc_index: successor_scc_index, } => { // Push the completed SCC indices onto // the `successors_stack` for later. debug!( "walk_unvisited_node: node = {:?} successor_scc_index = {:?}", node, successor_scc_index ); self.successors_stack.push(successor_scc_index); } } } // Completed walk, remove `node` from the stack. let r = self.node_stack.pop(); debug_assert_eq!(r, Some(node)); // If `min_depth == depth`, then we are the root of the // cycle: we can't reach anyone further down the stack. if min_depth == depth { // Note that successor stack may have duplicates, so we // want to remove those: let deduplicated_successors = { let duplicate_set = &mut self.duplicate_set; duplicate_set.clear(); self.successors_stack .drain(successors_len..) .filter(move |&i| duplicate_set.insert(i)) }; let scc_index = self.scc_data.create_scc(deduplicated_successors); self.node_states[node] = NodeState::InCycle { scc_index }; WalkReturn::Complete { scc_index } } else { // We are not the head of the cycle. Return back to our // caller. They will take ownership of the // `self.successors` data that we pushed. self.node_states[node] = NodeState::InCycleWith { parent: min_cycle_root, }; WalkReturn::Cycle { min_depth } } } }