Go to file
Alex Crichton 099e7cb120 rustbuild: Don't enable debuginfo in rustc
In #37280 we enabled line number debugging information in release artifacts,
primarily to close out #36452 where debugging information was critical for MSVC
builds of Rust to be useful in production. This commit, however, apparently had
some unfortunate side effects.

Namely it was noticed in #37477 that if `RUST_BACKTRACE=1` was set then any
compiler error would take a very long time for the compiler to exit. The cause
of the problem here was somewhat deep:

* For all compiler errors, the compiler will `panic!` with a known value. This
  tears down the main compiler thread and allows cleaning up all the various
  resources. By default, however, this panic output is suppressed for "normal"
  compiler errors.
* When `RUST_BACKTRACE=1` was set this caused every compiler error to generate a
  backtrace.
* The libbacktrace library hits a pathological case where it spends a very long
  time in its custom allocation function, `backtrace_alloc`, because the
  compiler has so much debugging information. More information about this can be
  found in #29293 with a summary at the end of #37477.

To solve this problem this commit simply removes debuginfo from the compiler but
not from the standard library. This should allow us to keep #36452 closed while
also closing #37477. I've measured the difference to be orders of magnitude
faster than it was before, so we should see a much quicker time-to-exit after a
compile error when `RUST_BACKTRACE=1` is set.

Closes #37477
Closes #37571
2017-01-10 20:33:12 -08:00
man Update man pages 2016-08-31 15:54:34 +02:00
mk Avoid large number of stage 0 warnings about --no-stack-check 2017-01-08 15:12:03 +03:00
src rustbuild: Don't enable debuginfo in rustc 2017-01-10 20:33:12 -08:00
.gitattributes rustbuild: Tweak for vendored dependencies 2016-11-08 07:32:05 -08:00
.gitignore Reduce the size of static data in std_unicode::tables. 2017-01-03 08:28:58 +01:00
.gitmodules Update .gitmodules 2016-02-20 20:37:30 +09:00
.mailmap Add another email address corresponding to Guillaume Gomez account 2016-02-18 11:38:59 +01:00
.travis.yml travis: Wrap submodules updates in travis_retry 2017-01-06 21:28:57 -08:00
appveyor.yml Merge branch 'aux-tests' of https://github.com/alexcrichton/rust into rollup 2016-12-29 17:29:32 -08:00
COMPILER_TESTS.md doc: fix typo 2016-03-29 19:48:46 +02:00
configure rustbuild: Don't enable debuginfo in rustc 2017-01-10 20:33:12 -08:00
CONTRIBUTING.md Document --test-args for rustbuild 2016-12-14 01:31:48 +09:00
COPYRIGHT Mention initial copyright year 2016-01-28 09:44:04 +05:30
LICENSE-APACHE Update license, add license boilerplate to most files. Remainder will follow. 2012-12-03 17:12:14 -08:00
LICENSE-MIT Mention initial copyright year 2016-01-28 09:44:04 +05:30
Makefile.in Fixed the TAGS.rustc.emacs and TAGS.rustc.vi make targets. 2016-06-17 12:07:48 +02:00
README.md Clarify phrasing of MSYS2 dependencies in README.md. 2016-12-21 14:21:49 -08:00
RELEASES.md Edits. More platform support 2016-12-17 23:02:35 +00:00
x.py Handle Ctrl+C in the build script 2016-12-11 15:25:31 +00:00

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Quick Start

Read "Installing Rust" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or later or clang++ 3.x
    • python 2.7 (but not 3.x)
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./configure
    $ make && sudo make install
    

    Note: Install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported pass --help for more information on them.

    When complete, sudo make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python2 \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then configure and build it:

    $ ./configure
    $ make && make install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2013 (or later) so rustc can use its linker. Make sure to check the “C++ tools” option.

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

If you're running inside of an msys shell, however, you can run:

$ ./configure --build=x86_64-pc-windows-msvc
$ make && make install

Currently building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python x.py build

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./configure
$ make docs

The generated documentation will appear in a top-level doc directory, created by the make rule.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs between 600MiB and 1.5GiB to build, depending on platform. If it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.