After writing some benchmarks for ebml::reader::vuint_at() I noticed that LLVM doesn't seem to inline the from_be32 function even though it only does a call to the bswap32 intrinsic in the x86_64 case. Marking the functions with #[inline(always)] fixes that and seems to me a reasonable thing to do. I got the following measurements in my vuint_at() benchmarks: - Before test ebml::bench::vuint_at_A_aligned ... bench: 1075 ns/iter (+/- 58) test ebml::bench::vuint_at_A_unaligned ... bench: 1073 ns/iter (+/- 5) test ebml::bench::vuint_at_D_aligned ... bench: 1150 ns/iter (+/- 5) test ebml::bench::vuint_at_D_unaligned ... bench: 1151 ns/iter (+/- 6) - Inline from_be32 test ebml::bench::vuint_at_A_aligned ... bench: 769 ns/iter (+/- 9) test ebml::bench::vuint_at_A_unaligned ... bench: 795 ns/iter (+/- 6) test ebml::bench::vuint_at_D_aligned ... bench: 758 ns/iter (+/- 8) test ebml::bench::vuint_at_D_unaligned ... bench: 759 ns/iter (+/- 8) - Using vuint_at_slow() test ebml::bench::vuint_at_A_aligned ... bench: 646 ns/iter (+/- 7) test ebml::bench::vuint_at_A_unaligned ... bench: 645 ns/iter (+/- 3) test ebml::bench::vuint_at_D_aligned ... bench: 907 ns/iter (+/- 4) test ebml::bench::vuint_at_D_unaligned ... bench: 1085 ns/iter (+/- 16) As expected inlining from_be32() gave a considerable speedup. I also tried how the "slow" version fared against the optimized version and noticed that it's actually a bit faster for small A class integers (using only two bytes) but slower for big D class integers (using four bytes)
The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
Windows
Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.
Linux / OS X
-
Install the prerequisites (if not already installed)
- g++ 4.4 or clang++ 3.x
- python 2.6 or later (but not 3.x)
- perl 5.0 or later
- gnu make 3.81 or later
- curl
-
Download and build Rust You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O http://static.rust-lang.org/dist/rust-0.9.tar.gz $ tar -xzf rust-0.9.tar.gz $ cd rust-0.9
Or to build from the repo do:
$ git clone https://github.com/mozilla/rust.git $ cd rust
Now that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make install
You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported, pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler;rustdoc
, the API-documentation tool, andrustpkg
, the Rust package manager and build system. -
Read the tutorial.
-
Enjoy!
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, Server 2008 R2), x86 only
- Linux (various distributions), x86 and x86-64
- OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64
You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.
Rust currently needs about 1.8G of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is lots more documentation in the wiki.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.