43cf733bfa
Special thanks to @retep998 for the [excellent writeup](https://github.com/rust-lang/rfcs/issues/1061) of tasks to be done and @ricky26 for initially blazing the trail here! # MSVC Support This goal of this series of commits is to add MSVC support to the Rust compiler and build system, allowing it more easily interoperate with Visual Studio installations and native libraries compiled outside of MinGW. The tl;dr; of this change is that there is a new target of the compiler, `x86_64-pc-windows-msvc`, which will not interact with the MinGW toolchain at all and will instead use `link.exe` to assemble output artifacts. ## Why try to use MSVC? With today's Rust distribution, when you install a compiler on Windows you also install `gcc.exe` and a number of supporting libraries by default (this can be opted out of). This allows installations to remain independent of MinGW installations, but it still generally requires native code to be linked with MinGW instead of MSVC. Some more background can also be found in #1768 about the incompatibilities between MinGW and MSVC. Overall the current installation strategy is quite nice so long as you don't interact with native code, but once you do the usage of a MinGW-based `gcc.exe` starts to get quite painful. Relying on a nonstandard Windows toolchain has also been a long-standing "code smell" of Rust and has been slated for remedy for quite some time now. Using a standard toolchain is a great motivational factor for improving the interoperability of Rust code with the native system. ## What does it mean to use MSVC? "Using MSVC" can be a bit of a nebulous concept, but this PR defines it as: * The build system for Rust will build as much code as possible with the MSVC compiler, `cl.exe`. * The build system will use native MSVC tools for managing archives. * The compiler will link all output with `link.exe` instead of `gcc.exe`. None of these are currently implemented today, but all are required for the compiler to fluently interoperate with MSVC. ## How does this all work? At the highest level, this PR adds a new target triple to the Rust compiler: x86_64-pc-windows-msvc All logic for using MSVC or not is scoped within this triple and code can conditionally build for MSVC or MinGW via: #[cfg(target_env = "msvc")] It is expected that auto builders will be set up for MSVC-based compiles in addition to the existing MinGW-based compiles, and we will likely soon start shipping MSVC nightlies where `x86_64-pc-windows-msvc` is the host target triple of the compiler. # Summary of changes Here I'll explain at a high level what many of the changes made were targeted at, but many more details can be found in the commits themselves. Many thanks to @retep998 for the excellent writeup in rust-lang/rfcs#1061 and @rick26 for a lot of the initial proof-of-concept work! ## Build system changes As is probably expected, a large chunk of this PR is changes to Rust's build system to build with MSVC. At a high level **it is an explicit non goal** to enable building outside of a MinGW shell, instead all Makefile infrastructure we have today is retrofitted with support to use MSVC instead of the standard MSVC toolchain. Some of the high-level changes are: * The configure script now detects when MSVC is being targeted and adds a number of additional requirements about the build environment: * The `--msvc-root` option must be specified or `cl.exe` must be in PATH to discover where MSVC is installed. The compiler in use is also required to target x86_64. * Once the MSVC root is known, the INCLUDE/LIB environment variables are scraped so they can be reexported by the build system. * CMake is required to build LLVM with MSVC (and LLVM is also configured with CMake instead of the normal configure script). * jemalloc is currently unconditionally disabled for MSVC targets as jemalloc isn't a hard requirement and I don't know how to build it with MSVC. * Invocations of a C and/or C++ compiler are now abstracted behind macros to appropriately call the underlying compiler with the correct format of arguments, for example there is now a macro for "assemble an archive from objects" instead of hard-coded invocations of `$(AR) crus liboutput.a ...` * The output filenames for standard libraries such as morestack/compiler-rt are now "more correct" on windows as they are shipped as `foo.lib` instead of `libfoo.a`. * Rust targets can now depend on native tools provided by LLVM, and as you'll see in the commits the entire MSVC target depends on `llvm-ar.exe`. * Support for custom arbitrary makefile dependencies of Rust targets has been added. The MSVC target for `rustc_llvm` currently requires a custom `.DEF` file to be passed to the linker to get further linkages to complete. ## Compiler changes The modifications made to the compiler have so far largely been minor tweaks here and there, mostly just adding a layer of abstraction over whether MSVC or a GNU-like linker is being used. At a high-level these changes are: * The section name for metadata storage in dynamic libraries is called `.rustc` for MSVC-based platorms as section names cannot contain more than 8 characters. * The implementation of `rustc_back::Archive` was refactored, but the functionality has remained the same. * Targets can now specify the default `ar` utility to use, and for MSVC this defaults to `llvm-ar.exe` * The building of the linker command in `rustc_trans:🔙:link` has been abstracted behind a trait for the same code path to be used between GNU and MSVC linkers. ## Standard library changes Only a few small changes were required to the stadnard library itself, and only for minor differences between the C runtime of msvcrt.dll and MinGW's libc.a * Some function names for floating point functions have leading underscores, and some are not present at all. * Linkage to the `advapi32` library for crypto-related functions is now explicit. * Some small bits of C code here and there were fixed for compatibility with MSVC's cl.exe compiler. # Future Work This commit is not yet a 100% complete port to using MSVC as there are still some key components missing as well as some unimplemented optimizations. This PR is already getting large enough that I wanted to draw the line here, but here's a list of what is not implemented in this PR, on purpose: ## Unwinding The revision of our LLVM submodule [does not seem to implement][llvm] does not support lowering SEH exception handling on the Windows MSVC targets, so unwinding support is not currently implemented for the standard library (it's lowered to an abort). [llvm]: https://github.com/rust-lang/llvm/blob/rust-llvm-2015-02-19/lib/CodeGen/Passes.cpp#L454-L461 It looks like, however, that upstream LLVM has quite a bit more support for SEH unwinding and landing pads than the current revision we have, so adding support will likely just involve updating LLVM and then adding some shims of our own here and there. ## dllimport and dllexport An interesting part of Windows which MSVC forces our hand on (and apparently MinGW didn't) is the usage of `dllimport` and `dllexport` attributes in LLVM IR as well as native dependencies (in C these correspond to `__declspec(dllimport)`). Whenever a dynamic library is built by MSVC it must have its public interface specified by functions tagged with `dllexport` or otherwise they're not available to be linked against. This poses a few problems for the compiler, some of which are somewhat fundamental, but this commit alters the compiler to attach the `dllexport` attribute to all LLVM functions that are reachable (e.g. they're already tagged with external linkage). This is suboptimal for a few reasons: * If an object file will never be included in a dynamic library, there's no need to attach the dllexport attribute. Most object files in Rust are not destined to become part of a dll as binaries are statically linked by default. * If the compiler is emitting both an rlib and a dylib, the same source object file is currently used but with MSVC this may be less feasible. The compiler may be able to get around this, but it may involve some invasive changes to deal with this. The flipside of this situation is that whenever you link to a dll and you import a function from it, the import should be tagged with `dllimport`. At this time, however, the compiler does not emit `dllimport` for any declarations other than constants (where it is required), which is again suboptimal for even more reasons! * Calling a function imported from another dll without using `dllimport` causes the linker/compiler to have extra overhead (one `jmp` instruction on x86) when calling the function. * The same object file may be used in different circumstances, so a function may be imported from a dll if the object is linked into a dll, but it may be just linked against if linked into an rlib. * The compiler has no knowledge about whether native functions should be tagged dllimport or not. For now the compiler takes the perf hit (I do not have any numbers to this effect) by marking very little as `dllimport` and praying the linker will take care of everything. Fixing this problem will likely require adding a few attributes to Rust itself (feature gated at the start) and then strongly recommending static linkage on Windows! This may also involve shipping a statically linked compiler on Windows instead of a dynamically linked compiler, but these sorts of changes are pretty invasive and aren't part of this PR. ## CI integration Thankfully we don't need to set up a new snapshot bot for the changes made here as our snapshots are freestanding already, we should be able to use the same snapshot to bootstrap both MinGW and MSVC compilers (once a new snapshot is made from these changes). I plan on setting up a new suite of auto bots which are testing MSVC configurations for now as well, for now they'll just be bootstrapping and not running tests, but once unwinding is implemented they'll start running all tests as well and we'll eventually start gating on them as well. --- I'd love as many eyes on this as we've got as this was one of my first interactions with MSVC and Visual Studio, so there may be glaring holes that I'm missing here and there! cc @retep998, @ricky26, @vadimcn, @klutzy r? @brson |
||
---|---|---|
man | ||
mk | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
.travis.yml | ||
AUTHORS.txt | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
Makefile.in | ||
README.md | ||
RELEASES.md |
The Rust Programming Language
Rust is a systems programming language that is fast, memory safe and multithreaded, but does not employ a garbage collector or otherwise impose significant runtime overhead.
This repo contains the code for rustc
, the Rust compiler, as well
as standard libraries, tools and documentation for Rust.
Quick Start
Read "Installing Rust" from The Book.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 orclang++
3.xpython
2.6 or later (but not 3.x)- GNU
make
3.81 or later curl
git
-
Clone the source with
git
:$ git clone https://github.com/rust-lang/rust.git $ cd rust
-
Build and install:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported – pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.
Building on Windows
MSYS2 can be used to easily build Rust on Windows:
-
Grab the latest MSYS2 installer and go through the installer.
-
From the MSYS2 terminal, install the
mingw64
toolchain and other required tools.# Choose one based on platform: $ pacman -S mingw-w64-i686-toolchain $ pacman -S mingw-w64-x86_64-toolchain $ pacman -S base-devel
-
Run
mingw32_shell.bat
ormingw64_shell.bat
from wherever you installed MYSY2 (i.e.C:\msys
), depending on whether you want 32-bit or 64-bit Rust. -
Navigate to Rust's source code, configure and build it:
$ ./configure $ make && make install
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
Platform \ Architecture | x86 | x86_64 |
---|---|---|
Windows (7, 8, Server 2008 R2) | ✓ | ✓ |
Linux (2.6.18 or later) | ✓ | ✓ |
OSX (10.7 Lion or later) | ✓ | ✓ |
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is more advice about hacking on Rust in CONTRIBUTING.md.
Getting Help
The Rust community congregates in a few places:
- Stack Overflow - Direct questions about using the language.
- users.rust-lang.org - General discussion and broader questions.
- /r/rust - News and general discussion.
Contributing
To contribute to Rust, please see CONTRIBUTING.
Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.