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bors 43cf733bfa Auto merge of #25350 - alexcrichton:msvc, r=brson
Special thanks to @retep998 for the [excellent writeup](https://github.com/rust-lang/rfcs/issues/1061) of tasks to be done and @ricky26 for initially blazing the trail here!

# MSVC Support

This goal of this series of commits is to add MSVC support to the Rust compiler
and build system, allowing it more easily interoperate with Visual Studio
installations and native libraries compiled outside of MinGW.

The tl;dr; of this change is that there is a new target of the compiler,
`x86_64-pc-windows-msvc`, which will not interact with the MinGW toolchain at
all and will instead use `link.exe` to assemble output artifacts.

## Why try to use MSVC?

With today's Rust distribution, when you install a compiler on Windows you also
install `gcc.exe` and a number of supporting libraries by default (this can be
opted out of). This allows installations to remain independent of MinGW
installations, but it still generally requires native code to be linked with
MinGW instead of MSVC. Some more background can also be found in #1768 about the
incompatibilities between MinGW and MSVC.

Overall the current installation strategy is quite nice so long as you don't
interact with native code, but once you do the usage of a MinGW-based `gcc.exe`
starts to get quite painful.

Relying on a nonstandard Windows toolchain has also been a long-standing "code
smell" of Rust and has been slated for remedy for quite some time now. Using a
standard toolchain is a great motivational factor for improving the
interoperability of Rust code with the native system.

## What does it mean to use MSVC?

"Using MSVC" can be a bit of a nebulous concept, but this PR defines it as:

* The build system for Rust will build as much code as possible with the MSVC
  compiler, `cl.exe`.
* The build system will use native MSVC tools for managing archives.
* The compiler will link all output with `link.exe` instead of `gcc.exe`.

None of these are currently implemented today, but all are required for the
compiler to fluently interoperate with MSVC.

## How does this all work?

At the highest level, this PR adds a new target triple to the Rust compiler:

    x86_64-pc-windows-msvc

All logic for using MSVC or not is scoped within this triple and code can
conditionally build for MSVC or MinGW via:

    #[cfg(target_env = "msvc")]

It is expected that auto builders will be set up for MSVC-based compiles in
addition to the existing MinGW-based compiles, and we will likely soon start
shipping MSVC nightlies where `x86_64-pc-windows-msvc` is the host target triple
of the compiler.

# Summary of changes

Here I'll explain at a high level what many of the changes made were targeted
at, but many more details can be found in the commits themselves. Many thanks to
@retep998 for the excellent writeup in rust-lang/rfcs#1061 and @rick26 for a lot
of the initial proof-of-concept work!

## Build system changes

As is probably expected, a large chunk of this PR is changes to Rust's build
system to build with MSVC. At a high level **it is an explicit non goal** to
enable building outside of a MinGW shell, instead all Makefile infrastructure we
have today is retrofitted with support to use MSVC instead of the standard MSVC
toolchain. Some of the high-level changes are:

* The configure script now detects when MSVC is being targeted and adds a number
  of additional requirements about the build environment:
  * The `--msvc-root` option must be specified or `cl.exe` must be in PATH to
    discover where MSVC is installed. The compiler in use is also required to
    target x86_64.
  * Once the MSVC root is known, the INCLUDE/LIB environment variables are
    scraped so they can be reexported by the build system.
  * CMake is required to build LLVM with MSVC (and LLVM is also configured with
    CMake instead of the normal configure script).
  * jemalloc is currently unconditionally disabled for MSVC targets as jemalloc
    isn't a hard requirement and I don't know how to build it with MSVC.
* Invocations of a C and/or C++ compiler are now abstracted behind macros to
  appropriately call the underlying compiler with the correct format of
  arguments, for example there is now a macro for "assemble an archive from
  objects" instead of hard-coded invocations of `$(AR) crus liboutput.a ...`
* The output filenames for standard libraries such as morestack/compiler-rt are
  now "more correct" on windows as they are shipped as `foo.lib` instead of
  `libfoo.a`.
* Rust targets can now depend on native tools provided by LLVM, and as you'll
  see in the commits the entire MSVC target depends on `llvm-ar.exe`.
* Support for custom arbitrary makefile dependencies of Rust targets has been
  added. The MSVC target for `rustc_llvm` currently requires a custom `.DEF`
  file to be passed to the linker to get further linkages to complete.

## Compiler changes

The modifications made to the compiler have so far largely been minor tweaks
here and there, mostly just adding a layer of abstraction over whether MSVC or a
GNU-like linker is being used. At a high-level these changes are:

* The section name for metadata storage in dynamic libraries is called `.rustc`
  for MSVC-based platorms as section names cannot contain more than 8
  characters.
* The implementation of `rustc_back::Archive` was refactored, but the
  functionality has remained the same.
* Targets can now specify the default `ar` utility to use, and for MSVC this
  defaults to `llvm-ar.exe`
* The building of the linker command in `rustc_trans:🔙:link` has been
  abstracted behind a trait for the same code path to be used between GNU and
  MSVC linkers.

## Standard library changes

Only a few small changes were required to the stadnard library itself, and only
for minor differences between the C runtime of msvcrt.dll and MinGW's libc.a

* Some function names for floating point functions have leading underscores, and
  some are not present at all.
* Linkage to the `advapi32` library for crypto-related functions is now
  explicit.
* Some small bits of C code here and there were fixed for compatibility with
  MSVC's cl.exe compiler.

# Future Work

This commit is not yet a 100% complete port to using MSVC as there are still
some key components missing as well as some unimplemented optimizations. This PR
is already getting large enough that I wanted to draw the line here, but here's
a list of what is not implemented in this PR, on purpose:

## Unwinding

The revision of our LLVM submodule [does not seem to implement][llvm] does not
support lowering SEH exception handling on the Windows MSVC targets, so
unwinding support is not currently implemented for the standard library (it's
lowered to an abort).

[llvm]: https://github.com/rust-lang/llvm/blob/rust-llvm-2015-02-19/lib/CodeGen/Passes.cpp#L454-L461

It looks like, however, that upstream LLVM has quite a bit more support for SEH
unwinding and landing pads than the current revision we have, so adding support
will likely just involve updating LLVM and then adding some shims of our own
here and there.

## dllimport and dllexport

An interesting part of Windows which MSVC forces our hand on (and apparently
MinGW didn't) is the usage of `dllimport` and `dllexport` attributes in LLVM IR
as well as native dependencies (in C these correspond to
`__declspec(dllimport)`).

Whenever a dynamic library is built by MSVC it must have its public interface
specified by functions tagged with `dllexport` or otherwise they're not
available to be linked against. This poses a few problems for the compiler, some
of which are somewhat fundamental, but this commit alters the compiler to attach
the `dllexport` attribute to all LLVM functions that are reachable (e.g. they're
already tagged with external linkage). This is suboptimal for a few reasons:

* If an object file will never be included in a dynamic library, there's no need
  to attach the dllexport attribute. Most object files in Rust are not destined
  to become part of a dll as binaries are statically linked by default.
* If the compiler is emitting both an rlib and a dylib, the same source object
  file is currently used but with MSVC this may be less feasible. The compiler
  may be able to get around this, but it may involve some invasive changes to
  deal with this.

The flipside of this situation is that whenever you link to a dll and you import
a function from it, the import should be tagged with `dllimport`. At this time,
however, the compiler does not emit `dllimport` for any declarations other than
constants (where it is required), which is again suboptimal for even more
reasons!

* Calling a function imported from another dll without using `dllimport` causes
  the linker/compiler to have extra overhead (one `jmp` instruction on x86) when
  calling the function.
* The same object file may be used in different circumstances, so a function may
  be imported from a dll if the object is linked into a dll, but it may be
  just linked against if linked into an rlib.
* The compiler has no knowledge about whether native functions should be tagged
  dllimport or not.

For now the compiler takes the perf hit (I do not have any numbers to this
effect) by marking very little as `dllimport` and praying the linker will take
care of everything. Fixing this problem will likely require adding a few
attributes to Rust itself (feature gated at the start) and then strongly
recommending static linkage on Windows! This may also involve shipping a
statically linked compiler on Windows instead of a dynamically linked compiler,
but these sorts of changes are pretty invasive and aren't part of this PR.

## CI integration

Thankfully we don't need to set up a new snapshot bot for the changes made here as our snapshots are freestanding already, we should be able to use the same snapshot to bootstrap both MinGW and MSVC compilers (once a new snapshot is made from these changes).

I plan on setting up a new suite of auto bots which are testing MSVC configurations for now as well, for now they'll just be bootstrapping and not running tests, but once unwinding is implemented they'll start running all tests as well and we'll eventually start gating on them as well.

---

I'd love as many eyes on this as we've got as this was one of my first interactions with MSVC and Visual Studio, so there may be glaring holes that I'm missing here and there!

cc @retep998, @ricky26, @vadimcn, @klutzy 

r? @brson
2015-05-20 00:31:55 +00:00
man environment variables -> environment 2015-03-20 10:53:51 -04:00
mk Auto merge of #25350 - alexcrichton:msvc, r=brson 2015-05-20 00:31:55 +00:00
src Auto merge of #25350 - alexcrichton:msvc, r=brson 2015-05-20 00:31:55 +00:00
.gitattributes webfonts: proper fix 2014-07-08 20:29:36 +02:00
.gitignore gitignore: Add the autogenerated/downloaded unicode data files. 2014-08-03 17:32:53 +10:00
.gitmodules Use rust-installer for installation 2014-12-11 17:14:17 -08:00
.mailmap Update .mailmap 2014-10-23 23:01:31 +02:00
.travis.yml Allow travis to use newer-faster infrastructure for building. http://blog.travis-ci.com/2014-12-17-faster-builds-with-container-based-infrastructure/ 2015-01-01 02:00:29 -05:00
AUTHORS.txt Change my email 2015-05-15 19:18:06 -07:00
configure Auto merge of #25350 - alexcrichton:msvc, r=brson 2015-05-20 00:31:55 +00:00
CONTRIBUTING.md Fixes "Code of Conduct" Link 2015-02-18 20:53:00 -07:00
COPYRIGHT copyright: update paths and entries 2015-01-22 15:45:47 +01:00
LICENSE-APACHE
LICENSE-MIT Bump LICENSE copyright year 2015-01-17 10:51:07 -05:00
Makefile.in mk: Remove generation of .d files 2015-05-19 10:36:00 -07:00
README.md Update README 2015-05-15 00:43:40 -05:00
RELEASES.md Rollup merge of #25562 - svetlyak40wt:patch-1, r=alexcrichton 2015-05-19 18:47:14 +05:30

The Rust Programming Language

Rust is a systems programming language that is fast, memory safe and multithreaded, but does not employ a garbage collector or otherwise impose significant runtime overhead.

This repo contains the code for rustc, the Rust compiler, as well as standard libraries, tools and documentation for Rust.

Quick Start

Read "Installing Rust" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • GNU make 3.81 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./configure
    $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. From the MSYS2 terminal, install the mingw64 toolchain and other required tools.

    # Choose one based on platform:
    $ pacman -S mingw-w64-i686-toolchain
    $ pacman -S mingw-w64-x86_64-toolchain
    
    $ pacman -S base-devel
    
  3. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MYSY2 (i.e. C:\msys), depending on whether you want 32-bit or 64-bit Rust.

  4. Navigate to Rust's source code, configure and build it:

    $ ./configure
    $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform \ Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.