rust/src/librustc_data_structures/graph/iterate/mod.rs

290 lines
9.9 KiB
Rust

use rustc_index::vec::IndexVec;
use super::{DirectedGraph, WithNumNodes, WithSuccessors, WithStartNode};
use rustc_index::bit_set::BitSet;
#[cfg(test)]
mod tests;
pub fn post_order_from<G: DirectedGraph + WithSuccessors + WithNumNodes>(
graph: &G,
start_node: G::Node,
) -> Vec<G::Node> {
post_order_from_to(graph, start_node, None)
}
pub fn post_order_from_to<G: DirectedGraph + WithSuccessors + WithNumNodes>(
graph: &G,
start_node: G::Node,
end_node: Option<G::Node>,
) -> Vec<G::Node> {
let mut visited: IndexVec<G::Node, bool> = IndexVec::from_elem_n(false, graph.num_nodes());
let mut result: Vec<G::Node> = Vec::with_capacity(graph.num_nodes());
if let Some(end_node) = end_node {
visited[end_node] = true;
}
post_order_walk(graph, start_node, &mut result, &mut visited);
result
}
fn post_order_walk<G: DirectedGraph + WithSuccessors + WithNumNodes>(
graph: &G,
node: G::Node,
result: &mut Vec<G::Node>,
visited: &mut IndexVec<G::Node, bool>,
) {
if visited[node] {
return;
}
visited[node] = true;
for successor in graph.successors(node) {
post_order_walk(graph, successor, result, visited);
}
result.push(node);
}
pub fn reverse_post_order<G: DirectedGraph + WithSuccessors + WithNumNodes>(
graph: &G,
start_node: G::Node,
) -> Vec<G::Node> {
let mut vec = post_order_from(graph, start_node);
vec.reverse();
vec
}
/// A "depth-first search" iterator for a directed graph.
pub struct DepthFirstSearch<'graph, G>
where
G: ?Sized + DirectedGraph + WithNumNodes + WithSuccessors,
{
graph: &'graph G,
stack: Vec<G::Node>,
visited: BitSet<G::Node>,
}
impl<G> DepthFirstSearch<'graph, G>
where
G: ?Sized + DirectedGraph + WithNumNodes + WithSuccessors,
{
pub fn new(graph: &'graph G, start_node: G::Node) -> Self {
Self { graph, stack: vec![start_node], visited: BitSet::new_empty(graph.num_nodes()) }
}
}
impl<G> Iterator for DepthFirstSearch<'_, G>
where
G: ?Sized + DirectedGraph + WithNumNodes + WithSuccessors,
{
type Item = G::Node;
fn next(&mut self) -> Option<G::Node> {
let DepthFirstSearch { stack, visited, graph } = self;
let n = stack.pop()?;
stack.extend(graph.successors(n).filter(|&m| visited.insert(m)));
Some(n)
}
}
/// Allows searches to terminate early with a value.
#[derive(Clone, Copy, Debug)]
pub enum ControlFlow<T> {
Break(T),
Continue,
}
/// The status of a node in the depth-first search.
///
/// See the documentation of `TriColorDepthFirstSearch` to see how a node's status is updated
/// during DFS.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum NodeStatus {
/// This node has been examined by the depth-first search but is not yet `Settled`.
///
/// Also referred to as "gray" or "discovered" nodes in [CLR][].
///
/// [CLR]: https://en.wikipedia.org/wiki/Introduction_to_Algorithms
Visited,
/// This node and all nodes reachable from it have been examined by the depth-first search.
///
/// Also referred to as "black" or "finished" nodes in [CLR][].
///
/// [CLR]: https://en.wikipedia.org/wiki/Introduction_to_Algorithms
Settled,
}
struct Event<N> {
node: N,
becomes: NodeStatus,
}
/// A depth-first search that also tracks when all successors of a node have been examined.
///
/// This is based on the DFS described in [Introduction to Algorithms (1st ed.)][CLR], hereby
/// referred to as **CLR**. However, we use the terminology in [`NodeStatus`][] above instead of
/// "discovered"/"finished" or "white"/"grey"/"black". Each node begins the search with no status,
/// becomes `Visited` when it is first examined by the DFS and is `Settled` when all nodes
/// reachable from it have been examined. This allows us to differentiate between "tree", "back"
/// and "forward" edges (see [`TriColorVisitor::node_examined`]).
///
/// Unlike the pseudocode in [CLR][], this implementation is iterative and does not use timestamps.
/// We accomplish this by storing `Event`s on the stack that result in a (possible) state change
/// for each node. A `Visited` event signifies that we should examine this node if it has not yet
/// been `Visited` or `Settled`. When a node is examined for the first time, we mark it as
/// `Visited` and push a `Settled` event for it on stack followed by `Visited` events for all of
/// its predecessors, scheduling them for examination. Multiple `Visited` events for a single node
/// may exist on the stack simultaneously if a node has multiple predecessors, but only one
/// `Settled` event will ever be created for each node. After all `Visited` events for a node's
/// successors have been popped off the stack (as well as any new events triggered by visiting
/// those successors), we will pop off that node's `Settled` event.
///
/// [CLR]: https://en.wikipedia.org/wiki/Introduction_to_Algorithms
/// [`NodeStatus`]: ./enum.NodeStatus.html
/// [`TriColorVisitor::node_examined`]: ./trait.TriColorVisitor.html#method.node_examined
pub struct TriColorDepthFirstSearch<'graph, G>
where
G: ?Sized + DirectedGraph + WithNumNodes + WithSuccessors,
{
graph: &'graph G,
stack: Vec<Event<G::Node>>,
visited: BitSet<G::Node>,
settled: BitSet<G::Node>,
}
impl<G> TriColorDepthFirstSearch<'graph, G>
where
G: ?Sized + DirectedGraph + WithNumNodes + WithSuccessors,
{
pub fn new(graph: &'graph G) -> Self {
TriColorDepthFirstSearch {
graph,
stack: vec![],
visited: BitSet::new_empty(graph.num_nodes()),
settled: BitSet::new_empty(graph.num_nodes()),
}
}
/// Performs a depth-first search, starting from the given `root`.
///
/// This won't visit nodes that are not reachable from `root`.
pub fn run_from<V>(mut self, root: G::Node, visitor: &mut V) -> Option<V::BreakVal>
where
V: TriColorVisitor<G>,
{
use NodeStatus::{Visited, Settled};
self.stack.push(Event { node: root, becomes: Visited });
loop {
match self.stack.pop()? {
Event { node, becomes: Settled } => {
let not_previously_settled = self.settled.insert(node);
assert!(not_previously_settled, "A node should be settled exactly once");
if let ControlFlow::Break(val) = visitor.node_settled(node) {
return Some(val);
}
}
Event { node, becomes: Visited } => {
let not_previously_visited = self.visited.insert(node);
let prior_status = if not_previously_visited {
None
} else if self.settled.contains(node) {
Some(Settled)
} else {
Some(Visited)
};
if let ControlFlow::Break(val) = visitor.node_examined(node, prior_status) {
return Some(val);
}
// If this node has already been examined, we are done.
if prior_status.is_some() {
continue;
}
// Otherwise, push a `Settled` event for this node onto the stack, then
// schedule its successors for examination.
self.stack.push(Event { node, becomes: Settled });
for succ in self.graph.successors(node) {
self.stack.push(Event { node: succ, becomes: Visited });
}
}
}
}
}
}
impl<G> TriColorDepthFirstSearch<'graph, G>
where
G: ?Sized + DirectedGraph + WithNumNodes + WithSuccessors + WithStartNode,
{
/// Performs a depth-first search, starting from `G::start_node()`.
///
/// This won't visit nodes that are not reachable from the start node.
pub fn run_from_start<V>(self, visitor: &mut V) -> Option<V::BreakVal>
where
V: TriColorVisitor<G>,
{
let root = self.graph.start_node();
self.run_from(root, visitor)
}
}
/// What to do when a node is examined or becomes `Settled` during DFS.
pub trait TriColorVisitor<G>
where
G: ?Sized + DirectedGraph,
{
/// The value returned by this search.
type BreakVal;
/// Called when a node is examined by the depth-first search.
///
/// By checking the value of `prior_status`, this visitor can determine whether the edge
/// leading to this node was a tree edge (`None`), forward edge (`Some(Settled)`) or back edge
/// (`Some(Visited)`). For a full explanation of each edge type, see the "Depth-first Search"
/// chapter in [CLR][] or [wikipedia][].
///
/// If you want to know *both* nodes linked by each edge, you'll need to modify
/// `TriColorDepthFirstSearch` to store a `source` node for each `Visited` event.
///
/// [wikipedia]: https://en.wikipedia.org/wiki/Depth-first_search#Output_of_a_depth-first_search
/// [CLR]: https://en.wikipedia.org/wiki/Introduction_to_Algorithms
fn node_examined(
&mut self,
_target: G::Node,
_prior_status: Option<NodeStatus>,
) -> ControlFlow<Self::BreakVal> {
ControlFlow::Continue
}
/// Called after all nodes reachable from this one have been examined.
fn node_settled(&mut self, _target: G::Node) -> ControlFlow<Self::BreakVal> {
ControlFlow::Continue
}
}
/// This `TriColorVisitor` looks for back edges in a graph, which indicate that a cycle exists.
pub struct CycleDetector;
impl<G> TriColorVisitor<G> for CycleDetector
where
G: ?Sized + DirectedGraph,
{
type BreakVal = ();
fn node_examined(
&mut self,
_node: G::Node,
prior_status: Option<NodeStatus>,
) -> ControlFlow<Self::BreakVal> {
match prior_status {
Some(NodeStatus::Visited) => ControlFlow::Break(()),
_ => ControlFlow::Continue,
}
}
}