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bors c6884b12d9 Auto merge of #44783 - alexcrichton:lto-codegen-units, r=michaelwoerister
rustc: Enable LTO and multiple codegen units

This commit is a refactoring of the LTO backend in Rust to support compilations
with multiple codegen units. The immediate result of this PR is to remove the
artificial error emitted by rustc about `-C lto -C codegen-units-8`, but longer
term this is intended to lay the groundwork for LTO with incremental compilation
and ultimately be the underpinning of ThinLTO support.

The problem here that needed solving is that when rustc is producing multiple
codegen units in one compilation LTO needs to merge them all together.
Previously only upstream dependencies were merged and it was inherently relied
on that there was only one local codegen unit. Supporting this involved
refactoring the optimization backend architecture for rustc, namely splitting
the `optimize_and_codegen` function into `optimize` and `codegen`. After an LLVM
module has been optimized it may be blocked and queued up for LTO, and only
after LTO are modules code generated.

Non-LTO compilations should look the same as they do today backend-wise, we'll
spin up a thread for each codegen unit and optimize/codegen in that thread. LTO
compilations will, however, send the LLVM module back to the coordinator thread
once optimizations have finished. When all LLVM modules have finished optimizing
the coordinator will invoke the LTO backend, producing a further list of LLVM
modules. Currently this is always a list of one LLVM module. The coordinator
then spawns further work to run LTO and code generation passes over each module.

In the course of this refactoring a number of other pieces were refactored:

* Management of the bytecode encoding in rlibs was centralized into one module
  instead of being scattered across LTO and linking.
* Some internal refactorings on the link stage of the compiler was done to work
  directly from `CompiledModule` structures instead of lists of paths.
* The trans time-graph output was tweaked a little to include a name on each
  bar and inflate the size of the bars a little
2017-09-30 15:01:35 +00:00
src Auto merge of #44783 - alexcrichton:lto-codegen-units, r=michaelwoerister 2017-09-30 15:01:35 +00:00
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.gitignore Allow writing metadata without llvm 2017-09-23 12:54:53 +02:00
.gitmodules Get the miri test suite to run inside the rustc dev environment 2017-09-17 21:40:13 +02:00
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.travis.yml Rollup merge of #44617 - alexcrichton:download-from-us-west-1, r=aidanhs 2017-09-17 13:19:11 +02:00
appveyor.yml Rollup merge of #44617 - alexcrichton:download-from-us-west-1, r=aidanhs 2017-09-17 13:19:11 +02:00
CODE_OF_CONDUCT.md
config.toml.example Get the miri test suite to run inside the rustc dev environment 2017-09-17 21:40:13 +02:00
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CONTRIBUTING.md Rollup merge of #44776 - spastorino:add_forge, r=nikomatsakis 2017-09-23 00:29:22 -04:00
COPYRIGHT
LICENSE-APACHE
LICENSE-MIT
README.md
RELEASES.md
x.py

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Quick Start

Read "Installation" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or later or clang++ 3.x or later
    • python 2.7 (but not 3.x)
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./x.py build && sudo ./x.py install
    

    Note: Install locations can be adjusted by copying the config file from ./config.toml.example to ./config.toml, and adjusting the prefix option under [install]. Various other options, such as enabling debug information, are also supported, and are documented in the config file.

    When complete, sudo ./x.py install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python2 \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then build it:

    $ ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2013 (or later) so rustc can use its linker. Make sure to check the “C++ tools” option.

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

Currently building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in powershell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Building From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

$ ./configure
$ make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs between 600MiB and 1.5GiB to build, depending on platform. If it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.