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Dan Burkert ca6b082c05 libserialize: tuple-arity should be provided to Decoder::read_tuple
Currently `Decoder` implementations are not provided the tuple arity as
a parameter to `read_tuple`. This forces all encoder/decoder combos to
serialize the arity along with the elements. Tuple-arity is always known
statically at the decode site, because it is part of the type of the
tuple, so it could instead be provided as an argument to `read_tuple`,
as it is to `read_struct`.

The upside to this is that serialized tuples could become smaller in
encoder/decoder implementations which choose not to serialize type
(arity) information. For example, @TyOverby's
[binary-encode](https://github.com/TyOverby/binary-encode) format is
currently forced to serialize the tuple-arity along with every tuple,
despite the information being statically known at the decode site.

A downside to this change is that the tuple-arity of serialized tuples
can no longer be automatically checked during deserialization. However,
for formats which do serialize the tuple-arity, either explicitly (rbml)
or implicitly (json), this check can be added to the `read_tuple` method.

The signature of `Deserialize::read_tuple` and
`Deserialize::read_tuple_struct` are changed, and thus binary
backwards-compatibility is broken. This change does *not* force
serialization formats to change, and thus does not break decoding values
serialized prior to this change.

[breaking-change]
2014-11-01 10:54:34 -07:00
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src libserialize: tuple-arity should be provided to Decoder::read_tuple 2014-11-01 10:54:34 -07:00
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The Rust Programming Language

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Quick Start

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Note: Windows users can read the detailed using Rust on Windows notes on the wiki.

Building from Source

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  2. Download and build Rust:

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    Or to build from the repo do:

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  3. Read the guide.

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Building on Windows

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     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

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Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

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  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

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There is a lot more documentation in the wiki.

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