Paranoia2_original/cl_dll/vgui_paranoiatext.h

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#ifndef _PARANOIATEXT_H
#define _PARANOIATEXT_H
using namespace vgui;
//#include "..\game_shared\vgui_checkbutton2.h"
#include "..\game_shared\vgui_loadtga.h"
#include "VGUI_ScrollPanel.h"
class CMyScrollPanel;
class CMainPanel;
class CRenderable
{
public:
virtual void Render() = 0;
};
class CParanoiaTextPanel : public Panel, public ActionSignal//, public ICheckButton2Handler
{
public:
CParanoiaTextPanel(char* filename);
void actionPerformed(Panel* panel);
int KeyInput(int down, int keynum, const char *pszCurrentBinding);
void paint();
void ResetBackground();
// void StateChanged(CCheckButton2 *pButton); // <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
char m_loadedFileName[128];
void Render( void )
{
for (int i=0; i < m_iRenderElms; ++i)
m_pRenderList[i]->Render();
}
private:
void BuildErrorPanel(const char* errorString);
void CloseWindow(void);
void AddToRenderList(CRenderable* pnew);
CMyScrollPanel* m_pScrollPanel;
CMainPanel* panel;
int m_iMaxScrollValue;
float m_flStartTime;
CRenderable* m_pRenderList[4];
int m_iRenderElms;
};
#endif