Paranoia2_original/cl_dll/vgui_screenmsg.h

173 lines
3.5 KiB
C
Raw Permalink Normal View History

// ======================================
// written by BUzer for HL: Paranoia modification
// ======================================
#ifndef _VGUIMSG_H
#define _VGUIMSG_H
using namespace vgui;
#include "vgui_shadowtext.h"
Font* FontFromMessage(const char* &ptext);
class CScreenMessage : public ShadowTextPanel
{
public:
CScreenMessage() : ShadowTextPanel("", 0, 0, ScreenWidth, ScreenHeight)
{
setVisible(false);
setPaintBackgroundEnabled(false);
}
void Initialize()
{
setVisible(false);
}
void SetMessage( client_textmessage_t *msg )
{
const char *text = msg->pMessage;
Font *pFont = FontFromMessage(text);
setFont(pFont);
setText(text);
setFgColor(msg->r1, msg->g1, msg->b1, msg->a1);
m_starttime = gEngfuncs.GetClientTime();
m_hold = msg->holdtime;
m_fadein = msg->fadein;
m_fadeout = msg->fadeout;
// Wargon: <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
if (msg->x < 0 || msg->x > 1 || msg->y < 0 || msg->y > 1)
{
// gEngfuncs.Con_Printf("Error: invalid message coordinates!\n");
// return;
int tw, th;
getTextImage()->getTextSizeWrapped(tw, th);
setSize(tw, th);
setPos((ScreenWidth - tw) * 0.5, (ScreenHeight - th) * 0.5);
}
else
{
int x = msg->x * ScreenWidth;
int y = msg->y * ScreenHeight;
setPos(x, y);
}
setVisible(true);
}
protected:
virtual void paint()
{
int mr, mg, mb, ma;
getFgColor(mr, mg, mb, ma);
float curtime = gEngfuncs.GetClientTime() - m_starttime;
if (curtime < 0)
return;
if (curtime > (m_hold + m_fadein + m_fadeout))
{
setVisible(false);
return;
}
if (curtime < m_fadein)
{
float alpha = curtime / m_fadein;
setFgColor( mr, mg, mb, (1 - alpha) * 255 );
}
else if (curtime > (m_fadein + m_hold))
{
float alpha = (curtime - m_fadein - m_hold) / m_fadeout;
setFgColor( mr, mg, mb, (alpha) * 255 );
}
else
{
setFgColor( mr, mg, mb, 0 );
}
ShadowTextPanel::paint();
}
float m_starttime;
float m_hold;
float m_fadein;
float m_fadeout;
};
// Wargon: <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $effect 6.
class CScrollingMessage : public ShadowTextPanel
{
public:
CScrollingMessage() : ShadowTextPanel("", 0, 0, ScreenWidth, ScreenHeight)
{
setVisible(false);
setPaintBackgroundEnabled(false);
}
void Initialize()
{
setVisible(false);
}
void SetMessage( client_textmessage_t *msg )
{
int w, h;
const char *text = msg->pMessage;
Font *pFont = FontFromMessage(text);
setSize(ScreenWidth, ScreenHeight);
setFont(pFont);
setText(text);
setFgColor(msg->r1, msg->g1, msg->b1, msg->a1);
getTextImage()->getTextSizeWrapped(w, h);
setSize(w, h);
m_starttime = gEngfuncs.GetClientTime();
m_hold = msg->holdtime;
m_speed = ((ScreenHeight + h) / m_hold) * 0.02;
m_delay = 0;
if (msg->x < 0 || msg->x > 1)
{
setPos((ScreenWidth - w) * 0.5, ScreenHeight - 1);
}
else
{
setPos(msg->x * ScreenWidth, ScreenHeight - 1);
}
setVisible(true);
}
protected:
virtual void paint()
{
float curtime = gEngfuncs.GetClientTime() - m_starttime;
if (curtime < 0)
return;
m_delay += m_speed;
if (curtime > m_hold)
{
setVisible(false);
return;
}
else if (m_delay >= 1)
{
int x, y;
getPos(x, y);
setPos(x, y - 1);
m_delay = 0;
}
ShadowTextPanel::paint();
}
float m_starttime;
float m_hold;
float m_speed;
float m_delay;
};
#endif // _VGUIMSG_H