212 lines
6.0 KiB
Plaintext
212 lines
6.0 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="dlight" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=dlight - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "dlight.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "dlight.mak" CFG="dlight - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "dlight - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "dlight - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/SDKSrc/Tools/utils/dlight", FVGBAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "dlight - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\temp\dlight\!release"
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# PROP Intermediate_Dir "..\..\temp\dlight\!release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\common" /I "..\..\common" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "IGNORE_SEARCH_IN_WADS" /D "ALLOW_WADS_IN_PACKS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /opt:nowin98 /largeaddressaware
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# ADD LINK32 msvcrt.lib /nologo /stack:0x400000,0x100000 /subsystem:console /pdb:none /machine:I386 /nodefaultlib:"libcmt.lib" /opt:nowin98 /largeaddressaware
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# SUBTRACT LINK32 /profile /map
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# Begin Custom Build
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TargetDir=\Paranoia2\src_main\temp\dlight\!release
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InputPath=\Paranoia2\src_main\temp\dlight\!release\dlight.exe
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SOURCE="$(InputPath)"
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"D:\Paranoia2\tools\dlight.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\dlight.exe "D:\Paranoia2\tools\dlight.exe"
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# End Custom Build
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!ELSEIF "$(CFG)" == "dlight - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\temp\dlight\!debug"
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# PROP Intermediate_Dir "..\..\temp\dlight\!debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MTd /W3 /Gm /Gi /GX /ZI /Od /I "..\common" /I "..\..\common" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "IGNORE_SEARCH_IN_WADS" /D "ALLOW_WADS_IN_PACKS" /FAs /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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# ADD LINK32 msvcrtd.lib /nologo /stack:0x400000,0x100000 /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmtd.lib"
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# Begin Custom Build
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TargetDir=\Paranoia2\src_main\temp\dlight\!debug
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InputPath=\Paranoia2\src_main\temp\dlight\!debug\dlight.exe
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SOURCE="$(InputPath)"
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"D:\Paranoia2\tools\dlight.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\dlight.exe "D:\Paranoia2\tools\dlight.exe"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "dlight - Win32 Release"
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# Name "dlight - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=..\common\basefs.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\bspfile.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\cmdlib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\conprint.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\crc32.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dlight.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\filesystem.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\mathlib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\polylib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\scriplib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\stringlib.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\textures.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\threads.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\wadfile.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\common\zone.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=..\common\bspfile.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\cmdlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\dlight.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\mathlib.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\polylib.h
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# End Source File
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# Begin Source File
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SOURCE=.\qrad.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\scriplib.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\threads.h
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# End Source File
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Target
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# End Project
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