Paranoia2_original/cl_dll/vgui_hud.h

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// ======================================
// Paranoia vgui hud header file
// written by BUzer.
// ======================================
#ifndef _VGUIHUD_H
#define _VGUIHUD_H
using namespace vgui;
#define NUM_WEAPON_ICONS 256 // ammo + miscellaneous items
class ImageHolder;
class CHud2 : public Panel
{
public:
CHud2();
~CHud2();
void Initialize();
void UpdateHealth (int newHealth);
void UpdateArmor (int newArmor);
void UpdateStamina(int newStamina);
// void Think();
virtual void solve();
protected:
virtual void paintBackground(); // per-frame calculations and checks
virtual void paint();
protected:
// Wargon: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>.
CImageLabel *m_pUsageIcon;
float m_fUsageUpdateTime;
// painkiller icon
CImageLabel *m_pMedkitsIcon;
Label *m_pMedkitsCount;
int m_pMedkitsOldNum;
float m_fMedkitUpdateTime;
// gasmask & headshield
CImageLabel *m_pShieldIcon;
CImageLabel *m_pGasMaskIcon;
// health and armor bars
ImageHolder *m_pBitmapHealthFull;
ImageHolder *m_pBitmapHealthEmpty;
ImageHolder *m_pBitmapHealthFlash;
ImageHolder *m_pBitmapArmorFull;
ImageHolder *m_pBitmapArmorEmpty;
ImageHolder *m_pBitmapArmorFlash;
ImageHolder *m_pBitmapStaminaFull;
ImageHolder *m_pBitmapStaminaEmpty;
ImageHolder *m_pBitmapStaminaFlash;
ImageHolder *m_pHealthIcon;
ImageHolder *m_pArmorIcon;
ImageHolder *m_pStaminaIcon;
int m_iHealthBarWidth, m_iHealthBarHeight;
int m_iHealthBarXpos, m_iHealthBarYpos;
int m_iArmorBarWidth, m_iArmorBarHeight;
int m_iArmorBarXpos, m_iArmorBarYpos;
int m_iStaminaBarWidth, m_iStaminaBarHeight;
int m_iStaminaBarXpos, m_iStaminaBarYpos;
BitmapTGA *m_pWeaponIconsArray[NUM_WEAPON_ICONS];
BitmapTGA *FindAmmoImageForWeapon(const char *wpn);
Font *m_pFontDigits;
char *m_pWeaponNames[NUM_WEAPON_ICONS];
int m_iNumWeaponNames;
int health, armor, stamina;
int oldhealth, oldarmor, oldstamina;
float m_fHealthUpdateTime, m_fArmorUpdateTime, m_fStaminaUpdateTime;
};
void Hud2Init();
#endif // _VGUIHUD_H