Paranoia2_original/cl_dll/vgui_pickup.h

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// ======================================
// written by BUzer for HL: Paranoia modification
// ======================================
#ifndef _VGUIPICKMSG_H
#define _VGUIPICKMSG_H
using namespace vgui;
#include "vgui_shadowtext.h"
#include "VGUI_TextImage.h"
Font* FontFromMessage(const char* &ptext);
void CheckPanel();
#define RIGHTSPACE (XRES(10))
#define MOVEOFFSET (XRES(20))
extern int g_ammoAdded; // hack - store amount of added ammo last time in global variable
class CPickupMessage : public ShadowTextPanel
{
public:
CPickupMessage(int height) : ShadowTextPanel("", 0, 0, ScreenWidth, ScreenHeight)
{
setVisible(false);
setPaintBackgroundEnabled(false);
m_iHeight = height;
}
void Initialize()
{
setVisible(false);
}
void SetMessage( client_textmessage_t *msg )
{
setSize(ScreenWidth, 16);
const char *text = msg->pMessage;
Font *pFont = FontFromMessage(text);
char buf[1024];
sprintf(buf, text, g_ammoAdded); // text message should contain %d substring
setFont(pFont);
setText(buf);
int tw, th;
getTextImage()->getTextSizeWrapped( tw, th );
setSize( tw, th );
m_starttime = gEngfuncs.GetClientTime();
m_hold = msg->holdtime;
m_fadein = msg->fadein;
m_fadeout = msg->fadeout;
r1 = msg->r1; g1 = msg->g1; b1 = msg->b1; a1 = 0;
r2 = msg->r2; g2 = msg->g2; b2 = msg->b2; a2 = 64;
int xpos = ScreenWidth - RIGHTSPACE - tw - MOVEOFFSET;
setPos(xpos, m_iHeight);
setVisible(true);
}
protected:
virtual void paint()
{
float curtime = gEngfuncs.GetClientTime() - m_starttime;
if (curtime < 0)
return;
if(curtime > (m_hold + m_fadein + m_fadeout))
{
setVisible(false);
CheckPanel();
return;
}
if (curtime < m_fadein)
{
// fadein stage
// interpolate color1->color2
float fraction = curtime / m_fadein;
int r3, g3, b3, a3;
r3 = r1 + (byte)((float)(r2 - r1) * fraction);
g3 = g1 + (byte)((float)(g2 - g1) * fraction);
b3 = b1 + (byte)((float)(b2 - b1) * fraction);
a3 = a1 + (byte)((float)(a2 - a1) * fraction);
setFgColor(r3, g3, b3, a3);
int wide, tall;
fraction = 1 - fraction;
fraction *= fraction;
getSize(wide, tall);
int xpos = ScreenWidth - RIGHTSPACE - wide - (int)((float)MOVEOFFSET * fraction);
setPos(xpos, m_iHeight);
}
else if (curtime > (m_fadein + m_hold))
{
// fadeout stage
float fraction = (curtime - m_fadein - m_hold) / m_fadeout;
int a = a2 + (byte)((float)(255 - a2) * fraction);
setFgColor(r2, g2, b2, a);
int wide, tall;
getSize(wide, tall);
setPos(ScreenWidth - RIGHTSPACE - wide, m_iHeight);
}
else
{
setFgColor(r2, g2, b2, a2);
int wide, tall;
getSize(wide, tall);
setPos(ScreenWidth - RIGHTSPACE - wide, m_iHeight);
}
ShadowTextPanel::paint();
}
float m_starttime;
float m_hold;
float m_fadein;
float m_fadeout;
int m_iHeight;
byte r1, g1, b1, a1; // start (fadein) color
byte r2, g2, b2, a2; // end (hold) color
};
#endif // _VGUIPICKMSG_H