/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cl_dll.h // // 4-23-98 JOHN // // This DLL is linked by the client when they first initialize. // This DLL is responsible for the following tasks: // - Loading the HUD graphics upon initialization // - Drawing the HUD graphics every frame // - Handling the custum HUD-update packets // typedef unsigned char byte; typedef unsigned short word; typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf); #include #define EXPORT _declspec( dllexport ) #include "../engine/cdll_int.h" #include "cdll_dll.h" extern cl_enginefunc_t gEngfuncs; #define CONPRINT (gEngfuncs.Con_Printf) //LRC - I can't live without printf! // // gl_export.cpp // bool GL_Init( void ); void GL_MapChanged( void ); void GL_Shutdown( void ); bool GL_Support( int r_ext ); void R_VidInit( void );