/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // scriplib.h #ifndef __CMDLIB__ #include "cmdlib.h" #endif #define MAXTOKEN 2048 extern char token[MAXTOKEN]; extern char g_TXcommand; extern int g_DXspecial; extern int scriptline; extern bool endofscript; void LoadScriptFile( const char *filename ); void IncludeScriptFile( const char *filename ); void ParseFromMemory( const char *buffer, size_t size ); bool GetToken( bool crossline ); bool GetTokenAppend( char *buffer, bool crossline ); void UnGetToken( void ); bool TokenAvailable( void ); bool TryToken( void ); void CheckToken( const char *match ); void Parse1DMatrix( int x, vec_t *m ); void Parse1DMatrixAppend( char *buffer, int x, vec_t *m ); void Parse2DMatrix( int y, int x, vec_t *m ); void Parse3DMatrix( int z, int y, int x, vec_t *m ); void TokenError( const char *fmt, ... ); void SkipBracedSection( int depth ); void SkipAtRestLine( void );