/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cmdlib.h" #include "mathlib.h" typedef struct { vec3_t point; vec2_t coord; } trivert_t; typedef struct { trivert_t verts[3]; } poly_t; typedef struct { char name[100]; char materialname[100]; poly_t *triangles; int numtriangles; } polyset_t; bool ASE_Load( const char *filename, bool meshanims ); int ASE_GetNumSurfaces( void ); polyset_t *ASE_GetSurfaceAnimation( int ndx, int *numFrames, int skipFrameStart, int skipFrameEnd, int maxFrames ); const char *ASE_GetSurfaceName( int ndx ); void ASE_Free( void ); bool MakeBrushFor3Points( mapent_t *mapent, side_t *mainSide, short entindex, trivert_t *a, trivert_t *b, trivert_t *c ); bool MakeBrushFor4Points( mapent_t *mapent, side_t *mainSide, short entindex, trivert_t *a, trivert_t *b, trivert_t *c, trivert_t *d );