Paranoia2_original/cl_dll/render/gl_frustum.h

60 lines
2.2 KiB
C++

/*
gl_frustum.h - frustum test implementation class
this code written for Paranoia 2: Savior modification
Copyright (C) 2014 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef GL_FRUSTUM_H
#define GL_FRUSTUM_H
// don't change this order
#define FRUSTUM_LEFT 0
#define FRUSTUM_RIGHT 1
#define FRUSTUM_BOTTOM 2
#define FRUSTUM_TOP 3
#define FRUSTUM_FAR 4
#define FRUSTUM_NEAR 5
#define FRUSTUM_PLANES 6
class CFrustum
{
public:
void InitProjection( const matrix4x4 &view, float flZNear, float flZFar, float flFovX, float flFovY );
void InitOrthogonal( const matrix4x4 &view, float xLeft, float xRight, float yBottom, float yTop, float flZNear, float flZFar );
void InitBoxFrustum( const Vector &org, float radius ); // used for pointlights
void InitProjectionFromMatrix( const matrix4x4 &projection );
void SetPlane( int side, const mplane_t *plane ) { planes[side] = *plane; }
void SetPlane( int side, const Vector &vecNormal, float flDist );
void NormalizePlane( int side );
const mplane_t *GetPlane( int side ) const { return &planes[side]; }
const mplane_t *GetPlanes( void ) const { return &planes[0]; }
unsigned int GetClipFlags( void ) const { return clipFlags; }
void ComputeFrustumBounds( Vector &mins, Vector &maxs );
void ComputeFrustumCorners( Vector bbox[8] );
void DrawFrustumDebug( void );
void ClearFrustum( void );
// cull methods
bool CullBox( const Vector &mins, const Vector &maxs, int userClipFlags = 0 );
bool CullSphere( const Vector &centre, float radius, int userClipFlags = 0 );
bool CullFrustum( CFrustum *frustum, int userClipFlags = 0 );
// plane manipulating
void EnablePlane( int side );
void DisablePlane( int side );
private:
mplane_t planes[FRUSTUM_PLANES];
unsigned int clipFlags;
};
#endif//GL_FRUSTUM_H