Paranoia2_original/cl_dll/vgui_radio.cpp

197 lines
5.0 KiB
C++

// ====================================
// Paranoia radio icon
// written by BUzer, based on valve's code
// ====================================
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include "const.h"
#include "entity_types.h"
#include "cdll_int.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_radio.h"
#include "..\game_shared\vgui_loadtga.h"
#include "getfont.h"
#define RADIO_FADE_TIME 0.25
int MsgShowRadioIcon(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
char *title = READ_STRING();
float time = READ_COORD();
int r = READ_BYTE();
int g = READ_BYTE();
int b = READ_BYTE();
int a = READ_BYTE();
if (gViewPort && gViewPort->m_pRadio)
gViewPort->m_pRadio->Show(title, time, r, g, b, a);
return 1;
}
void RadioIconInit()
{
gEngfuncs.pfnHookUserMsg("RadioIcon", MsgShowRadioIcon);
}
void CRadioIcon::Initialize()
{
setVisible(false);
m_fShowTime = 0;
m_fHideTime = 0;
next_a = 0;
// gEngfuncs.Con_Printf("--- initialize called!\n");
}
CRadioIcon::CRadioIcon() : Panel(0, 0, 10, 10)
{
if( m_pSpeakerBitmap = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) )
m_pSpeakerBitmap->setColor( Color(255,255,255,1) );
else
gEngfuncs.Con_Printf("Cannot load gfx/vgui/speaker4.tga!\n");
// CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
// SchemeHandle_t hTextScheme = pSchemes->getSchemeHandle( "Default Text" );
// Font *pFont = pSchemes->getFont( hTextScheme );
m_pIcon = new ImagePanel(m_pSpeakerBitmap);
m_pIcon->setParent(this);
m_pLabel = new Label("");
m_pLabel->setParent(this);
// m_pLabel->setFont(pFont);
m_pLabel->setPaintBackgroundEnabled(false);
// m_pIcon->setPaintBackgroundEnabled(false);
Initialize();
}
CRadioIcon::~CRadioIcon()
{
delete m_pSpeakerBitmap;
}
void CRadioIcon::Reposition()
{
int y = ScreenHeight / 2;
int iconWide = 8, iconTall = 8;
if( m_pSpeakerBitmap )
{
m_pSpeakerBitmap->getSize( iconWide, iconTall );
// gEngfuncs.Con_Printf("speaker sizes %d, %d\n", iconWide, iconTall);
}
int textWide, textTall;
m_pLabel->getContentSize( textWide, textTall );
// Don't let it stretch too far across their screen.
if( textWide > (ScreenWidth*2)/3 )
textWide = (ScreenWidth*2)/3;
// Setup the background label to fit everything in.
int border = 2;
int bgWide = textWide + iconWide + border*3;
int bgTall = max( textTall, iconTall ) + border*2;
setBounds( ScreenWidth - bgWide - 8, y, bgWide, bgTall );
// Put the text at the left.
m_pLabel->setBounds( border, (bgTall - textTall) / 2, textWide, textTall );
// Put the icon at the right.
int iconLeft = border + textWide + border;
int iconTop = (bgTall - iconTall) / 2;
m_pIcon->setBounds( iconLeft, iconTop, iconWide, iconTall );
}
void CRadioIcon::Show(const char *title, float time, int _r, int _g, int _b, int _a)
{
float curtime = gEngfuncs.GetClientTime();
if (curtime > m_fHideTime)
{
setVisible(true);
m_fShowTime = curtime;
m_fHideTime = curtime + time;
char *pText = CHudTextMessage::BufferedLocaliseTextString(title);
Font *pFont = FontFromMessage(pText);
m_pLabel->setFont(pFont);
m_pLabel->setText(pText);
r = _r; g = _g; b = _b; a = _a;
next_a = 0;
Reposition();
}
else if (curtime > (m_fHideTime - RADIO_FADE_TIME))
{
// current title is about to go away, just queue new
strcpy(nextTitle, title);
nextTime = time;
next_r = _r; next_g = _g; next_b = _b; next_a = _a;
}
else
{
// hide current and queue new
m_fHideTime = curtime + RADIO_FADE_TIME;
strcpy(nextTitle, title);
nextTime = time;
next_r = _r; next_g = _g; next_b = _b; next_a = _a;
}
}
void CRadioIcon::paintBackground()
{
float curtime = gEngfuncs.GetClientTime();
if (curtime > m_fHideTime)
{
if (next_a)
{
// next title queued
m_fShowTime = curtime;
m_fHideTime = curtime + nextTime;
char *pText = CHudTextMessage::BufferedLocaliseTextString(nextTitle);
Font *pFont = FontFromMessage(pText);
m_pLabel->setFont(pFont);
m_pLabel->setText(pText);
r = next_r; g = next_g; b = next_b; a = next_a;
next_a = 0;
Reposition();
}
else
{
// put away from screen
setVisible(false);
return;
}
}
if (curtime < m_fShowTime + RADIO_FADE_TIME)
{
float alpha = (curtime - m_fShowTime) / RADIO_FADE_TIME;
setBgColor( r, g, b, 255 - ((float)a * alpha) );
m_pLabel->setFgColor( 255, 255, 255, (1 - alpha) * 255 );
m_pSpeakerBitmap->setColor( Color(255, 255, 255, (1 - alpha) * 255) );
}
else if (curtime > m_fHideTime - RADIO_FADE_TIME)
{
float alpha = (m_fHideTime - curtime) / RADIO_FADE_TIME;
setBgColor( r, g, b, 255 - ((float)a * alpha) );
m_pLabel->setFgColor( 255, 255, 255, (1 - alpha) * 255 );
m_pSpeakerBitmap->setColor( Color(255, 255, 255, (1 - alpha) * 255) );
}
else
{
setBgColor( r, g, b, 255 - a );
m_pLabel->setFgColor( 255, 255, 255, 0 );
m_pSpeakerBitmap->setColor( Color(255, 255, 255, 0) );
}
Panel::paintBackground();
}