32 lines
960 B
C++
32 lines
960 B
C++
/*
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shader.h - shadercache implementation
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Copyright (C) 2019 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef SHADER_H
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#define SHADER_H
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// simple cache (4 bytes here)
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class shader_t
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{
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unsigned short shadernum;
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unsigned short sequence;
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public:
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struct glsl_prog_s *GetShader( void );
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void SetShader( unsigned short hand );
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unsigned short GetHandle( void ) { return shadernum; }
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void Invalidate( void ) { shadernum = sequence = 0; }
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bool IsValid( void );
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};
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#endif//SHADER_H
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