Paranoia2_original/common/shader.h

32 lines
960 B
C++

/*
shader.h - shadercache implementation
Copyright (C) 2019 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef SHADER_H
#define SHADER_H
// simple cache (4 bytes here)
class shader_t
{
unsigned short shadernum;
unsigned short sequence;
public:
struct glsl_prog_s *GetShader( void );
void SetShader( unsigned short hand );
unsigned short GetHandle( void ) { return shadernum; }
void Invalidate( void ) { shadernum = sequence = 0; }
bool IsValid( void );
};
#endif//SHADER_H