Paranoia2_original/dlls/h_export.cpp

80 lines
2.1 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
// Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
server_physics_api_t g_physfuncs;
#ifdef _WIN32
// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
if( fdwReason == DLL_PROCESS_ATTACH )
{
}
else if( fdwReason == DLL_PROCESS_DETACH )
{
}
return TRUE;
}
void DLLEXPORT GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
{
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
if( CVAR_GET_POINTER( "host_gameloaded" ))
g_fXashEngine = TRUE; // Xash3D engine detected
g_iXashEngineBuildNumber = (int)CVAR_GET_FLOAT( "build" ); // 0 for old builds or GoldSrc
if( g_iXashEngineBuildNumber <= 0 )
g_iXashEngineBuildNumber = (int)CVAR_GET_FLOAT( "buildnum" );
}
#else
extern "C"
{
void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
{
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
if( CVAR_GET_POINTER( "host_gameloaded" ))
g_fXashEngine = TRUE; // Xash3D engine detected
g_iXashEngineBuildNumber = (int)CVAR_GET_FLOAT( "build" ); // 0 for old builds or GoldSrc
if( g_iXashEngineBuildNumber <= 0 )
g_iXashEngineBuildNumber = (int)CVAR_GET_FLOAT( "buildnum" );
}
}
#endif