Paranoia2_original/game_shared/iksolver.h

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/*
iksolver.h - Ken Perlin' inverse kinematic solver
Copyright (C) 2017 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef IKSOLVER_H
#define IKSOLVER_H
class CIKSolver
{
public:
//------------ GENERAL VECTOR MATH SUPPORT -----------
static float dot( float const a[], float const b[] ) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; }
static float length( float const v[] ) { return sqrt( dot( v, v )); }
static void normalize( float v[] ) { float norm = length( v ); v[0] /= norm; v[1] /= norm; v[2] /= norm; }
static float findD( float a, float b, float c ) { return (c + (a * a - b * b) / c) / 2; }
static float findE( float a, float d ) { return sqrt(a * a - d * d); }
static void cross( float const a[], float const b[], float c[] )
{
c[0] = a[1] * b[2] - a[2] * b[1];
c[1] = a[2] * b[0] - a[0] * b[2];
c[2] = a[0] * b[1] - a[1] * b[0];
}
static void rot( float const M[3][3], float const src[], float dst[] )
{
dst[0] = dot( M[0], src );
dst[1] = dot( M[1], src );
dst[2] = dot( M[2], src );
}
void defineM( float const P[], float const D[] )
{
float *X = Minv[0], *Y = Minv[1], *Z = Minv[2];
int i;
for( i = 0; i < 3; i++ )
X[i] = P[i];
normalize( X );
// Its y axis is perpendicular to P, so Y = unit( E - X(E·X) ).
float dDOTx = dot( D, X );
for( i = 0; i < 3; i++ )
Y[i] = D[i] - dDOTx * X[i];
normalize( Y );
// Its z axis is perpendicular to both X and Y, so Z = X×Y.
cross( X, Y, Z );
// Mfwd = (Minv)T, since transposing inverts a rotation matrix.
for( i = 0; i < 3; i++ )
{
Mfwd[i][0] = Minv[0][i];
Mfwd[i][1] = Minv[1][i];
Mfwd[i][2] = Minv[2][i];
}
}
bool solve( float A, float B, float const P[], float const D[], float Q[] )
{
float R[3];
defineM( P, D );
rot( Minv, P, R );
float r = length( R );
float d = findD( A, B, r );
float e = findE( A, d );
float S[3] = { d, e, 0 };
rot( Mfwd, S, Q );
return d > (r - B) && d < A;
}
float Mfwd[3][3];
float Minv[3][3];
};
#endif//IKSOLVER_H