185 lines
6.8 KiB
C
185 lines
6.8 KiB
C
/*
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enginecallback.h - actual engine callbacks
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef ENGINECALLBACKS_H
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#define ENGINECALLBACKS_H
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// built-in memory manager
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#define MALLOC( x ) (*g_engfuncs.pfnMemAlloc)( x, __FILE__, __LINE__ )
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#define CALLOC( x, y ) (*g_engfuncs.pfnMemAlloc)((x) * (y), __FILE__, __LINE__ )
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#define FREE( x ) (*g_engfuncs.pfnMemFree)( x, __FILE__, __LINE__ )
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// screen handlers
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#define PIC_Width (*g_engfuncs.pfnPIC_Width)
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#define PIC_Height (*g_engfuncs.pfnPIC_Height)
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#define PIC_EnableScissor (*g_engfuncs.pfnPIC_EnableScissor)
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#define PIC_DisableScissor (*g_engfuncs.pfnPIC_DisableScissor)
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#define FillRGBA (*g_engfuncs.pfnFillRGBA)
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#define GetScreenInfo (*g_engfuncs.pfnGetScreenInfo)
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#define GetGameInfo (*g_engfuncs.pfnGetGameInfo)
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#define CheckGameDll (*g_engfuncs.pfnCheckGameDll)
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#define PIC_SetGamma( x, y ) (*g_engfuncs.pfnProcessImage)( x, y, -1, -1 )
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#define PIC_Remap( x, y, z ) (*g_engfuncs.pfnProcessImage)( x, -1.0f, y, z )
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#define DRAW_LOGO (*g_engfuncs.pfnDrawLogo)
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#define PRECACHE_LOGO( x ) (*g_engfuncs.pfnDrawLogo)( x, 0, 0, 0, 0 )
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#define GetLogoWidth (*g_engfuncs.pfnGetLogoWidth)
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#define GetLogoHeight (*g_engfuncs.pfnGetLogoHeight)
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#define GetLogoLength (*g_engfuncs.pfnGetLogoLength)
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inline HIMAGE PIC_Load( const char *szPicName, long flags = 0 )
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{
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return g_engfuncs.pfnPIC_Load( szPicName, NULL, 0, flags );
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}
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inline HIMAGE PIC_Load( const char *szPicName, const byte *ucRawImage, long ulRawImageSize, long flags = 0 )
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{
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return g_engfuncs.pfnPIC_Load( szPicName, ucRawImage, ulRawImageSize, flags );
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}
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#define PIC_Free (*g_engfuncs.pfnPIC_Free)
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#define PLAY_SOUND (*g_engfuncs.pfnPlayLocalSound)
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#define CVAR_REGISTER (*g_engfuncs.pfnRegisterVariable)
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#define CVAR_SET_FLOAT (*g_engfuncs.pfnCvarSetValue)
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#define CVAR_GET_FLOAT (*g_engfuncs.pfnGetCvarFloat)
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#define CVAR_GET_STRING (*g_engfuncs.pfnGetCvarString)
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#define CVAR_SET_STRING (*g_engfuncs.pfnCvarSetString)
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#define CLIENT_COMMAND (*g_engfuncs.pfnClientCmd)
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#define CLIENT_JOIN (*g_engfuncs.pfnClientJoin)
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#define GET_MENU_EDICT (*g_engfuncs.pfnGetPlayerModel)
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#define ENGINE_SET_MODEL (*g_engfuncs.pfnSetModel)
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#define R_ClearScene (*g_engfuncs.pfnClearScene)
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#define R_AddEntity (*g_engfuncs.CL_CreateVisibleEntity)
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#define R_RenderFrame (*g_engfuncs.pfnRenderScene)
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#define LOAD_FILE (*g_engfuncs.COM_LoadFile)
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#define FILE_EXISTS( file ) (*g_engfuncs.pfnFileExists)( file, FALSE )
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#define FREE_FILE (*g_engfuncs.COM_FreeFile)
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#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir)
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#define HOST_ERROR (*g_engfuncs.pfnHostError)
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#define COM_ParseFile (*g_engfuncs.COM_ParseFile)
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#define KEY_SetDest (*g_engfuncs.pfnSetKeyDest)
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#define KEY_ClearStates (*g_engfuncs.pfnKeyClearStates)
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#define KEY_KeynumToString (*g_engfuncs.pfnKeynumToString)
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#define KEY_GetBinding (*g_engfuncs.pfnKeyGetBinding)
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#define KEY_SetBinding (*g_engfuncs.pfnKeySetBinding)
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#define KEY_IsDown (*g_engfuncs.pfnKeyIsDown)
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#define KEY_GetOverstrike (*g_engfuncs.pfnKeyGetOverstrikeMode)
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#define KEY_SetOverstrike (*g_engfuncs.pfnKeySetOverstrikeMode)
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#define Key_GetState (*g_engfuncs.pfnKeyGetState)
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#define SET_CURSOR (*g_engfuncs.pfnSetCursor)
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#define Cmd_AddCommand (*g_engfuncs.pfnAddCommand)
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#define Cmd_RemoveCommand (*g_engfuncs.pfnDelCommand)
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#define CMD_ARGC (*g_engfuncs.pfnCmdArgc)
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#define CMD_ARGV (*g_engfuncs.pfnCmdArgv)
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#define Con_Printf (*g_engfuncs.Con_Printf)
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#define Con_NPrintf (*g_engfuncs.Con_NPrintf)
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#define GET_GAMES_LIST (*g_engfuncs.pfnGetGamesList)
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#define BACKGROUND_TRACK (*g_engfuncs.pfnPlayBackgroundTrack)
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#define SHELL_EXECUTE (*g_engfuncs.pfnShellExecute)
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#define HOST_WRITECONFIG (*g_engfuncs.pfnWriteServerConfig)
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#define HOST_CHANGEGAME (*g_engfuncs.pfnChangeInstance)
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#define CHECK_MAP_LIST (*g_engfuncs.pfnCreateMapsList)
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#define HOST_ENDGAME (*g_engfuncs.pfnHostEndGame)
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#define GET_CLIPBOARD (*g_engfuncs.pfnGetClipboardData)
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#define FS_SEARCH (*g_engfuncs.pfnGetFilesList)
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#define MAP_IS_VALID (*g_engfuncs.pfnIsMapValid)
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#define GET_SAVE_COMMENT (*g_engfuncs.pfnGetSaveComment)
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#define GET_DEMO_COMMENT (*g_engfuncs.pfnGetDemoComment)
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#define CL_IsActive() (g_engfuncs.pfnClientInGame() && !CVAR_GET_FLOAT( "cl_background" ))
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inline void PIC_Set( HIMAGE hPic, int r, int g, int b )
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{
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g_engfuncs.pfnPIC_Set( hPic, r, g, b, 255 );
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}
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inline void PIC_Set( HIMAGE hPic, int r, int g, int b, int a )
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{
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g_engfuncs.pfnPIC_Set( hPic, r, g, b, a );
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}
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inline void PIC_Draw( int x, int y, const wrect_t *prc )
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{
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g_engfuncs.pfnPIC_Draw( x, y, -1, -1, prc );
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}
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inline void PIC_Draw( int x, int y, int width, int height )
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{
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g_engfuncs.pfnPIC_Draw( x, y, width, height, NULL );
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}
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inline void PIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
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{
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g_engfuncs.pfnPIC_Draw( x, y, width, height, prc );
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}
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inline void PIC_DrawTrans( int x, int y, const wrect_t *prc )
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{
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g_engfuncs.pfnPIC_DrawTrans( x, y, -1, -1, prc );
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}
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inline void PIC_DrawTrans( int x, int y, int width, int height )
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{
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g_engfuncs.pfnPIC_DrawTrans( x, y, width, height, NULL );
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}
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inline void PIC_DrawHoles( int x, int y, const wrect_t *prc )
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{
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g_engfuncs.pfnPIC_DrawHoles( x, y, -1, -1, prc );
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}
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inline void SPR_DrawHoles( int x, int y, int width, int height )
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{
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g_engfuncs.pfnPIC_DrawHoles( x, y, width, height, NULL );
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}
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inline void PIC_DrawAdditive( int x, int y, int width, int height )
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{
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g_engfuncs.pfnPIC_DrawAdditive( x, y, width, height, NULL );
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}
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inline void PIC_DrawAdditive( int x, int y, const wrect_t *prc )
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{
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g_engfuncs.pfnPIC_DrawAdditive( x, y, -1, -1, prc );
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}
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inline void PIC_DrawAdditive( int x, int y, int w, int h, const wrect_t *prc )
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{
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g_engfuncs.pfnPIC_DrawAdditive( x, y, w, h, prc );
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}
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inline void TextMessageSetColor( int r, int g, int b, int alpha = 255 )
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{
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g_engfuncs.pfnDrawSetTextColor( r, g, b, alpha );
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}
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#define TextMessageDrawChar (*g_engfuncs.pfnDrawCharacter)
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#define DrawConsoleString (*g_engfuncs.pfnDrawConsoleString)
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#define GetConsoleStringSize (*g_engfuncs.pfnDrawConsoleStringLen)
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#define ConsoleSetColor (*g_engfuncs.pfnSetConsoleDefaultColor)
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#define RANDOM_LONG (*g_engfuncs.pfnRandomLong)
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#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat)
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#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime)
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#define VID_GET_MODE (*g_engfuncs.pfnGetModeString)
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#endif//ENGINECALLBACKS_H
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