Paranoia2_original/utils/p2bsp/solidbsp.cpp

1096 lines
24 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
// solidbsp.c
#include "bsp5.h"
#include <limits.h>
/*
Each node or leaf will have a set of portals that completely enclose
the volume of the node and pass into an adjacent node.
*/
int c_leaffaces;
int c_nodefaces;
int c_splitnodes;
int c_clipped_portals;
//============================================================================
static bool g_report_progress = false;
static face_t *markfaces[MAX_MAP_MARKSURFACES + 1];
static int dispatch_tree_faces;
static int total_tree_faces;
/*
==================
Split a bounding box by a plane; The front and back bounds returned
are such that they completely contain the portion of the input box
on that side of the plane. Therefore, if the split plane is
non-axial, then the returned bounds will overlap.
==================
*/
static void DivideBounds( const vec3_t mins, const vec3_t maxs, const plane_t *split, vec3_t fmins, vec3_t fmaxs, vec3_t bmins, vec3_t bmaxs )
{
vec_t dist1, dist2, mid;
vec_t split_mins, split_maxs;
int a, b, c, i, j;
const vec_t *bounds[2];
vec3_t corner;
VectorCopy( mins, fmins );
VectorCopy( mins, bmins );
VectorCopy( maxs, fmaxs );
VectorCopy( maxs, bmaxs );
if( split->type < PLANE_NONAXIAL )
{
// axial split is easy
fmins[split->type] = bmaxs[split->type] = split->dist;
return;
}
// make proper sloping cuts...
bounds[0] = mins;
bounds[1] = maxs;
for( a = 0; a < 3; a++ )
{
// check for parallel case... no intersection
if( fabs( split->normal[a] ) < NORMAL_EPSILON )
continue;
b = (a + 1) % 3;
c = (a + 2) % 3;
split_mins = maxs[a];
split_maxs = mins[a];
for( i = 0; i < 2; i++ )
{
corner[b] = bounds[i][b];
for( j = 0; j < 2; j++ )
{
corner[c] = bounds[j][c];
corner[a] = bounds[0][a];
dist1 = DotProduct( corner, split->normal ) - split->dist;
corner[a] = bounds[1][a];
dist2 = DotProduct( corner, split->normal ) - split->dist;
mid = bounds[1][a] - bounds[0][a];
mid *= ( dist1 / ( dist1 - dist2 ));
mid += bounds[0][a];
split_mins = bound( mins[a], split_mins, mid );
split_maxs = bound( mid, split_maxs, maxs[a] );
}
}
if( split->normal[a] > 0 )
{
fmins[a] = split_mins;
bmaxs[a] = split_maxs;
}
else
{
bmins[a] = split_mins;
fmaxs[a] = split_maxs;
}
}
}
vec_t SplitPlaneMetric( const plane_t *p, const vec3_t mins, const vec3_t maxs )
{
vec_t value = 0.0;
vec_t dist;
if( p->type < PLANE_NONAXIAL )
{
dist = p->dist * p->normal[p->type];
for( int i = 0; i < 3; i++ )
{
if( i == p->type )
{
value += (maxs[i] - dist) * (maxs[i] - dist);
value += (dist - mins[i]) * (dist - mins[i]);
}
else value += 2 * (maxs[i] - mins[i]) * (maxs[i] - mins[i]);
}
}
else
{
vec3_t fmins, fmaxs, bmins, bmaxs;
DivideBounds( mins, maxs, p, fmins, fmaxs, bmins, bmaxs );
for( int i = 0; i < 3; i++ )
{
value += (fmaxs[i] - fmins[i]) * (fmaxs[i] - fmins[i]);
value += (bmaxs[i] - bmins[i]) * (bmaxs[i] - bmins[i]);
}
}
return value;
}
//============================================================================
/*
=================
CalcSurfaceInfo
Calculates the bounding box
=================
*/
void CalcSurfaceInfo( surface_t *surf )
{
if( !surf->faces )
COM_FatalError( "CalcSurfaceInfo: surface without a face\n" );
// calculate a bounding box
ClearBounds( surf->mins, surf->maxs );
surf->detaillevel = -1;
for( face_t *f = surf->faces; f != NULL; f = f->next )
{
ASSERT( f->w != NULL );
if( f->contents >= 0 )
COM_FatalError( "bad contents %d\n", f->contents );
WindingBounds( f->w, surf->mins, surf->maxs, true );
if( surf->detaillevel == -1 || f->detaillevel < surf->detaillevel )
surf->detaillevel = f->detaillevel;
}
}
/*
==================
DivideSurface
==================
*/
void DivideSurface( surface_t *in, plane_t *split, surface_t **front, surface_t **back )
{
face_t *facet, *next;
face_t *frontlist, *backlist;
face_t *frontfrag, *backfrag;
plane_t *inplane;
surface_t *news;
inplane = &g_mapplanes[in->planenum];
// parallel case is easy
if( VectorCompare( inplane->normal, split->normal ))
{
// check for exactly on node
if( inplane->dist > split->dist )
{
*front = in;
*back = NULL;
}
else if( inplane->dist < split->dist )
{
*front = NULL;
*back = in;
}
else
{
frontlist = NULL;
backlist = NULL;
for( facet = in->faces; facet; facet = next )
{
next = facet->next;
if( facet->planenum & 1 )
{
facet->next = backlist;
backlist = facet;
}
else
{
facet->next = frontlist;
frontlist = facet;
}
}
goto makesurfs;
}
return;
}
// do a real split. may still end up entirely on one side
// OPTIMIZE: use bounding box for fast test
frontlist = backlist = NULL;
for( facet = in->faces; facet != NULL; facet = next )
{
next = facet->next;
SplitFaceEpsilon( facet, split, &frontfrag, &backfrag, BSPCHOP_EPSILON );
if( frontfrag )
{
frontfrag->next = frontlist;
frontlist = frontfrag;
}
if( backfrag )
{
backfrag->next = backlist;
backlist = backfrag;
}
}
makesurfs:
// if nothing actually got split, just move the in plane
if( frontlist == NULL )
{
*front = NULL;
*back = in;
in->faces = backlist;
return;
}
if( backlist == NULL )
{
*front = in;
*back = NULL;
in->faces = frontlist;
return;
}
// stuff got split, so allocate one new surface and reuse in
news = AllocSurface ();
total_tree_faces++;
*news = *in;
news->faces = backlist;
*back = news;
in->faces = frontlist;
*front = in;
// recalc bboxes and flags
CalcSurfaceInfo( news );
CalcSurfaceInfo( in );
}
/*
==================
DivideNodeBounds
==================
*/
static void DivideNodeBounds( node_t *node, plane_t *split )
{
node_t *front = node->children[0];
node_t *back = node->children[1];
ASSERT( front && back );
DivideBounds( node->mins, node->maxs, split, front->mins, front->maxs, back->mins, back->maxs );
}
/*
==================
SplitNodeSurfaces
==================
*/
static void SplitNodeSurfaces( surface_t *surfaces, const node_t *node )
{
surface_t *frontlist, *frontfrag;
surface_t *backlist, *backfrag;
plane_t *splitplane;
surface_t *p, *next;
splitplane = &g_mapplanes[node->planenum];
frontlist = NULL;
backlist = NULL;
for( p = surfaces; p != NULL; p = next )
{
next = p->next;
DivideSurface( p, splitplane, &frontfrag, &backfrag );
if( frontfrag )
{
if( !frontfrag->faces )
COM_FatalError( "surface with no faces\n" );
frontfrag->next = frontlist;
frontlist = frontfrag;
}
if( backfrag )
{
if( !backfrag->faces )
COM_FatalError( "surface with no faces\n" );
backfrag->next = backlist;
backlist = backfrag;
}
}
node->children[0]->surfaces = frontlist;
node->children[1]->surfaces = backlist;
}
/*
==================
SplitNodeBrushes
==================
*/
static void SplitNodeBrushes( brush_t *brushes, const node_t *node )
{
brush_t *frontlist, *frontfrag;
brush_t *backlist, *backfrag;
plane_t *splitplane;
brush_t *b, *next;
splitplane = &g_mapplanes[node->planenum];
frontlist = NULL;
backlist = NULL;
for( b = brushes; b; b = next )
{
next = b->next;
SplitBrush( b, splitplane, &frontfrag, &backfrag );
if( frontfrag )
{
frontfrag->next = frontlist;
frontlist = frontfrag;
}
if( backfrag )
{
backfrag->next = backlist;
backlist = backfrag;
}
}
node->children[0]->detailbrushes = frontlist;
node->children[1]->detailbrushes = backlist;
}
/*
==================
RankForContents
==================
*/
int RankForContents( int contents )
{
switch( contents )
{
case CONTENTS_EMPTY: return 0;
case CONTENTS_VISBLOCKER: return 1;
case CONTENTS_TRANSLUCENT: return 2;
case CONTENTS_FOG: return 3;
case CONTENTS_WATER: return 4;
case CONTENTS_SLIME: return 5;
case CONTENTS_LAVA : return 6;
case CONTENTS_SKY : return 7;
case CONTENTS_SOLID: return 8;
default: COM_FatalError( "RankForContents: bad contents %i\n", contents );
}
return -1;
}
/*
==================
ContentsForRank
==================
*/
int ContentsForRank( int rank )
{
switch( rank )
{
case -1: return CONTENTS_EMPTY; // no faces at all
case 0: return CONTENTS_EMPTY;
case 1: return CONTENTS_VISBLOCKER;
case 2: return CONTENTS_TRANSLUCENT;
case 3: return CONTENTS_FOG;
case 4: return CONTENTS_WATER;
case 5: return CONTENTS_SLIME;
case 6: return CONTENTS_LAVA;
case 7: return CONTENTS_SKY;
case 8: return CONTENTS_SOLID;
default: COM_FatalError( "ContentsForRank: bad rank %i\n", rank );
}
return -1;
}
/*
==================
MakeNodePortal
create the new portal by taking the full plane winding for the cutting plane
and clipping it by all of the planes from the other portals.
Each portal tracks the node that created it, so unused nodes
can be removed later.
==================
*/
void MakeNodePortal( node_t *node )
{
portal_t *new_portal, *p;
plane_t *plane;
plane_t *clipplane;
int side = 0;
winding_t *w;
plane = &g_mapplanes[node->planenum];
w = BaseWindingForPlane( plane->normal, plane->dist );
new_portal = AllocPortal();
new_portal->planenum = node->planenum;
new_portal->onnode = node;
for( p = node->portals; p != NULL; p = p->next[side] )
{
if( p->nodes[0] == node )
{
clipplane = &g_mapplanes[p->planenum];
side = 0;
}
else if( p->nodes[1] == node )
{
clipplane = &g_mapplanes[p->planenum ^ 1];
side = 1;
}
else COM_FatalError( "MakeNodePortal: mislinked portal\n" );
if( !ChopWindingInPlace( &w, clipplane->normal, clipplane->dist, g_prtepsilon ))
{
FreePortal( new_portal );
c_clipped_portals++;
return;
}
}
new_portal->winding = w;
AddPortalToNodes( new_portal, node->children[0], node->children[1] );
}
/*
==============
SplitNodePortals
Move or split the portals that bound node so that the node's
children have portals instead of node.
==============
*/
void SplitNodePortals( node_t *node )
{
portal_t *p, *next_portal, *new_portal;
winding_t *frontwinding, *backwinding;
node_t *f, *b, *other_node;
int side = 0;
plane_t *plane;
plane = &g_mapplanes[node->planenum];
f = node->children[0];
b = node->children[1];
for( p = node->portals; p != NULL; p = next_portal )
{
if( p->nodes[0] == node )
side = 0;
else if( p->nodes[1] == node )
side = 1;
else COM_FatalError( "CutNodePortals_r: mislinked portal\n" );
next_portal = p->next[side];
other_node = p->nodes[!side];
RemovePortalFromNode( p, p->nodes[0] );
RemovePortalFromNode( p, p->nodes[1] );
// cut the portal into two portals, one on each side of the cut plane
DivideWindingEpsilon( p->winding, plane->normal, plane->dist, g_prtepsilon, &frontwinding, &backwinding );
if( !frontwinding && !backwinding )
continue;
if( !frontwinding )
{
if( !side ) AddPortalToNodes( p, b, other_node );
else AddPortalToNodes( p, other_node, b );
continue;
}
if( !backwinding )
{
if( !side ) AddPortalToNodes( p, f, other_node );
else AddPortalToNodes( p, other_node, f );
continue;
}
// the winding is split
new_portal = AllocPortal();
*new_portal = *p;
new_portal->winding = backwinding;
FreeWinding( p->winding );
p->winding = frontwinding;
if( side == 0 )
{
AddPortalToNodes( p, f, other_node );
AddPortalToNodes( new_portal, b, other_node );
}
else
{
AddPortalToNodes( p, other_node, f );
AddPortalToNodes( new_portal, other_node, b );
}
}
node->portals = NULL;
}
/*
==================
CalcNodeBounds
Determines the boundaries of a node by
minmaxing all the portal points, whcih
completely enclose the node.
Returns true if the node should be midsplit.(very large)
==================
*/
bool CalcNodeBounds( node_t *node, vec3_t validmins, vec3_t validmaxs )
{
portal_t *p, *next_portal;
int i, side;
if( FBitSet( node->flags, FNODE_DETAIL ))
return false;
ClearBounds( node->mins, node->maxs );
for( p = node->portals; p != NULL; p = next_portal )
{
if( p->nodes[0] == node )
side = 0;
else if( p->nodes[1] == node )
side = 1;
else COM_FatalError( "CalcNodeBounds: mislinked portal\n" );
next_portal = p->next[side];
WindingBounds( p->winding, node->mins, node->maxs, true );
}
if( FBitSet( node->flags, FNODE_LEAFPORTAL ))
return false;
for( i = 0; i < 3; i++ )
{
validmins[i] = Q_max( node->mins[i], -( 32768.0 + g_maxnode_size ));
validmaxs[i] = Q_min( node->maxs[i], ( 32768.0 + g_maxnode_size ));
}
for( i = 0; i < 3; i++ )
{
if( validmaxs[i] - validmins[i] <= ON_EPSILON )
return false;
}
for( i = 0; i < 3; i++ )
{
if( validmaxs[i] - validmins[i] > g_maxnode_size + ON_EPSILON )
return true;
}
return false;
}
/*
==================
FreeLeafSurfs
==================
*/
void FreeLeafSurfs( node_t *leaf )
{
surface_t *surf, *snext;
face_t *f, *fnext;
for( surf = leaf->surfaces; surf != NULL; surf = snext )
{
snext = surf->next;
for( f = surf->faces; f != NULL; f = fnext )
{
fnext = f->next;
FreeFace( f );
}
FreeSurface( surf );
}
leaf->surfaces = NULL;
}
/*
==================
FreeLeafBrushes
==================
*/
static void FreeLeafBrushes( node_t *leaf )
{
brush_t *b, *next;
for( b = leaf->detailbrushes; b != NULL; b = next )
{
next = b->next;
FreeBrush( b );
}
leaf->detailbrushes = NULL;
}
/*
==================
LinkNodeFaces
Do a final merge attempt, then subdivide the faces to surface cache size if needed.
These are final faces that will be drawable in the game.
Copies of these faces are further chopped up into the leafs, but they will reference these originals.
==================
*/
void LinkNodeFaces( node_t *node, surface_t *surf, bool subdivide )
{
face_t *f, *newf, **prevptr;
// merge as much as possible
MergePlaneFaces( surf, subdivide ? g_merge_level : 1 );
// subdivide
prevptr = &surf->faces;
while( subdivide )
{
f = *prevptr;
if( !f ) break;
SubdivideFace( f, prevptr );
f = *prevptr;
prevptr = &f->next;
}
node->surfaces = NULL;
node->faces = NULL;
// copy the faces to the node, and consider them the originals
for( f = surf->faces; f != NULL; f = f->next )
{
dispatch_tree_faces++;
if( f->facestyle == face_discardable )
continue;
// FIXME: we shouldn't check for CONTENTS_SKY here!!!
if( f->contents != CONTENTS_SOLID && f->contents != CONTENTS_SKY )
{
newf = NewFaceFromFace( f );
newf->w = CopyWinding( f->w );
f->original = newf;
newf->next = node->faces;
node->faces = newf;
c_nodefaces++;
}
}
if( g_report_progress )
{
UpdatePacifier( (float)dispatch_tree_faces / total_tree_faces );
}
}
/*
==================
SetLeafContents
Determines the contents of the leaf and creates the final list of
original faces that have some fragment inside this leaf
==================
*/
void SetLeafContents( surface_t *planelist, node_t *leafnode )
{
int rank, r;
surface_t *surf;
rank = -1;
for( surf = planelist; surf != NULL; surf = surf->next )
{
if( !surf->onnode )
continue;
for( face_t *f = surf->faces; f != NULL; f = f->next )
{
if( f->detaillevel ) continue;
r = RankForContents( f->contents );
rank = Q_max( rank, r );
}
}
leafnode->contents = ContentsForRank( rank );
}
static void MakeLeaf( node_t *leafnode )
{
int nummarkfaces;
surface_t *surf;
face_t *f;
leafnode->planenum = PLANENUM_LEAF;
if( leafnode->detailbrushes )
SetBits( leafnode->flags, FNODE_DETAILCONTENTS );
FreeLeafBrushes( leafnode );
leafnode->detailbrushes = NULL;
if( leafnode->boundsbrush )
FreeBrush( leafnode->boundsbrush );
leafnode->boundsbrush = NULL;
if( !( FBitSet( leafnode->flags, FNODE_LEAFPORTAL ) && leafnode->contents == CONTENTS_SOLID ))
{
nummarkfaces = 0;
for (surf = leafnode->surfaces; surf; surf = surf->next )
{
if( !surf->onnode )
continue;
for( f = surf->faces; f != NULL; f = f->next )
{
if( f->original == NULL )
{
// because it is not on node or its content is solid
continue;
}
if( nummarkfaces == MAX_MAP_MARKSURFACES )
COM_FatalError( "MAX_MAP_MARKSURFACES limit exceeded\n" );
markfaces[nummarkfaces++] = f->original;
}
}
markfaces[nummarkfaces] = NULL; // end marker
nummarkfaces++;
leafnode->markfaces = (face_t **)Mem_Alloc( nummarkfaces * sizeof( *leafnode->markfaces ));
memcpy( leafnode->markfaces, markfaces, nummarkfaces * sizeof( *leafnode->markfaces ));
}
FreeLeafSurfs( leafnode );
leafnode->surfaces = NULL;
}
int CalcSplitDetaillevel( const node_t *node )
{
int bestdetaillevel = -1;
surface_t *s;
for( s = node->surfaces; s != NULL; s = s->next )
{
if( s->onnode )
continue;
for( face_t *f = s->faces; f != NULL; f = f->next )
{
if( f->facestyle == face_discardable )
continue;
if( bestdetaillevel == -1 || f->detaillevel < bestdetaillevel )
bestdetaillevel = f->detaillevel;
}
}
return bestdetaillevel;
}
void FixDetaillevelForDiscardable( node_t *node, int detaillevel )
{
surface_t *s, **psnext;
face_t *f, **pfnext;
// when we move on to the next detaillevel, some discardable faces of previous detail level remain not on node
// (because they are discardable). remove them now
for( psnext = &node->surfaces; s = *psnext, s != NULL; )
{
if( s->onnode )
{
psnext = &s->next;
continue;
}
ASSERT( s->faces != NULL );
for( pfnext = &s->faces; f = *pfnext, f != NULL; )
{
if( detaillevel == -1 || f->detaillevel < detaillevel )
{
*pfnext = f->next;
FreeFace( f );
}
else
{
pfnext = &f->next;
}
}
if( !s->faces )
{
*psnext = s->next;
FreeSurface( s );
}
else
{
psnext = &s->next;
CalcSurfaceInfo( s );
ASSERT( !( detaillevel == -1 || s->detaillevel < detaillevel ));
}
}
}
/*
==================
BuildBspTree_r
==================
*/
void BuildBspTree_r( node_t *node, bool subdivide )
{
vec3_t validmins, validmaxs;
surface_t *allsurfs;
bool midsplit;
surface_t *split;
midsplit = CalcNodeBounds( node, validmins, validmaxs );
if( node->boundsbrush )
{
CalcBrushBounds( node->boundsbrush, node->loosemins, node->loosemaxs );
}
else
{
VectorFill( node->loosemins, BOGUS_RANGE );
VectorFill( node->loosemaxs, -BOGUS_RANGE );
}
int splitdetaillevel = CalcSplitDetaillevel( node );
FixDetaillevelForDiscardable( node, splitdetaillevel );
// select the partition plane
split = SelectPartition( node->surfaces, node, midsplit, splitdetaillevel, validmins, validmaxs );
if( !FBitSet( node->flags, FNODE_DETAIL ) && ( !split || split->detaillevel > 0 ))
{
SetBits( node->flags, FNODE_LEAFPORTAL );
SetLeafContents( node->surfaces, node );
if( node->contents == CONTENTS_SOLID )
split = NULL;
}
else
{
ClearBits( node->flags, FNODE_LEAFPORTAL );
}
if( !split )
{
// this is a leaf node
MakeLeaf( node );
return;
}
split->onnode = node; // can't use again
node->planenum = split->planenum;
allsurfs = node->surfaces;
// these are final polygons
LinkNodeFaces( node, split, subdivide );
node->children[0] = AllocNode ();
node->children[1] = AllocNode ();
c_splitnodes++;
if( split->detaillevel > 0 )
SetBits( node->children[0]->flags, FNODE_DETAIL );
if( split->detaillevel > 0 )
SetBits( node->children[1]->flags, FNODE_DETAIL );
// split all the polysurfaces into front and back lists
SplitNodeSurfaces( allsurfs, node );
SplitNodeBrushes( node->detailbrushes, node );
if( node->boundsbrush )
{
for( int k = 0; k < 2; k++ )
{
brush_t *copy, *front, *back;
plane_t p;
if( k == 0 )
{
// front child
VectorCopy( g_mapplanes[split->planenum].normal, p.normal );
p.dist = g_mapplanes[split->planenum].dist - BOUNDS_EXPANSION;
}
else
{
// back child
VectorNegate( g_mapplanes[split->planenum].normal, p.normal );
p.dist = -g_mapplanes[split->planenum].dist - BOUNDS_EXPANSION;
}
copy = NewBrushFromBrush( node->boundsbrush );
SplitBrush( copy, &p, &front, &back );
if( back ) FreeBrush( back );
if( !front ) MsgDev( D_WARN, "BuildBspTree_r: bounds was clipped away\n" );
node->children[k]->boundsbrush = front;
}
FreeBrush( node->boundsbrush );
}
node->boundsbrush = NULL;
if( !split->detaillevel )
{
// create the portal that seperates the two children
MakeNodePortal( node );
// carve the portals on the boundaries of the node
SplitNodePortals( node );
}
// recursively do the children
BuildBspTree_r( node->children[0], subdivide );
BuildBspTree_r( node->children[1], subdivide );
}
/*
==================
SolidBSP
Takes a chain of surfaces plus a split type, and
returns a bsp tree with faces off the nodes.
The original surface chain will be completely freed.
==================
*/
void SolidBSP( tree_t *tree, int modnum, int hullnum )
{
vec3_t brushmins, brushmaxs, size;
bool report = (modnum == 0);
double start, end;
int flags = 0;
vec_t maxnode;
MsgDev( D_REPORT, "----- SolidBSP ----- (hull %i, model %i)\n", hullnum, modnum );
// calc the maxnode size based on world size
if( g_maxnode_size == DEFAULT_MAXNODE_SIZE )
{
VectorSubtract( tree->maxs, tree->mins, size );
maxnode = VectorMax( size ) / 8.0; // 8192 / 8 = 1024
maxnode = Q_roundup( maxnode, 1024.0 );
MsgDev( D_REPORT, "max node size %g\n", maxnode );
g_maxnode_size = maxnode;
}
tree->headnode = AllocNode ();
tree->headnode->detailbrushes = tree->detailbrushes;
tree->headnode->surfaces = tree->surfaces;
if( !tree->surfaces || ( hullnum != 0 && g_noclip ))
{
// nothing at all to build
if( hullnum != 0 )
{
tree->headnode->planenum = PLANENUM_LEAF;
tree->headnode->contents = CONTENTS_EMPTY;
SetBits( tree->headnode->flags, FNODE_LEAFPORTAL );
}
else
{
tree->headnode->children[0] = AllocNode ();
tree->headnode->children[0]->planenum = PLANENUM_LEAF;
tree->headnode->children[0]->contents = CONTENTS_EMPTY;
tree->headnode->children[0]->markfaces = (face_t **)Mem_Alloc( sizeof( face_t * ));
SetBits( tree->headnode->children[0]->flags, FNODE_LEAFPORTAL );
tree->headnode->children[1] = AllocNode ();
tree->headnode->children[1]->planenum = PLANENUM_LEAF;
tree->headnode->children[1]->contents = CONTENTS_EMPTY;
tree->headnode->children[1]->markfaces = (face_t **)Mem_Alloc( sizeof( face_t * ));
SetBits( tree->headnode->children[1]->flags, FNODE_LEAFPORTAL );
}
return;
}
// calculate a bounding box for the entire model
for( int i = 0; i < 3; i++ )
{
tree->headnode->mins[i] = tree->mins[i];
tree->headnode->maxs[i] = tree->maxs[i];
brushmins[i] = tree->mins[i] - SIDESPACE;
brushmaxs[i] = tree->maxs[i] + SIDESPACE;
}
tree->headnode->boundsbrush = BrushFromBox( brushmins, brushmaxs );
c_unsplitted_faces = 0;
c_clipped_portals = 0;
c_splitnodes = 0;
c_nodefaces = 0;
c_leaffaces = 0;
// generate six portals that enclose the entire world
MakeHeadnodePortals( tree->headnode, tree->mins, tree->maxs );
g_report_progress = report;
if( g_report_progress )
{
// because we have mirror for each face
total_tree_faces = tree->numsurfaces;
dispatch_tree_faces = 0;
start = I_FloatTime();
StartPacifier();
}
//
// recursively partition everything
//
BuildBspTree_r( tree->headnode, ( hullnum == 0 ));
if( report )
{
end = I_FloatTime ();
EndPacifier( end - start );
if( c_clipped_portals ) MsgDev( D_WARN, "%i portals was clipped away\n", c_clipped_portals );
if( c_unsplitted_faces ) MsgDev( D_WARN, "%i faces can't be a split\n", c_unsplitted_faces );
}
MsgDev( D_REPORT, "%5i split nodes\n", c_splitnodes );
MsgDev( D_REPORT, "%5i node faces\n", c_nodefaces );
MsgDev( D_REPORT, "%5i leaf faces\n", c_leaffaces );
}