Paranoia2_original/utils/p2csg/qcsg.cpp

808 lines
19 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
#include "csg.h"
// default compiler settings
#define DEFAULT_ONLYENTS false
#define DEFAULT_NULLIFYTRIGGER true
#define DEFAULT_WADTEXTURES true
#define DEFAULT_NOCLIP false
// acutal compiler settings
bool g_onlyents = DEFAULT_ONLYENTS;
bool g_wadtextures = DEFAULT_WADTEXTURES;
bool g_nullifytrigger = DEFAULT_NULLIFYTRIGGER;
bool g_noclip = DEFAULT_NOCLIP;
vec_t g_csgepsilon = CSGCHOP_EPSILON;
static FILE *out_surfaces[MAX_MAP_HULLS];
static FILE *out_detbrush[MAX_MAP_HULLS];
vec3_t world_mins, world_maxs, world_size;
static FILE *test_mapfile = NULL;
//======================================================================
/*
===========
EmitFace
===========
*/
void EmitFace( int hull, const bface_t *f, int detaillevel )
{
// don't write out the discardable faces
if( FBitSet( f->flags, FSIDE_SKIP ))
return;
ThreadLock();
fprintf( out_surfaces[hull], "%i %i %i %i %i\n", detaillevel, f->planenum, f->texinfo, f->contents[0], f->w->numpoints );
for( int i = 0; i < f->w->numpoints; i++ )
{
fprintf( out_surfaces[hull], "%5.8f %5.8f %5.8f\n", f->w->p[i][0], f->w->p[i][1], f->w->p[i][2] );
}
// put in an extra line break
fprintf( out_surfaces[hull], "\n" );
ThreadUnlock ();
}
/*
===========
EmitDetailBrush
===========
*/
void EmitDetailBrush( int hull, const bface_t *faces )
{
ThreadLock();
fprintf( out_detbrush[hull], "0\n" );
for( const bface_t *f = faces; f != NULL; f = f->next )
{
fprintf( out_detbrush[hull], "%i %u\n", f->planenum, f->w->numpoints );
for( int i = 0; i < f->w->numpoints; i++ )
{
fprintf( out_detbrush[hull], "%5.8f %5.8f %5.8f\n", f->w->p[i][0], f->w->p[i][1], f->w->p[i][2] );
}
}
// write end marker
fprintf( out_detbrush[hull], "-1 -1\n" );
ThreadUnlock();
}
/*
============
EmitPlanes
============
*/
void EmitPlanes( void )
{
dplane_t *dp;
plane_t *mp;
g_numplanes = g_nummapplanes;
mp = g_mapplanes;
dp = g_dplanes;
for( int i = 0; i < g_nummapplanes; i++, mp++, dp++ )
{
VectorCopy( mp->normal, dp->normal );
dp->dist = mp->dist;
dp->type = mp->type;
}
}
/*
==================
WriteMapKeyValues
test.map key-values
==================
*/
void WriteMapKeyValues( mapent_t *ent )
{
char key[1024], value[1024];
epair_t *ep;
if( !test_mapfile ) return;
for( ep = ent->epairs; ep; ep = ep->next )
{
Q_strncpy( key, ep->key, sizeof( key ));
StripTrailing( key );
Q_strncpy( value, ep->value, sizeof( value ));
StripTrailing( value );
fprintf( test_mapfile, "\"%s\" \"%s\"\n", key, value );
}
}
void WriteMapFace( bface_t *f )
{
dtexinfo_t *tx = NULL;
char texname[16];
texvecs_t valve;
if( !test_mapfile ) return;
fprintf( test_mapfile, " " );
// write three plane points
fprintf( test_mapfile, "( %g %g %g ) ", f->w->p[0][0], f->w->p[0][1], f->w->p[0][2] );
fprintf( test_mapfile, "( %g %g %g ) ", f->w->p[1][0], f->w->p[1][1], f->w->p[1][2] );
fprintf( test_mapfile, "( %g %g %g ) ", f->w->p[2][0], f->w->p[2][1], f->w->p[2][2] );
if( f->texinfo != -1 )
{
vec_t length;
vec3_t axis;
tx = &g_texinfo[f->texinfo];
for( int i = 0; i < 2; i++ )
{
for( int j = 0; j < 3; j++ )
axis[j] = tx->vecs[i][j];
length = VectorNormalize( axis );
// avoid division by 0
if( length != 0.0 )
valve.scale[i] = 1.0 / length;
else valve.scale[i] = 0.0;
valve.shift[i] = tx->vecs[i][3];
if( !i ) VectorCopy( axis, valve.UAxis );
else VectorCopy( axis, valve.VAxis );
}
Q_strncpy( texname, (char *)tx->miptex, sizeof( texname ));
}
else
{
TextureAxisFromNormal( f->plane->normal, valve.UAxis, valve.VAxis, false );
valve.shift[0] = valve.shift[1] = 0.0f;
valve.scale[0] = valve.scale[1] = 1.0f;
if( FBitSet( f->flags, FSIDE_SKIP ))
Q_strcpy( texname, "SKIP" );
else if( FBitSet( f->flags, FSIDE_SOLIDHINT ))
Q_strcpy( texname, "SOLIDHINT" );
else if( FBitSet( f->flags, FSIDE_HINT ))
Q_strcpy( texname, "HINT" );
else Q_strcpy( texname, "NULL" ); // fallback
}
fprintf( test_mapfile, "%s [ ", texname );
fprintf( test_mapfile, "%g ", valve.UAxis[0] );
fprintf( test_mapfile, "%g ", valve.UAxis[1] );
fprintf( test_mapfile, "%g ", valve.UAxis[2] );
fprintf( test_mapfile, "%g ", valve.shift[0] );
fprintf( test_mapfile, "] [ " );
fprintf( test_mapfile, "%g ", valve.VAxis[0] );
fprintf( test_mapfile, "%g ", valve.VAxis[1] );
fprintf( test_mapfile, "%g ", valve.VAxis[2] );
fprintf( test_mapfile, "%g ", valve.shift[1] );
fprintf( test_mapfile, "] 0 " ); // rotate (unused)
fprintf( test_mapfile, "%g ", valve.scale[0] );
fprintf( test_mapfile, "%g ", valve.scale[1] );
fprintf( test_mapfile, "\n" );
}
/*
==================
WriteMapBrushes
test.map brushes
==================
*/
void WriteMapBrushes( brush_t *b, bface_t *outside )
{
// outside = b->hull[0].faces;
if( !outside || !test_mapfile )
return; // no faces?
ThreadLock();
fprintf( test_mapfile, " {\n" );
for( bface_t *f = outside; f != NULL; f = f->next )
{
if( WindingArea( f->w ) <= 0.0 )
continue;
// write face
WriteMapFace( f );
}
fprintf( test_mapfile, " }\n" );
ThreadUnlock();
}
//======================================================================
/*
============
ProcessModels
============
*/
void ProcessModels( const char *source )
{
char name[1024];
int i;
// open surface and detail files
for( i = 0; i < MAX_MAP_HULLS; i++ )
{
Q_snprintf( name, sizeof( name ), "%s.p%i", source, i );
out_surfaces[i] = fopen( name, "w" );
if( !out_surfaces[i] ) COM_FatalError( "couldn't open %s\n", name );
Q_snprintf( name, sizeof( name ), "%s.b%i", source, i );
out_detbrush[i] = fopen( name, "w" );
if( !out_detbrush[i] ) COM_FatalError( "couldn't open %s\n", name );
}
// DEBUG: write test map
Q_snprintf( name, sizeof( name ), "%s_csg.map", source );
// test_mapfile = fopen( name, "w" );
for( i = 0; i < g_mapentities.Count(); i++ )
{
mapent_t *ent = &g_mapentities[i];
if( !ent->epairs ) continue; // ent got removed
if( test_mapfile )
{
fprintf( test_mapfile, "{\n" );
WriteMapKeyValues( ent );
}
if( ent->numbrushes )
{
ChopEntityBrushes( ent );
// write end of model marker
for( int j = 0; j < MAX_MAP_HULLS; j++ )
{
if( j != 0 && VectorIsNull( g_hull_size[j][0] ) && VectorIsNull( g_hull_size[j][1] ))
continue;
fprintf( out_surfaces[j], "-1 -1 -1 -1 -1\n" );
fprintf( out_detbrush[j], "-1\n" );
}
}
if( test_mapfile )
fprintf( test_mapfile, "}\n" );
}
// close surface and detail files
for( i = 0; i < MAX_MAP_HULLS; i++ )
{
fclose( out_surfaces[i] );
fclose( out_detbrush[i] );
}
if( test_mapfile )
fclose( test_mapfile );
EmitPlanes(); // VHLT compatible (P2 compilers will be ignore it)
Msg( "\n" );
}
/*
============
WriteHullSizes
============
*/
void WriteHullSizes( const char *source )
{
float x1, y1, z1;
float x2, y2, z2;
char path[1024];
FILE *f;
Q_snprintf( path, sizeof( path ), "%s.hsz", source );
f = fopen( path, "w" );
if( !f ) COM_FatalError( "couldn't open %s\n", path );
// g-cont. may be better store these sizes as keyvalues in worldspawn so engine can read them too
for( int i = 0; i < MAX_MAP_HULLS; i++ )
{
x1 = g_hull_size[i][0][0];
y1 = g_hull_size[i][0][1];
z1 = g_hull_size[i][0][2];
x2 = g_hull_size[i][1][0];
y2 = g_hull_size[i][1][1];
z2 = g_hull_size[i][1][2];
fprintf( f, "%g %g %g %g %g %g\n", x1, y1, z1, x2, y2, z2 );
}
fclose( f );
}
/*
============
WriteMapPlanes
============
*/
void WriteMapPlanes( const char *source )
{
char path[1024];
size_t len;
FILE *f;
Q_snprintf( path, sizeof( path ), "%s.pln", source );
f = fopen( path, "wb" );
if( !f ) COM_FatalError( "couldn't open %s\n", path );
len = g_nummapplanes * sizeof( plane_t );
if( fwrite( g_mapplanes, 1, len, f ) != len )
COM_FatalError( "failed to store mapplanes\n" );
fclose( f );
}
//======================================================================
/*
============
SetModelNumbers
============
*/
void SetModelNumbers( void )
{
char value[10];
for( int mod = 1, i = 1; i < g_mapentities.Count(); i++ )
{
if( g_mapentities[i].numbrushes <= 0 )
continue;
Q_snprintf( value, sizeof( value ), "*%i", mod++ );
SetKeyValue( (entity_t *)&g_mapentities[i], "model", value );
}
}
/*
============
SetLightStyles
============
*/
void SetLightStyles( void )
{
char value[10];
char lighttargets[MAX_SWITCHED_LIGHTS][64];
bool newtexlight = false;
int stylenum = 0;
// any light that is controlled (has a targetname)
// must have a unique style number generated for it
for( int i = 1; i < g_mapentities.Count(); i++ )
{
mapent_t *e = &g_mapentities[i];
const char *classname = ValueForKey( (entity_t *)e, "classname" );
const char *t = NULL;
if( Q_strncmp( classname, "light", 5 ))
{
// if it's not a normal light entity, allocate it a new style if necessary.
// xash func_light (a simple prefab for switchable texlight)
if( !Q_strncmp( classname, "func_light", 10 ))
{
// func_light always has style -1
t = "-1";
}
else
{
// if it's not a normal light entity, allocate it a new style if necessary.
t = ValueForKey( (entity_t *)e, "style" );
}
int style = atoi( t );
// ignore std styles (may be some settings in quake)
if( style >= 0 && style <= 20 )
continue;
switch( style )
{
case -1: // normal switchable texlight
Q_snprintf( value, sizeof( value ), "%i", (32 + stylenum));
SetKeyValue( (entity_t *)e, "style", value );
stylenum++;
continue;
case -2: // backwards switchable texlight
Q_snprintf( value, sizeof( value ), "%i", -(32 + stylenum));
SetKeyValue( (entity_t *)e, "style", value );
stylenum++;
continue;
case -3: // (HACK) a piggyback texlight: switched on and off by triggering a real light that has the same name
SetKeyValue( (entity_t *)e, "style", "0" ); // just in case the level designer didn't give it a name
newtexlight = true;
// don't 'continue', fall out
}
}
t = ValueForKey( (entity_t *)e, "targetname" );
if( CheckKey( (entity_t *)e, "zhlt_usestyle" ))
{
t = ValueForKey( (entity_t *)e, "zhlt_usestyle" );
if( !Q_stricmp( t, "NULL" ))
t = "";
}
// if no custom style specified
if( !t[0] )
{
#ifdef HLCSG_SKYFIXEDSTYLE
if( BoolForKey( (entity_t *)e, "_sky" ) || !Q_strcmp( classname, "light_environment" ))
{
Q_snprintf( value, sizeof( value ), "%i", LS_SKY );
SetKeyValue( (entity_t *)e, "style", value );
}
#endif
continue;
}
// find this targetname
for( int j = 0; j < stylenum; j++ )
{
if( !Q_strcmp( lighttargets[j], t ))
break;
}
if( j == stylenum )
{
if( stylenum == MAX_SWITCHED_LIGHTS )
COM_FatalError( "MAX_SWITCHED_LIGHTS limit exceeded\n" );
Q_strncpy( lighttargets[j], t, sizeof( lighttargets[0] ));
stylenum++;
}
Q_snprintf( value, sizeof( value ), "%i", 32 + j );
SetKeyValue( (entity_t *)e, "style", value );
}
}
/*
============
LoadWadValue
don't change "wad" string in 'onlyents' mode
============
*/
void LoadWadValue( void )
{
mapent_t mapent[2];
char *wadvalue;
epair_t *e;
ParseFromMemory( g_dentdata, g_entdatasize );
memset( mapent, 0, sizeof( entity_t ));
if( !GetToken( true ))
{
wadvalue = copystring( "" );
}
else
{
if( Q_strcmp( token, "{" ))
{
COM_FatalError( "ParseEntity: { not found\n" );
}
while( 1 )
{
if( !GetToken( true ))
COM_FatalError( "ParseEntity: EOF without closing brace\n" );
if( !Q_strcmp( token, "}" ))
break;
e = ParseEpair ();
e->next = mapent->epairs;
mapent->epairs = e;
}
wadvalue = copystring( ValueForKey( (entity_t *)mapent, "wad" ));
FreeMapEntity( mapent ); // throw memory
}
if( *wadvalue ) MsgDev( D_REPORT, "Wad files required to run the map: \"%s\"\n", wadvalue );
else MsgDev( D_REPORT, "Wad files required to run the map: (None)\n" );
SetKeyValue( (entity_t *)&g_mapentities[0], "wad", wadvalue );
freestring( wadvalue );
}
/*
============
BoundWorld
tell designer about world bounds
============
*/
void BoundWorld( void )
{
const char *axis[3] = { "X", "Y", "Z" };
int negative_world_bounds = 0;
ClearBounds( world_mins, world_maxs );
for( int i = 0; i < g_nummapbrushes; i++ )
{
brushhull_t *h = &g_mapbrushes[i].hull[0];
if( !h->faces ) continue;
for( int j = 0; j < 3; j++ )
{
if( h->mins[j] > WORLD_MAXS || h->maxs[j] < WORLD_MINS )
break;
}
if( j != 3 ) continue; // no valid points
AddPointToBounds( h->mins, world_mins, world_maxs );
AddPointToBounds( h->maxs, world_mins, world_maxs );
}
VectorSubtract( world_maxs, world_mins, world_size );
for( i = 0; i < 3; i++ )
{
if( world_size[i] > WORLD_SIZE )
MsgDev( D_ERROR, "world is not fit in allowed bounds by %s-axis (%g > %g)\n", axis[i], world_size[i], WORLD_SIZE );
if( world_size[i] < 0 ) negative_world_bounds++;
}
MsgDev( D_INFO, "\n^3World Size:^7 (%.f %.f %.f)\n\n", world_size[0], world_size[1], world_size[2] );
if( negative_world_bounds ) COM_FatalError( "Negative world bounds\n" );
}
//======================================================================
/*
============
WriteBSP
============
*/
void WriteBSP( const char *source )
{
char path[1024];
Q_snprintf( path, sizeof( path ), "%s.bsp", source );
SetModelNumbers ();
SetLightStyles ();
if( g_onlyents )
{
// restore origins that was created by auto-origin system
RestoreModelOrigins ();
LoadWadValue ();
}
else WriteMiptex ();
UnparseMapEntities ();
WriteBSPFile( path );
}
//=========================================
/*
============
PrintCsgSettings
show compiler settings like ZHLT
============
*/
static void PrintCsgSettings( void )
{
Msg( "\nCurrent p2csg settings\n" );
Msg( "Name | Setting | Default\n" );
Msg( "---------------------|-----------|-------------------------\n" );
Msg( "developer [ %7d ] [ %7d ]\n", GetDeveloperLevel(), DEFAULT_DEVELOPER );
Msg( "wadtextures [ %7s ] [ %7s ]\n", g_wadtextures ? "on" : "off", DEFAULT_WADTEXTURES ? "on" : "off" );
Msg( "nullify trigger [ %7s ] [ %7s ]\n", g_nullifytrigger ? "on" : "off", DEFAULT_NULLIFYTRIGGER ? "on" : "off" );
Msg( "noclip [ %7s ] [ %7s ]\n", g_noclip ? "on" : "off", DEFAULT_NOCLIP ? "on" : "off" );
Msg( "onlyents [ %7s ] [ %7s ]\n", g_onlyents ? "on" : "off", DEFAULT_ONLYENTS ? "on" : "off" );
Msg( "CSG chop epsilon [ %.6f] [ %.6f]\n", g_csgepsilon, CSGCHOP_EPSILON );
Msg( "\n" );
}
/*
============
PrintCsgUsage
show compiler usage like ZHLT
============
*/
static void PrintCsgUsage( void )
{
Msg( "\n-= p2csg Options =-\n\n" );
Msg( " -dev # : compile with developer message (1 - 4). default is %d\n", DEFAULT_DEVELOPER );
Msg( " -threads # : manually specify the number of threads to run\n" );
Msg( " -noclip : don't create clipping hulls\n" );
Msg( " -onlyents : do an entity update from .map to .bsp\n" );
Msg( " -nowadtextures : include all used textures into bsp\n" );
Msg( " -wadinclude file : place textures used from wad specified into bsp\n" );
Msg( " -nonullifytrigger: remove 'aaatrigger' visible faces\n" );
Msg( " -epsilon : CSG chop precision epsilon\n" );
Msg( " mapfile : the mapfile to compile\n\n" );
exit( 1 );
}
/*
============
main
============
*/
int main( int argc, char **argv )
{
char source[1024];
char mapname[1024];
double start, end;
char str[64];
int i;
atexit( Sys_CloseLog );
source[0] = '\0';
for( i = 1; i < argc; i++ )
{
if( !Q_strcmp( argv[i], "-dev" ))
{
SetDeveloperLevel( atoi( argv[i+1] ));
i++;
}
else if( !Q_strcmp( argv[i], "-threads" ))
{
g_numthreads = atoi( argv[i+1] );
i++;
}
else if( !Q_strcmp( argv[i], "-noclip" ))
{
g_noclip = true;
}
else if( !Q_strcmp( argv[i], "-onlyents" ))
{
g_onlyents = true;
}
else if( !Q_strcmp( argv[i], "-nowadtextures" ))
{
g_wadtextures = false;
}
else if( !Q_strcmp( argv[i], "-wadinclude" ))
{
COM_FileBase( argv[i + 1], g_pszWadInclude[g_nWadInclude] );
g_nWadInclude++;
i++;
}
else if( !Q_strcmp(argv[i], "-nonullifytrigger" ))
{
g_nullifytrigger = false;
}
else if( !Q_strcmp( argv[i], "-epsilon" ))
{
g_csgepsilon = atof( argv[i+1] );
i++;
}
else if( argv[i][0] == '-' )
{
MsgDev( D_ERROR, "\nUnknown option \"%s\"\n", argv[i] );
break;
}
else if( !source[0] )
{
Q_strncpy( source, COM_ExpandArg( argv[i] ), sizeof( source ));
COM_StripExtension( source );
}
else
{
MsgDev( D_ERROR, "\nUnknown option \"%s\"\n", argv[i] );
break;
}
}
if( i != argc || !source[0] )
{
if( !source[0] )
Msg( "no mapfile specified\n" );
PrintCsgUsage();
}
start = I_FloatTime ();
Sys_InitLog( va( "%s.log", source ));
Q_snprintf( mapname, sizeof( mapname ), "%s.map", source );
// trying to extract wadpath from the mapname
if( Q_stristr( mapname, "maps" ))
{
char temp[1024];
COM_ExtractFilePath( mapname, temp );
COM_ExtractFilePath( temp, g_wadpath );
}
Msg( "\n%s %s (%s)\n", TOOLNAME, VERSIONSTRING, __DATE__ );
PrintCsgSettings();
ThreadSetDefault ();
// starting base filesystem
FS_Init( source );
LoadShaderInfo();
if( g_onlyents )
{
char bspname[1024];
// if onlyents, just grab the entites and resave
Q_snprintf( bspname, sizeof( bspname ), "%s.bsp", source );
LoadBSPFile( bspname );
// get the new entity data from the map file
LoadMapFile( mapname );
}
else
{
// start from scratch
LoadMapFile( mapname );
// create brushes from map planes
RunThreadsOnIndividual( g_nummapbrushes, true, CreateBrush );
MsgDev( D_REPORT, "%5i map planes\n", g_nummapplanes );
ProcessAutoOrigins();
DumpBrushPlanes();
BoundWorld ();
ProcessModels ( source );
WriteHullSizes( source );
WriteMapPlanes( source );
MsgDev( D_INFO, "%5i used faces\n", c_outfaces );
}
// write it all back out again.
WriteBSP( source );
// release dynamically allocated data
TEX_FreeTextures();
FreeHullFaces();
FreeMapEntities();
FreeShaderInfo();
FS_Shutdown();
// now check for leaks
SetDeveloperLevel( D_REPORT );
Mem_Check();
end = I_FloatTime ();
Q_timestring((int)( end - start ), str );
Msg( "%s elapsed\n", str );
return 0;
}