Paranoia2_original/utils/p2rad/model_trace.h

215 lines
5.5 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
#include "raytracer.h"
#define MAX_TRIANGLES 524288 // studio triangles
#define FMESH_VERTEX_LIGHTING BIT( 0 )
#define FMESH_MODEL_LIGHTMAPS BIT( 1 )
#define FMESH_CAST_SHADOW BIT( 2 )
#define FMESH_SELF_SHADOW BIT( 3 )
#define FMESH_DONT_SMOOTH BIT( 4 )
#define TEX_ALPHATEST BIT( 31 ) // virtual flag
#define PLANECHECK_POSITIVE 1
#define PLANECHECK_NEGATIVE -1
#define PLANECHECK_STRADDLING 0
typedef struct
{
int flags; // STUDIO_NF_???
int width;
int height;
byte *data; // may be NULL
} timage_t;
typedef struct lvert_s
{
vec3_t pos; // adjusted position
#ifdef HLRAD_SHRINK_MEMORY
hvec3_t light[MAXLIGHTMAPS]; // lightvalue
hvec3_t deluxe[MAXLIGHTMAPS]; // deluxe vectors
half shadow[MAXLIGHTMAPS]; // shadow values
#else
vec3_t light[MAXLIGHTMAPS]; // lightvalue
vec3_t deluxe[MAXLIGHTMAPS]; // deluxe vectors
vec_t shadow[MAXLIGHTMAPS]; // shadow values
#endif
} lvert_t;
typedef struct tvert_s
{
vec3_t point;
half st[2]; // for alpha-texture test
#ifdef HLRAD_SHRINK_MEMORY
hvec3_t normal; // smoothed normal
#else
vec3_t normal; // smoothed normal
#endif
lvert_t *light; // vertex lighting only (may be NULL)
} tvert_t;
typedef struct lface_s
{
#ifdef HLRAD_SHRINK_MEMORY
hvec3_t normal;
#else
vec3_t normal;
#endif
byte styles[MAXLIGHTMAPS]; // each face has individual styles
short texture_step;
short extents[2];
facelight_t facelight; // will be alloced later
vec3_t lmvecs[2]; // worldluxels face matrix
vec3_t origin; // lightmap origin
int lightofs; // offset into global lighmaps array
} lface_t;
struct tface_t
{
vec3_t absmin, absmax; // an individual size of each facet
vec3_t edge1, edge2; // new trace stuff
char contents; // surface contents
byte pcoord0; // coords selection
byte pcoord1;
bool shadow; // this face is used for traceline
int a, b, c; // face indices
vec3_t normal; // triangle unsmoothed normal
float NdotP1;
union
{
timage_t *texture; // texture->data valid only for alpha-testing surfaces
int skinref; // index during loading
};
lface_t *light; // may be NULL
link_t area; // linked to a division node or leaf
void GetEdgeEquation( const vec3_t p1, const vec3_t p2, vec3_t InsidePoint, vec3_t out )
{
float nx = p1[pcoord1] - p2[pcoord1];
float ny = p2[pcoord0] - p1[pcoord0];
float d = -(nx * p1[pcoord0] + ny * p1[pcoord1]);
// use the convention that negative is "outside"
float trial_dist = InsidePoint[pcoord0] * nx + InsidePoint[pcoord1] * ny + d;
if( trial_dist == 0 ) trial_dist = FLT_EPSILON;
if( trial_dist < 0 )
{
trial_dist = -trial_dist;
nx = -nx;
ny = -ny;
d = -d;
}
// scale so that it will be =1.0 at the oppositve vertex
nx /= trial_dist;
ny /= trial_dist;
d /= trial_dist;
VectorSet( out, nx, ny, d );
}
void PrepareIntersectionData( tvert_t *triangle )
{
VectorSubtract( triangle[a].point, triangle[b].point, edge1 );
VectorSubtract( triangle[c].point, triangle[b].point, edge2 );
CrossProduct( edge1, edge2, normal );
VectorNormalize( normal );
int drop_axis = 0;
// now, determine which axis to drop
for( int i = 1; i < 3; i++ )
{
if( fabs( normal[i] ) > fabs( normal[drop_axis] ))
drop_axis = i;
}
NdotP1 = DotProduct( normal, triangle[a].point );
// decide which axes to keep
pcoord0 = ( drop_axis + 1 ) % 3;
pcoord1 = ( drop_axis + 2 ) % 3;
GetEdgeEquation( triangle[a].point, triangle[b].point, triangle[c].point, edge1 );
GetEdgeEquation( triangle[b].point, triangle[c].point, triangle[a].point, edge2 );
if( light != NULL ) VectorCopy( normal, light->normal );
}
#if defined( HLRAD_RAYTRACE )
// NEW TRACE STUFF BEGIN HERE!!!
char pcheck0; // KD-tree intermediate data
char pcheck1;
int ClassifyAgainstAxisSplit( tvert_t *triangle, int split_plane, float split_value )
{
// classify a triangle against an axis-aligned plane
float minc = triangle[a].point[split_plane];
float maxc = minc;
minc = Q_min( minc, triangle[b].point[split_plane] );
maxc = Q_max( maxc, triangle[b].point[split_plane] );
minc = Q_min( minc, triangle[c].point[split_plane] );
maxc = Q_max( maxc, triangle[c].point[split_plane] );
if( minc >= split_value )
return PLANECHECK_POSITIVE;
if( maxc <= split_value )
return PLANECHECK_NEGATIVE;
if( minc == maxc )
return PLANECHECK_POSITIVE;
return PLANECHECK_STRADDLING;
}
#endif
};
struct tmesh_t
{
vec3_t absmin, absmax;
timage_t *textures;
tface_t *faces;
int numfaces;
tvert_t *verts;
int numverts;
int flags;
float backfrac; // 0.0 by default
dword modelCRC;
byte styles[MAXLIGHTMAPS];
int texture_step; // lightmap resolution
dvlightofs_t vsubmodels[32]; // MAXSTUDIOMODELS
dflightofs_t fsubmodels[32];
byte *vislight; //[numworldlights/8]
float origin[3];
float angles[3];
float scale[3];
aabb_tree_t face_tree;
#ifdef HLRAD_RAYTRACE
CWorldRayTrace ray;
#endif
};
typedef struct
{
dplane_t *edges;
int numedges;
vec3_t origin; // face origin
vec_t radius; // for culling tests
const dface_t *original;
int contents; // sky or solid
int flags; // texinfo->flags
} twface_t;