Paranoia2_original/utils/reqtest/reqtest.cpp

1310 lines
41 KiB
C++

/*
texrep.cpp - replace internal bsp textures with external textures (from specified wad)
Copyright (C) 2012 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#define EXTERN
#include "gl_export.h"
#include "conprint.h"
#include <windows.h>
#include <direct.h>
#include <fcntl.h>
#include <stdio.h>
#include <io.h>
#include <stringlib.h>
#define bound( min, num, max ) ((num) >= (min) ? ((num) < (max) ? (num) : (max)) : (min))
#define MIN_SHADER_UNIFOMS 1024 // GLSL spec says that at least 1024 uniform is allowed on sm 2.0
#define MAX_RESERVED_UNIFORMS 256 // while MAX_LIGHTSTYLES 64
#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_SYSMENU|WS_CAPTION)
#define WINDOW_EX_STYLE (0)
#define WINDOW_NAME "Xash Window" // Half-Life
typedef HMODULE dllhandle_t;
typedef struct dllfunc_s
{
const char *name;
void **func;
} dllfunc_t;
typedef enum
{
rserr_ok,
rserr_invalid_fullscreen,
rserr_invalid_mode,
rserr_unknown
} rserr_t;
void *Sys_GetProcAddress( dllhandle_t handle, const char *name )
{
return (void *)GetProcAddress( handle, name );
}
void Sys_FreeLibrary( dllhandle_t *handle )
{
if( !handle || !*handle )
return;
FreeLibrary( *handle );
*handle = NULL;
}
bool Sys_LoadLibrary( const char* dllname, dllhandle_t* handle, const dllfunc_t *fcts )
{
const dllfunc_t *gamefunc;
dllhandle_t dllhandle;
if( !handle ) return false;
// Initializations
for( gamefunc = fcts; gamefunc && gamefunc->name != NULL; gamefunc++ )
*gamefunc->func = NULL;
dllhandle = LoadLibrary( dllname );
// No DLL found
if( !dllhandle ) return false;
// Get the function adresses
for( gamefunc = fcts; gamefunc && gamefunc->name != NULL; gamefunc++ )
{
if( !( *gamefunc->func = (void *)Sys_GetProcAddress( dllhandle, gamefunc->name )))
{
Sys_FreeLibrary( &dllhandle );
return false;
}
}
*handle = dllhandle;
return true;
}
/*
=======================================================================
GL STATE MACHINE
=======================================================================
*/
enum
{
R_OPENGL_110 = 0, // base
R_WGL_PROCADDRESS,
R_ARB_VERTEX_BUFFER_OBJECT_EXT,
R_ARB_VERTEX_ARRAY_OBJECT_EXT,
R_EXT_GPU_SHADER4, // shaders only
R_ARB_MULTITEXTURE,
R_TEXTURECUBEMAP_EXT,
R_SHADER_GLSL100_EXT,
R_DRAW_RANGEELEMENTS_EXT,
R_TEXTURE_3D_EXT,
R_SHADER_OBJECTS_EXT,
R_VERTEX_SHADER_EXT, // glsl vertex program
R_FRAGMENT_SHADER_EXT, // glsl fragment program
R_ARB_TEXTURE_NPOT_EXT,
R_TEXTURE_ARRAY_EXT,
R_DEPTH_TEXTURE,
R_SHADOW_EXT,
R_FRAMEBUFFER_OBJECT,
R_PARANOIA_EXT, // custom OpenGL32.dll with hacked function glDepthRange
R_DEBUG_OUTPUT,
R_ARB_TEXTURE_FLOAT_EXT,
R_DRAW_BUFFERS_EXT,
R_ARB_HALF_FLOAT_EXT,
R_EXTCOUNT, // must be last
};
typedef struct
{
const char *renderer_string; // ptrs to OpenGL32.dll, use with caution
const char *version_string;
const char *vendor_string;
// list of supported extensions
const char *extensions_string;
bool extension[R_EXTCOUNT];
int block_size; // lightmap blocksize
int max_texture_units;
int max_texture_coords;
int max_teximage_units;
GLint max_2d_texture_size;
GLint max_2d_texture_layers;
GLint max_2d_rectangle_size;
GLint max_3d_texture_size;
GLint max_cubemap_size;
int color_bits;
int alpha_bits;
int depth_bits;
int stencil_bits;
int max_vertex_uniforms;
int max_vertex_attribs;
int max_skinning_bones; // total bones that can be transformed with GLSL
} glConfig_t;
typedef struct
{
HWND hWnd;
HDC hDC; // handle to device context
HGLRC hGLRC; // handle to GL rendering context
HINSTANCE hInst;
int desktopBitsPixel;
int desktopWidth;
int desktopHeight;
bool software; // OpenGL software emulation
bool initialized; // OpenGL subsystem started
} glwstate_t;
glwstate_t glw_state;
glConfig_t glConfig;
static dllfunc_t opengl_110funcs[] =
{
{ "glClearColor" , (void **)&pglClearColor },
{ "glClear" , (void **)&pglClear },
{ "glAlphaFunc" , (void **)&pglAlphaFunc },
{ "glBlendFunc" , (void **)&pglBlendFunc },
{ "glCullFace" , (void **)&pglCullFace },
{ "glDrawBuffer" , (void **)&pglDrawBuffer },
{ "glReadBuffer" , (void **)&pglReadBuffer },
{ "glAccum" , (void **)&pglAccum },
{ "glEnable" , (void **)&pglEnable },
{ "glDisable" , (void **)&pglDisable },
{ "glEnableClientState" , (void **)&pglEnableClientState },
{ "glDisableClientState" , (void **)&pglDisableClientState },
{ "glGetBooleanv" , (void **)&pglGetBooleanv },
{ "glGetDoublev" , (void **)&pglGetDoublev },
{ "glGetFloatv" , (void **)&pglGetFloatv },
{ "glGetIntegerv" , (void **)&pglGetIntegerv },
{ "glGetError" , (void **)&pglGetError },
{ "glGetString" , (void **)&pglGetString },
{ "glFinish" , (void **)&pglFinish },
{ "glFlush" , (void **)&pglFlush },
{ "glClearDepth" , (void **)&pglClearDepth },
{ "glDepthFunc" , (void **)&pglDepthFunc },
{ "glDepthMask" , (void **)&pglDepthMask },
{ "glDepthRange" , (void **)&pglDepthRange },
{ "glFrontFace" , (void **)&pglFrontFace },
{ "glDrawElements" , (void **)&pglDrawElements },
{ "glColorMask" , (void **)&pglColorMask },
{ "glIndexPointer" , (void **)&pglIndexPointer },
{ "glVertexPointer" , (void **)&pglVertexPointer },
{ "glNormalPointer" , (void **)&pglNormalPointer },
{ "glColorPointer" , (void **)&pglColorPointer },
{ "glTexCoordPointer" , (void **)&pglTexCoordPointer },
{ "glArrayElement" , (void **)&pglArrayElement },
{ "glColor3f" , (void **)&pglColor3f },
{ "glColor3fv" , (void **)&pglColor3fv },
{ "glColor4f" , (void **)&pglColor4f },
{ "glColor4fv" , (void **)&pglColor4fv },
{ "glColor3ub" , (void **)&pglColor3ub },
{ "glColor4ub" , (void **)&pglColor4ub },
{ "glColor4ubv" , (void **)&pglColor4ubv },
{ "glTexCoord1f" , (void **)&pglTexCoord1f },
{ "glTexCoord2f" , (void **)&pglTexCoord2f },
{ "glTexCoord3f" , (void **)&pglTexCoord3f },
{ "glTexCoord4f" , (void **)&pglTexCoord4f },
{ "glTexCoord1fv" , (void **)&pglTexCoord1fv },
{ "glTexCoord2fv" , (void **)&pglTexCoord2fv },
{ "glTexCoord3fv" , (void **)&pglTexCoord3fv },
{ "glTexCoord4fv" , (void **)&pglTexCoord4fv },
{ "glTexGenf" , (void **)&pglTexGenf },
{ "glTexGenfv" , (void **)&pglTexGenfv },
{ "glTexGeni" , (void **)&pglTexGeni },
{ "glVertex2f" , (void **)&pglVertex2f },
{ "glVertex3f" , (void **)&pglVertex3f },
{ "glVertex3fv" , (void **)&pglVertex3fv },
{ "glNormal3f" , (void **)&pglNormal3f },
{ "glNormal3fv" , (void **)&pglNormal3fv },
{ "glBegin" , (void **)&pglBegin },
{ "glEnd" , (void **)&pglEnd },
{ "glLineWidth" , (void**)&pglLineWidth },
{ "glPointSize" , (void**)&pglPointSize },
{ "glMatrixMode" , (void **)&pglMatrixMode },
{ "glOrtho" , (void **)&pglOrtho },
{ "glRasterPos2f" , (void **) &pglRasterPos2f },
{ "glFrustum" , (void **)&pglFrustum },
{ "glViewport" , (void **)&pglViewport },
{ "glPushMatrix" , (void **)&pglPushMatrix },
{ "glPopMatrix" , (void **)&pglPopMatrix },
{ "glPushAttrib" , (void **)&pglPushAttrib },
{ "glPopAttrib" , (void **)&pglPopAttrib },
{ "glLoadIdentity" , (void **)&pglLoadIdentity },
{ "glLoadMatrixd" , (void **)&pglLoadMatrixd },
{ "glLoadMatrixf" , (void **)&pglLoadMatrixf },
{ "glMultMatrixd" , (void **)&pglMultMatrixd },
{ "glMultMatrixf" , (void **)&pglMultMatrixf },
{ "glRotated" , (void **)&pglRotated },
{ "glRotatef" , (void **)&pglRotatef },
{ "glScaled" , (void **)&pglScaled },
{ "glScalef" , (void **)&pglScalef },
{ "glTranslated" , (void **)&pglTranslated },
{ "glTranslatef" , (void **)&pglTranslatef },
{ "glReadPixels" , (void **)&pglReadPixels },
{ "glDrawPixels" , (void **)&pglDrawPixels },
{ "glStencilFunc" , (void **)&pglStencilFunc },
{ "glStencilMask" , (void **)&pglStencilMask },
{ "glStencilOp" , (void **)&pglStencilOp },
{ "glClearStencil" , (void **)&pglClearStencil },
{ "glIsEnabled" , (void **)&pglIsEnabled },
{ "glIsList" , (void **)&pglIsList },
{ "glIsTexture" , (void **)&pglIsTexture },
{ "glTexEnvf" , (void **)&pglTexEnvf },
{ "glTexEnvfv" , (void **)&pglTexEnvfv },
{ "glTexEnvi" , (void **)&pglTexEnvi },
{ "glTexParameterf" , (void **)&pglTexParameterf },
{ "glTexParameterfv" , (void **)&pglTexParameterfv },
{ "glTexParameteri" , (void **)&pglTexParameteri },
{ "glHint" , (void **)&pglHint },
{ "glPixelStoref" , (void **)&pglPixelStoref },
{ "glPixelStorei" , (void **)&pglPixelStorei },
{ "glGenTextures" , (void **)&pglGenTextures },
{ "glDeleteTextures" , (void **)&pglDeleteTextures },
{ "glBindTexture" , (void **)&pglBindTexture },
{ "glTexImage1D" , (void **)&pglTexImage1D },
{ "glTexImage2D" , (void **)&pglTexImage2D },
{ "glTexSubImage1D" , (void **)&pglTexSubImage1D },
{ "glTexSubImage2D" , (void **)&pglTexSubImage2D },
{ "glCopyTexImage1D" , (void **)&pglCopyTexImage1D },
{ "glCopyTexImage2D" , (void **)&pglCopyTexImage2D },
{ "glCopyTexSubImage1D" , (void **)&pglCopyTexSubImage1D },
{ "glCopyTexSubImage2D" , (void **)&pglCopyTexSubImage2D },
{ "glScissor" , (void **)&pglScissor },
{ "glGetTexImage" , (void **)&pglGetTexImage },
{ "glGetTexEnviv" , (void **)&pglGetTexEnviv },
{ "glPolygonOffset" , (void **)&pglPolygonOffset },
{ "glPolygonMode" , (void **)&pglPolygonMode },
{ "glPolygonStipple" , (void **)&pglPolygonStipple },
{ "glClipPlane" , (void **)&pglClipPlane },
{ "glGetClipPlane" , (void **)&pglGetClipPlane },
{ "glShadeModel" , (void **)&pglShadeModel },
{ "glGetTexLevelParameteriv" , (void **)&pglGetTexLevelParameteriv },
{ "glGetTexLevelParameterfv" , (void **)&pglGetTexLevelParameterfv },
{ "glFogfv" , (void **)&pglFogfv },
{ "glFogf" , (void **)&pglFogf },
{ "glFogi" , (void **)&pglFogi },
{ NULL, NULL }
};
static dllfunc_t drawrangeelementsfuncs[] =
{
{ "glDrawRangeElements" , (void **)&pglDrawRangeElements },
{ NULL, NULL }
};
static dllfunc_t drawrangeelementsextfuncs[] =
{
{ "glDrawRangeElementsEXT" , (void **)&pglDrawRangeElementsEXT },
{ NULL, NULL }
};
static dllfunc_t debugoutputfuncs[] =
{
{ "glDebugMessageControlARB" , (void **)&pglDebugMessageControlARB },
{ "glDebugMessageInsertARB" , (void **)&pglDebugMessageInsertARB },
{ "glDebugMessageCallbackARB" , (void **)&pglDebugMessageCallbackARB },
{ "glGetDebugMessageLogARB" , (void **)&pglGetDebugMessageLogARB },
{ NULL, NULL }
};
static dllfunc_t multitexturefuncs[] =
{
{ "glMultiTexCoord1fARB" , (void **)&pglMultiTexCoord1f },
{ "glMultiTexCoord2fARB" , (void **)&pglMultiTexCoord2f },
{ "glMultiTexCoord3fARB" , (void **)&pglMultiTexCoord3f },
{ "glMultiTexCoord4fARB" , (void **)&pglMultiTexCoord4f },
{ "glActiveTextureARB" , (void **)&pglActiveTexture },
{ "glActiveTextureARB" , (void **)&pglActiveTextureARB },
{ "glClientActiveTextureARB" , (void **)&pglClientActiveTexture },
{ "glClientActiveTextureARB" , (void **)&pglClientActiveTextureARB },
{ NULL, NULL }
};
static dllfunc_t texture3dextfuncs[] =
{
{ "glTexImage3DEXT" , (void **)&pglTexImage3D },
{ "glTexSubImage3DEXT" , (void **)&pglTexSubImage3D },
{ "glCopyTexSubImage3DEXT" , (void **)&pglCopyTexSubImage3D },
{ NULL, NULL }
};
static dllfunc_t shaderobjectsfuncs[] =
{
{ "glDeleteObjectARB" , (void **)&pglDeleteObjectARB },
{ "glGetHandleARB" , (void **)&pglGetHandleARB },
{ "glDetachObjectARB" , (void **)&pglDetachObjectARB },
{ "glCreateShaderObjectARB" , (void **)&pglCreateShaderObjectARB },
{ "glShaderSourceARB" , (void **)&pglShaderSourceARB },
{ "glCompileShaderARB" , (void **)&pglCompileShaderARB },
{ "glCreateProgramObjectARB" , (void **)&pglCreateProgramObjectARB },
{ "glAttachObjectARB" , (void **)&pglAttachObjectARB },
{ "glLinkProgramARB" , (void **)&pglLinkProgramARB },
{ "glUseProgramObjectARB" , (void **)&pglUseProgramObjectARB },
{ "glValidateProgramARB" , (void **)&pglValidateProgramARB },
{ "glUniform1fARB" , (void **)&pglUniform1fARB },
{ "glUniform2fARB" , (void **)&pglUniform2fARB },
{ "glUniform3fARB" , (void **)&pglUniform3fARB },
{ "glUniform4fARB" , (void **)&pglUniform4fARB },
{ "glUniform1iARB" , (void **)&pglUniform1iARB },
{ "glUniform2iARB" , (void **)&pglUniform2iARB },
{ "glUniform3iARB" , (void **)&pglUniform3iARB },
{ "glUniform4iARB" , (void **)&pglUniform4iARB },
{ "glUniform1fvARB" , (void **)&pglUniform1fvARB },
{ "glUniform2fvARB" , (void **)&pglUniform2fvARB },
{ "glUniform3fvARB" , (void **)&pglUniform3fvARB },
{ "glUniform4fvARB" , (void **)&pglUniform4fvARB },
{ "glUniform1ivARB" , (void **)&pglUniform1ivARB },
{ "glUniform2ivARB" , (void **)&pglUniform2ivARB },
{ "glUniform3ivARB" , (void **)&pglUniform3ivARB },
{ "glUniform4ivARB" , (void **)&pglUniform4ivARB },
{ "glUniformMatrix2fvARB" , (void **)&pglUniformMatrix2fvARB },
{ "glUniformMatrix3fvARB" , (void **)&pglUniformMatrix3fvARB },
{ "glUniformMatrix4fvARB" , (void **)&pglUniformMatrix4fvARB },
{ "glGetObjectParameterfvARB" , (void **)&pglGetObjectParameterfvARB },
{ "glGetObjectParameterivARB" , (void **)&pglGetObjectParameterivARB },
{ "glGetInfoLogARB" , (void **)&pglGetInfoLogARB },
{ "glGetAttachedObjectsARB" , (void **)&pglGetAttachedObjectsARB },
{ "glGetUniformLocationARB" , (void **)&pglGetUniformLocationARB },
{ "glGetActiveUniformARB" , (void **)&pglGetActiveUniformARB },
{ "glGetUniformfvARB" , (void **)&pglGetUniformfvARB },
{ "glGetUniformivARB" , (void **)&pglGetUniformivARB },
{ "glGetShaderSourceARB" , (void **)&pglGetShaderSourceARB },
{ "glVertexAttribPointerARB" , (void **)&pglVertexAttribPointerARB },
{ "glEnableVertexAttribArrayARB" , (void **)&pglEnableVertexAttribArrayARB },
{ "glDisableVertexAttribArrayARB" , (void **)&pglDisableVertexAttribArrayARB },
{ "glBindAttribLocationARB" , (void **)&pglBindAttribLocationARB },
{ "glGetActiveAttribARB" , (void **)&pglGetActiveAttribARB },
{ "glGetAttribLocationARB" , (void **)&pglGetAttribLocationARB },
{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
{ NULL, NULL }
};
static dllfunc_t vertexshaderfuncs[] =
{
{ "glVertexAttribPointerARB" , (void **)&pglVertexAttribPointerARB },
{ "glEnableVertexAttribArrayARB" , (void **)&pglEnableVertexAttribArrayARB },
{ "glDisableVertexAttribArrayARB" , (void **)&pglDisableVertexAttribArrayARB },
{ "glBindAttribLocationARB" , (void **)&pglBindAttribLocationARB },
{ "glGetActiveAttribARB" , (void **)&pglGetActiveAttribARB },
{ "glGetAttribLocationARB" , (void **)&pglGetAttribLocationARB },
{ NULL, NULL }
};
static dllfunc_t vbofuncs[] =
{
{ "glBindBufferARB" , (void **)&pglBindBufferARB },
{ "glDeleteBuffersARB" , (void **)&pglDeleteBuffersARB },
{ "glGenBuffersARB" , (void **)&pglGenBuffersARB },
{ "glIsBufferARB" , (void **)&pglIsBufferARB },
{ "glMapBufferARB" , (void **)&pglMapBufferARB },
{ "glUnmapBufferARB" , (void **)&pglUnmapBufferARB },
{ "glBufferDataARB" , (void **)&pglBufferDataARB },
{ "glBufferSubDataARB" , (void **)&pglBufferSubDataARB },
{ NULL, NULL }
};
static dllfunc_t vaofuncs[] =
{
{ "glBindVertexArray" , (void **)&pglBindVertexArray },
{ "glDeleteVertexArrays" , (void **)&pglDeleteVertexArrays },
{ "glGenVertexArrays" , (void **)&pglGenVertexArrays },
{ "glIsVertexArray" , (void **)&pglIsVertexArray },
{ NULL, NULL }
};
static dllfunc_t fbofuncs[] =
{
{ "glIsRenderbuffer" , (void **)&pglIsRenderbuffer },
{ "glBindRenderbuffer" , (void **)&pglBindRenderbuffer },
{ "glDeleteRenderbuffers" , (void **)&pglDeleteRenderbuffers },
{ "glGenRenderbuffers" , (void **)&pglGenRenderbuffers },
{ "glRenderbufferStorage" , (void **)&pglRenderbufferStorage },
{ "glGetRenderbufferParameteriv" , (void **)&pglGetRenderbufferParameteriv },
{ "glIsFramebuffer" , (void **)&pglIsFramebuffer },
{ "glBindFramebuffer" , (void **)&pglBindFramebuffer },
{ "glDeleteFramebuffers" , (void **)&pglDeleteFramebuffers },
{ "glGenFramebuffers" , (void **)&pglGenFramebuffers },
{ "glCheckFramebufferStatus" , (void **)&pglCheckFramebufferStatus },
{ "glFramebufferTexture1D" , (void **)&pglFramebufferTexture1D },
{ "glFramebufferTexture2D" , (void **)&pglFramebufferTexture2D },
{ "glFramebufferTexture3D" , (void **)&pglFramebufferTexture3D },
{ "glFramebufferRenderbuffer" , (void **)&pglFramebufferRenderbuffer },
{ "glGetFramebufferAttachmentParameteriv" , (void **)&pglGetFramebufferAttachmentParameteriv },
{ "glGenerateMipmap" , (void **)&pglGenerateMipmap },
{ NULL, NULL}
};
static dllfunc_t drawbuffersfuncs[] =
{
{ "glDrawBuffersARB" , (void **)&pglDrawBuffersARB },
{ NULL , NULL }
};
static dllfunc_t wglproc_funcs[] =
{
{ "wglGetProcAddress" , (void **)&pwglGetProcAddress },
{ NULL, NULL }
};
static dllfunc_t wgl_funcs[] =
{
{ "wglSwapBuffers" , (void **)&pwglSwapBuffers },
{ "wglCreateContext" , (void **)&pwglCreateContext },
{ "wglDeleteContext" , (void **)&pwglDeleteContext },
{ "wglMakeCurrent" , (void **)&pwglMakeCurrent },
{ "wglGetCurrentContext" , (void **)&pwglGetCurrentContext },
{ NULL, NULL }
};
static dllhandle_t opengl_dll = NULL;
/*
========================
DebugCallback
For ARB_debug_output
========================
*/
static void CALLBACK GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
{
switch( type )
{
case GL_DEBUG_TYPE_ERROR_ARB:
Msg( "^1OpenGL Error:^7 %s\n", message );
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
Msg( "^3OpenGL Warning:^7 %s\n", message );
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
Msg( "^3OpenGL Warning:^7 %s\n", message );
break;
case GL_DEBUG_TYPE_PORTABILITY_ARB:
Msg( "^3OpenGL Warning:^7 %s\n", message );
break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
Msg( "OpenGL Notify: %s\n", message );
break;
case GL_DEBUG_TYPE_OTHER_ARB:
default:
Msg( "OpenGL: %s\n", message );
break;
}
}
/*
=================
GL_SetExtension
=================
*/
void GL_SetExtension( int r_ext, int enable )
{
if( r_ext >= 0 && r_ext < R_EXTCOUNT )
glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
else Msg( "^1Error:^7 GL_SetExtension: invalid extension %d\n", r_ext );
}
/*
=================
GL_Active
=================
*/
bool GL_Active( void )
{
return (opengl_dll != NULL) ? true : false;
}
/*
=================
GL_Support
=================
*/
bool GL_Support( int r_ext )
{
if( r_ext >= 0 && r_ext < R_EXTCOUNT )
return glConfig.extension[r_ext] ? true : false;
Msg( "^1Error:^7 GL_Support: invalid extension %d\n", r_ext );
return false;
}
/*
=================
GL_GetProcAddress
=================
*/
void *GL_GetProcAddress( const char *name )
{
void *p = NULL;
if( pwglGetProcAddress != NULL )
p = (void *)pwglGetProcAddress( name );
if( !p ) p = (void *)Sys_GetProcAddress( opengl_dll, name );
return p;
}
/*
=================
GL_MaxTextureUnits
=================
*/
int GL_MaxTextureUnits( void )
{
if( GL_Support( R_SHADER_GLSL100_EXT ))
return min( max( glConfig.max_texture_coords, glConfig.max_teximage_units ), 32 );
return glConfig.max_texture_units;
}
/*
=================
GL_CheckExtension
=================
*/
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, int r_ext )
{
const dllfunc_t *func;
bool real_name = ( name[0] == 'P' || name[2] == '_' || name[3] == '_' ) ? true : false;
if( real_name )
{
Msg( "GL_CheckExtension: %s ", name );
Sleep( 100 );
}
if( real_name && !Q_strstr( glConfig.extensions_string, name ))
{
GL_SetExtension( r_ext, false ); // update render info
if( name[0] == 'P' )
Msg( "- ^2missed^7\n" );
else Msg( "- ^1failed^7\n" );
return;
}
// clear exports
for( func = funcs; func && func->name; func++ )
*func->func = NULL;
GL_SetExtension( r_ext, true ); // predict extension state
for( func = funcs; func && func->name != NULL; func++ )
{
// functions are cleared before all the extensions are evaluated
if(!(*func->func = (void *)GL_GetProcAddress( func->name )))
GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
}
if( real_name )
{
if( GL_Support( r_ext ))
{
if( name[0] == 'P' )
Msg( "- ^1present^7\n" );
else Msg( "- ^2enabled^7\n" );
}
else Msg( "- ^1failed^7\n" );
}
}
/*
===============
GL_ContextError
===============
*/
static void GL_ContextError( void )
{
DWORD error = GetLastError();
if( error == ( 0xc0070000|ERROR_INVALID_VERSION_ARB ))
Msg( "^1Error:^7 Unsupported OpenGL context version (%s).\n", "2.0" );
else if( error == ( 0xc0070000|ERROR_INVALID_PROFILE_ARB ))
Msg( "^1Error:^7 Unsupported OpenGL profile (%s).\n", "compat" );
else if( error == ( 0xc0070000|ERROR_INVALID_OPERATION ))
Msg( "^1Error:^7 wglCreateContextAttribsARB returned invalid operation.\n" );
else if( error == ( 0xc0070000|ERROR_DC_NOT_FOUND ))
Msg( "^1Error:^7 wglCreateContextAttribsARB returned dc not found.\n" );
else if( error == ( 0xc0070000|ERROR_INVALID_PIXEL_FORMAT ))
Msg( "^1Error:^7 wglCreateContextAttribsARB returned dc not found.\n" );
else if( error == ( 0xc0070000|ERROR_NO_SYSTEM_RESOURCES ))
Msg( "^1Error:^7 wglCreateContextAttribsARB ran out of system resources.\n" );
else if( error == ( 0xc0070000|ERROR_INVALID_PARAMETER ))
Msg( "^1Error:^7 wglCreateContextAttribsARB reported invalid parameter.\n" );
else Msg( "^1Error:^7 Unknown error creating an OpenGL (%s) Context.\n", "2.0" );
}
/*
=================
GL_DeleteContext
=================
*/
bool GL_DeleteContext( void )
{
if( pwglMakeCurrent )
pwglMakeCurrent( NULL, NULL );
if( glw_state.hGLRC )
{
if( pwglDeleteContext )
pwglDeleteContext( glw_state.hGLRC );
glw_state.hGLRC = NULL;
}
if( glw_state.hDC )
{
ReleaseDC( glw_state.hWnd, glw_state.hDC );
glw_state.hDC = NULL;
}
return false;
}
/*
=================
GL_CreateContext
=================
*/
bool GL_CreateContext( void )
{
HGLRC hBaseRC;
if(!( glw_state.hGLRC = pwglCreateContext( glw_state.hDC )))
return GL_DeleteContext();
if(!( pwglMakeCurrent( glw_state.hDC, glw_state.hGLRC )))
return GL_DeleteContext();
pwglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBS)GL_GetProcAddress( "wglCreateContextAttribsARB" );
if( pwglCreateContextAttribsARB != NULL )
{
int attribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
// WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0
};
hBaseRC = glw_state.hGLRC; // backup
glw_state.hGLRC = NULL;
if( !( glw_state.hGLRC = pwglCreateContextAttribsARB( glw_state.hDC, NULL, attribs )))
{
glw_state.hGLRC = hBaseRC;
GL_ContextError();
return true; // just use old context
}
if(!( pwglMakeCurrent( glw_state.hDC, glw_state.hGLRC )))
{
pwglDeleteContext( glw_state.hGLRC );
glw_state.hGLRC = hBaseRC;
GL_ContextError();
return true;
}
Msg( "GL_CreateContext: using extended context\n" );
pwglDeleteContext( hBaseRC ); // release first context
}
return true;
}
/*
=================
VID_ChoosePFD
=================
*/
static int VID_ChoosePFD( PIXELFORMATDESCRIPTOR *pfd, int colorBits, int alphaBits, int depthBits, int stencilBits )
{
int pixelFormat = 0;
Msg( "VID_ChoosePFD( color %i, alpha %i, depth %i, stencil %i )\n", colorBits, alphaBits, depthBits, stencilBits );
// Fill out the PFD
pfd->nSize = sizeof (PIXELFORMATDESCRIPTOR);
pfd->nVersion = 1;
pfd->dwFlags = PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->cColorBits = colorBits;
pfd->cRedBits = 0;
pfd->cRedShift = 0;
pfd->cGreenBits = 0;
pfd->cGreenShift = 0;
pfd->cBlueBits = 0;
pfd->cBlueShift = 0; // wow! Blue Shift %)
pfd->cAlphaBits = alphaBits;
pfd->cAlphaShift = 0;
pfd->cAccumBits = 0;
pfd->cAccumRedBits = 0;
pfd->cAccumGreenBits = 0;
pfd->cAccumBlueBits = 0;
pfd->cAccumAlphaBits= 0;
pfd->cDepthBits = depthBits;
pfd->cStencilBits = stencilBits;
pfd->cAuxBuffers = 0;
pfd->iLayerType = PFD_MAIN_PLANE;
pfd->bReserved = 0;
pfd->dwLayerMask = 0;
pfd->dwVisibleMask = 0;
pfd->dwDamageMask = 0;
// count PFDs
pixelFormat = ChoosePixelFormat( glw_state.hDC, pfd );
if( !pixelFormat )
{
Msg( "^1Error:^7 VID_ChoosePFD failed\n" );
return 0;
}
return pixelFormat;
}
/*
=================
GL_SetPixelformat
=================
*/
bool GL_SetPixelformat( void )
{
PIXELFORMATDESCRIPTOR PFD;
int pixelFormat;
if(( glw_state.hDC = GetDC( glw_state.hWnd )) == NULL )
return false;
// choose a pixel format
pixelFormat = VID_ChoosePFD( &PFD, 24, 0, 32, 0 );
if( !pixelFormat )
{
Msg( "^1Error:^7 GL_SetPixelformat: failed to find an appropriate PIXELFORMAT\n" );
return false;
}
// set the pixel format
if( !SetPixelFormat( glw_state.hDC, pixelFormat, &PFD ))
{
Msg( "^1Error:^7 GL_SetPixelformat: failed\n" );
return false;
}
DescribePixelFormat( glw_state.hDC, pixelFormat, sizeof( PIXELFORMATDESCRIPTOR ), &PFD );
if( PFD.dwFlags & PFD_GENERIC_FORMAT )
{
Msg( "^1Error:^7 GL_SetPixelformat: no hardware acceleration found\n" );
glw_state.software = true;
return false;
}
else
{
glw_state.software = false;
}
glConfig.color_bits = PFD.cColorBits;
glConfig.alpha_bits = PFD.cAlphaBits;
glConfig.depth_bits = PFD.cDepthBits;
glConfig.stencil_bits = PFD.cStencilBits;
// print out PFD specifics
Msg( "GL PFD: color( %d-bits ) alpha( %d-bits ) Z( %d-bit )\n", PFD.cColorBits, PFD.cAlphaBits, PFD.cDepthBits );
return true;
}
/*
====================
IN_WndProc
main window procedure
====================
*/
long IN_WndProc( HWND hWnd, unsigned int uMsg, unsigned int wParam, long lParam )
{
switch( uMsg )
{
case WM_CREATE:
glw_state.hWnd = hWnd;
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
bool VID_CreateWindow( int width, int height )
{
WNDCLASS wc;
RECT rect;
int x = 0, y = 0, w, h;
int stylebits = WINDOW_STYLE;
int exstyle = WINDOW_EX_STYLE;
static char wndname[256];
HWND window;
strncpy( wndname, "TestWindow", sizeof( wndname ));
glw_state.hInst = GetModuleHandle( NULL );
// register the frame class
wc.style = CS_OWNDC|CS_NOCLOSE;
wc.lpfnWndProc = (WNDPROC)IN_WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = glw_state.hInst;
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)COLOR_3DSHADOW;
wc.lpszClassName = WINDOW_NAME;
wc.lpszMenuName = 0;
wc.hIcon = LoadIcon( glw_state.hInst, MAKEINTRESOURCE( 101 ));
if( !RegisterClass( &wc ))
{
Msg( "^1Error:^7 VID_CreateWindow: couldn't register window class %s\n" WINDOW_NAME );
return false;
}
rect.left = 0;
rect.top = 0;
rect.right = width;
rect.bottom = height;
AdjustWindowRect( &rect, stylebits, FALSE );
w = rect.right - rect.left;
h = rect.bottom - rect.top;
window = CreateWindowEx( exstyle, WINDOW_NAME, wndname, stylebits, x, y, w, h, NULL, NULL, glw_state.hInst, NULL );
if( glw_state.hWnd != window )
{
// probably never happens
Msg( "^3Warning:^7 VID_CreateWindow: bad hWnd for '%s'\n", wndname );
}
// host.hWnd must be filled in IN_WndProc
if( !glw_state.hWnd )
{
Msg( "^1Error:^7 VID_CreateWindow: couldn't create '%s'\n", wndname );
return false;
}
ShowWindow( glw_state.hWnd, SW_HIDE );
UpdateWindow( glw_state.hWnd );
// init all the gl stuff for the window
if( !GL_SetPixelformat( ))
{
DestroyWindow( glw_state.hWnd );
glw_state.hWnd = NULL;
UnregisterClass( WINDOW_NAME, glw_state.hInst );
Msg( "^1Error:^7 OpenGL driver not installed\n" );
return false;
}
if( !GL_CreateContext( ))
return false;
return true;
}
void VID_DestroyWindow( void )
{
if( pwglMakeCurrent )
pwglMakeCurrent( NULL, NULL );
if( glw_state.hDC )
{
ReleaseDC( glw_state.hWnd, glw_state.hDC );
glw_state.hDC = NULL;
}
if( glw_state.hWnd )
{
DestroyWindow( glw_state.hWnd );
glw_state.hWnd = NULL;
}
UnregisterClass( WINDOW_NAME, glw_state.hInst );
}
rserr_t R_ChangeDisplaySettings( void )
{
HDC hDC;
// check our desktop attributes
hDC = GetDC( GetDesktopWindow( ));
glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL );
glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES );
glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES );
ReleaseDC( GetDesktopWindow(), hDC );
// destroy the existing window
if( glw_state.hWnd ) VID_DestroyWindow();
ChangeDisplaySettings( 0, 0 );
if( !VID_CreateWindow( 1024, 768 ))
return rserr_invalid_mode;
return rserr_ok;
}
/*
==================
VID_SetMode
Set the described video mode
==================
*/
bool VID_SetMode( void )
{
if( R_ChangeDisplaySettings() == rserr_ok )
{
return true;
}
return false;
}
static bool GL_InitExtensions( void )
{
if( !Sys_LoadLibrary( "opengl32.dll", &opengl_dll, wgl_funcs ))
{
Msg( "^1Error:^7 OpenGL32.dll couldn't be loaded.\n" );
return false;
}
// initalize until base opengl functions loaded
GL_CheckExtension( "OpenGL ProcAddress", wglproc_funcs, R_WGL_PROCADDRESS );
if( !VID_SetMode( ))
{
return false;
}
// initialize gl extensions
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, R_OPENGL_110 );
if( !GL_Support( R_OPENGL_110 ))
{
Msg( "^1Error:^7 OpenGL 1.0 can't be installed.\n" );
return false;
}
// get our various GL strings
glConfig.vendor_string = pglGetString( GL_VENDOR );
glConfig.renderer_string = pglGetString( GL_RENDERER );
glConfig.version_string = pglGetString( GL_VERSION );
glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
Msg( "\n" );
Msg( "GL_VENDOR: %s\n", glConfig.vendor_string );
Msg( "GL_RENDERER: %s\n", glConfig.renderer_string );
Msg( "GL_VERSION: %s\n", glConfig.version_string );
GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, R_DRAW_RANGEELEMENTS_EXT );
if( !GL_Support( R_DRAW_RANGEELEMENTS_EXT ))
GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsextfuncs, R_DRAW_RANGEELEMENTS_EXT );
// we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
if( pglDrawRangeElementsEXT == NULL ) pglDrawRangeElementsEXT = pglDrawRangeElements;
if( !GL_Support( R_DRAW_RANGEELEMENTS_EXT ))
{
Msg( "^1Error:^7 GL_EXT_draw_range_elements not support.\n" );
return false;
}
// multitexture
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, R_ARB_MULTITEXTURE );
if( GL_Support( R_ARB_MULTITEXTURE ))
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
if( glConfig.max_texture_units == 1 )
GL_SetExtension( R_ARB_MULTITEXTURE, false );
if( !GL_Support( R_ARB_MULTITEXTURE ))
{
Msg( "^1Error:^7 GL_ARB_multitexture not support.\n" );
return false;
}
// 3d texture support
GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, R_TEXTURE_3D_EXT );
if( GL_Support( R_TEXTURE_3D_EXT ))
{
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
if( glConfig.max_3d_texture_size < 32 )
{
GL_SetExtension( R_TEXTURE_3D_EXT, false );
Msg( "^3Warning:^7 GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" );
}
}
// 2d texture array support
GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, R_TEXTURE_ARRAY_EXT );
if( GL_Support( R_TEXTURE_ARRAY_EXT ))
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
// hardware cubemaps
GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, R_TEXTURECUBEMAP_EXT );
if( GL_Support( R_TEXTURECUBEMAP_EXT ))
{
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
}
else
{
Msg( "^3Warning:^7 GL_ARB_texture_cube_map not support. Cubemap reflections and omni shadows will be disabled.\n" );
}
GL_CheckExtension( "GL_ARB_draw_buffers", drawbuffersfuncs, R_DRAW_BUFFERS_EXT );
if( !GL_Support( R_DRAW_BUFFERS_EXT ))
{
Msg( "^1Error:^7 GL_ARB_draw_buffers not support.\n" );
return false;
}
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, R_ARB_TEXTURE_NPOT_EXT );
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, R_ARB_VERTEX_BUFFER_OBJECT_EXT );
if( !GL_Support( R_ARB_VERTEX_BUFFER_OBJECT_EXT ))
{
Msg( "^1Error:^7 GL_ARB_vertex_buffer_object not support.\n" );
return false;
}
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, R_ARB_VERTEX_ARRAY_OBJECT_EXT );
if( !GL_Support( R_ARB_VERTEX_ARRAY_OBJECT_EXT ))
{
Msg( "^1Error:^7 GL_ARB_vertex_array_object not support.\n" );
return false;
}
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, R_EXT_GPU_SHADER4 );
if( !GL_Support( R_EXT_GPU_SHADER4 ))
Msg( "^3Warning:^7 GL_EXT_gpu_shader4 not support\n" );
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, R_DEBUG_OUTPUT );
// vp and fp shaders
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, R_SHADER_OBJECTS_EXT );
if( !GL_Support( R_SHADER_OBJECTS_EXT ))
{
Msg( "^1Error:^7 GL_ARB_shader_objects not support.\n" );
return false;
}
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, R_SHADER_GLSL100_EXT );
if( !GL_Support( R_SHADER_GLSL100_EXT ))
{
Msg( "^1Error:^7 GL_ARB_shading_language_100 not support.\n" );
return false;
}
GL_CheckExtension( "GL_ARB_vertex_shader", vertexshaderfuncs, R_VERTEX_SHADER_EXT );
if( !GL_Support( R_VERTEX_SHADER_EXT ))
{
Msg( "^1Error:^7 GL_ARB_vertext_shader not support.\n" );
return false;
}
GL_CheckExtension( "GL_ARB_fragment_shader", NULL, R_FRAGMENT_SHADER_EXT );
if( !GL_Support( R_FRAGMENT_SHADER_EXT ))
{
Msg( "^1Error:^7 GL_ARB_fragment_shader not support.\n" );
return false;
}
GL_CheckExtension( "GL_ARB_depth_texture", NULL, R_DEPTH_TEXTURE );
GL_CheckExtension( "GL_ARB_shadow", NULL, R_SHADOW_EXT );
if( !GL_Support( R_DEPTH_TEXTURE ) || !GL_Support( R_SHADOW_EXT ))
{
Msg( "^3Warning:^7 GL_ARB_depth_texture or GL_ARB_shadow not support. Dynamic shadows will be disabled\n" );
}
if( GL_Support( R_SHADER_GLSL100_EXT ))
{
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
}
else
{
// just get from multitexturing
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
}
if( glConfig.max_teximage_units < 8 )
{
Msg( "^1Error:^7 not enough texture image units.\n" );
return false;
}
glConfig.max_2d_texture_size = 0;
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
// FBO support
GL_CheckExtension( "GL_ARB_framebuffer_object", fbofuncs, R_FRAMEBUFFER_OBJECT );
// Paranoia OpenGL32.dll may be eliminate shadows. Run special check for it
GL_CheckExtension( "PARANOIA_HACKS_V1", NULL, R_PARANOIA_EXT );
if( GL_Support( R_PARANOIA_EXT ))
{
Msg( "^3Warning:^7 hacked Paranoia opengl32.dll was detected\n We recommend to remove it from Paranoia 2:Savior folder.\n" );
}
GL_CheckExtension( "GL_ARB_texture_float", NULL, R_ARB_TEXTURE_FLOAT_EXT );
GL_CheckExtension( "GL_ARB_half_float_vertex", NULL, R_ARB_HALF_FLOAT_EXT );
// GL_CheckExtension( "GL_ARB_half_float_pixel", NULL, R_ARB_HALF_FLOAT_EXT );
if( !GL_Support( R_ARB_HALF_FLOAT_EXT ))
{
Msg( "^1Error:^7 GL_ARB_half_float_vertex not support by your hardware.\n" );
return false;
}
// rectangle textures support
if( Q_strstr( glConfig.extensions_string, "GL_NV_texture_rectangle" ))
{
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &glConfig.max_2d_rectangle_size );
}
else if( Q_strstr( glConfig.extensions_string, "GL_EXT_texture_rectangle" ))
{
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
}
else glConfig.max_2d_rectangle_size = 0; // no rectangle
// check for hardware skinning
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
if( glConfig.max_vertex_attribs < 10 )
{
Msg( "^1Error:^7 not enough vertex attrib count.\n" );
return false;
}
if( Q_strstr( glConfig.renderer_string, "radeon" ) || Q_strstr( glConfig.renderer_string, "Radeon" ))
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
// clamp to a minimal value on SM 2.0
glConfig.max_vertex_uniforms = max( glConfig.max_vertex_uniforms, MIN_SHADER_UNIFOMS );
glConfig.max_skinning_bones = bound( 0, ( max( glConfig.max_vertex_uniforms - MAX_RESERVED_UNIFORMS, 0 ) / 12 ), 128 );
if( glConfig.max_skinning_bones < 64 )
{
Msg( "^1Error:^7 Hardware Skinning not support.\n" );
return false;
}
else if( glConfig.max_skinning_bones < 128 )
Msg( "^3Warning:^7 Hardware Skinning probably has a limitation (max %i bones)\n", glConfig.max_skinning_bones );
Msg( "MaxSkinned bones %i\n", glConfig.max_skinning_bones );
Msg( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size );
if( GL_Support( R_ARB_MULTITEXTURE ))
Msg( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units );
if( GL_Support( R_TEXTURECUBEMAP_EXT ))
Msg( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size );
if( glConfig.max_2d_rectangle_size )
Msg( "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: %i\n", glConfig.max_2d_rectangle_size );
if( GL_Support( R_TEXTURE_ARRAY_EXT ))
Msg( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers );
if( GL_Support( R_SHADER_GLSL100_EXT ))
{
Msg( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords );
Msg( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units );
}
Msg( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms );
Msg( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs );
if( GL_Support( R_DEBUG_OUTPUT ))
{
pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
// force everything to happen in the main thread instead of in a separate driver thread
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
// enable all the low priority messages
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
}
return true;
}
int main( int argc, char **argv )
{
Sys_InitLog( "status.log" );
Msg("\n\n\t\t\t^3Xash XT Group^7 2018(c).\n");
Msg("\t\t\tRequirements Test v1.03.\n\n\n");
if( GL_InitExtensions( ))
{
Msg( "\n\t\t^2TEST SUCESSFULLY PASSED!\n\n\n\n\t\t\tHit any key to exit" );
}
else
{
Msg( "\n\t\t\t^1TEST FAILED!\n\n\n\n\t\t\tHit any key to exit" );
}
system( "pause>nul" );
GL_DeleteContext ();
VID_DestroyWindow ();
Sys_FreeLibrary( &opengl_dll );
Sys_CloseLog();
return 0;
}