halflife-thewastes-sdk/dlls/mp.dsp

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# Microsoft Developer Studio Project File - Name="mp" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=mp - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
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!MESSAGE NMAKE /f "mp.mak".
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!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
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!MESSAGE NMAKE /f "mp.mak" CFG="mp - Win32 Release"
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!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
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!MESSAGE "mp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "mp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "mp - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/SDK/Standard/dlls", NVGBAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
RSC=rc.exe
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!IF "$(CFG)" == "mp - Win32 Release"
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir ""
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# PROP Output_Dir ".\Releasemp"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\game_shared" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /YX /FD /c
# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\mp.def"
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# SUBTRACT LINK32 /profile
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!ELSEIF "$(CFG)" == "mp - Win32 Debug"
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\mp___Win"
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# PROP Output_Dir ".\debugmp"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\game_shared" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def" /implib:".\Debug\mp.lib"
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# SUBTRACT LINK32 /profile
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!ELSEIF "$(CFG)" == "mp - Win32 Profile"
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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\mp___Win"
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# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Profilemp"
# PROP Intermediate_Dir ".\Profilemp"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /YX /c
# SUBTRACT BASE CPP /Fr
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# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "..\dlls" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\game_shared" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /YX /FD /c
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# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\mp.def"
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# SUBTRACT BASE LINK32 /profile
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\mp.def"
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!ENDIF
# Begin Target
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# Name "mp - Win32 Release"
# Name "mp - Win32 Debug"
# Name "mp - Win32 Profile"
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# Begin Group "Source Files"
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SOURCE=.\airtank.cpp
# End Source File
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SOURCE=.\animation.cpp
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SOURCE=.\bmodels.cpp
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SOURCE=.\wpn_shared\hl_wpn_glock.cpp
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SOURCE=.\hornet.cpp
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