client: add const where it needs to be

This commit is contained in:
Alibek Omarov 2023-09-09 02:58:37 +03:00
parent bcf6d80cf8
commit 0b242a0bc9
20 changed files with 75 additions and 74 deletions

View File

@ -22,13 +22,13 @@ public:
int CheckMap();
private:
char *ParseEntity( char *pBuf, int &error, CBspEntity *pEnt );
void LumpPass( char *pBuf, char *pszClassname, CBspEntity *pEnt );
void LumpPass( char *pBuf, const char *pszClassname, CBspEntity *pEnt );
char *LoadEntityLump( char *pszFilename );
void ParseBsp( char *pszClassname, CBspEntity *pEnt );
void ParseBsp( const char *pszClassname, CBspEntity *pEnt );
char m_szCurrentLevel[256];
};
extern CParseBsp g_ParseBsp;
#endif
#endif

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@ -120,7 +120,7 @@ void CenterPrint(const char*);
#define GetPlayerInfo (*gEngfuncs.pfnGetPlayerInfo)
// sound functions
inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
inline void PlaySound( const char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); }
#define Q_max(a, b) (((a) > (b)) ? (a) : (b))

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@ -41,12 +41,12 @@ COM_Log
Log debug messages to file ( appends )
====================
*/
void COM_Log( char *pszFile, char *fmt, ...)
void COM_Log( const char *pszFile, const char *fmt, ...)
{
va_list argptr;
char string[1024];
FILE *fp;
char *pfilename;
const char *pfilename;
if ( !pszFile )
{
@ -111,7 +111,7 @@ HUD_PlaySound
Play a sound, if we are seeing this command for the first time
=====================
*/
void HUD_PlaySound( char *sound, float volume )
void HUD_PlaySound( const char *sound, float volume )
{
if ( !g_runfuncs || !g_finalstate )
return;
@ -270,8 +270,8 @@ stub functions for such things as precaching. So we don't have to modify weapon
is compiled into both game and client .dlls.
======================
*/
int stub_PrecacheModel ( char* s ) { return 0; }
int stub_PrecacheSound ( char* s ) { return 0; }
int stub_PrecacheModel ( const char* s ) { return 0; }
int stub_PrecacheSound ( const char* s ) { return 0; }
unsigned short stub_PrecacheEvent ( int type, const char *s ) { return 0; }
const char *stub_NameForFunction ( unsigned long function ) { return "func"; }
void stub_SetModel ( edict_t *e, const char *m ) {}

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@ -20,7 +20,7 @@ extern "C"
void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
}
void COM_Log( char *pszFile, char *fmt, ...);
void COM_Log( const char *pszFile, const char *fmt, ...);
int CL_IsDead( void );
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
@ -28,11 +28,11 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
int HUD_GetWeaponAnim( void );
void HUD_SendWeaponAnim( int iAnim, int body, int force );
void HUD_PlaySound( char *sound, float volume );
void HUD_PlaySound( const char *sound, float volume );
void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void HUD_SetMaxSpeed( const struct edict_s *ed, float speed );
int stub_PrecacheModel( char* s );
int stub_PrecacheSound( char* s );
int stub_PrecacheModel( const char* s );
int stub_PrecacheSound( const char* s );
unsigned short stub_PrecacheEvent( int type, const char *s );
const char *stub_NameForFunction ( unsigned long function );
void stub_SetModel ( struct edict_s *e, const char *m );
@ -45,4 +45,4 @@ extern vec3_t v_angles;
extern float g_lastFOV;
extern struct local_state_s *g_finalstate;
#endif
#endif

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@ -254,7 +254,7 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
rgDeathNoticeList[i].iSpecialDeath = special;
// Get the Killer's name
char *killer_name = g_PlayerInfoList[ killer ].name;
const char *killer_name = g_PlayerInfoList[ killer ].name;
if ( !killer_name )
{
killer_name = "";
@ -268,7 +268,7 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
}
// Get the Victim's name
char *victim_name = NULL;
const char *victim_name = NULL;
// If victim is -1, the killer killed a specific, non-player object (like a sentrygun)
if ( ((char)victim) != -1 )
victim_name = g_PlayerInfoList[ victim ].name;

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@ -711,7 +711,7 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
// globals used by most Pistol events
// Some Ruger specific code is here too.
int EV_PistolShoot( event_args_t *args , char *fire_sound,int iBulletType, char *loshell, char *hishell)
int EV_PistolShoot( event_args_t *args , const char *fire_sound,int iBulletType, const char *loshell, const char *hishell)
{
int idx = args->entindex;
int empty = args->bparam1;
@ -2094,7 +2094,7 @@ void EV_CattleProd(event_args_t *args)
/*************
Akimbo Weapons
*************/
void EV_AkimboWeapon(event_args_t *args, char *sound, char *loshell, char *hishell, int bullettype, int ptype )
void EV_AkimboWeapon(event_args_t *args, const char *sound, const char *loshell, const char *hishell, int bullettype, int ptype )
{
int idx;
vec3_t origin, angles, up, right, forward, velocity;

View File

@ -572,8 +572,8 @@ public:
//had to make these public so CHud could access them (to enable concussion icon)
//could use a friend declaration instead...
void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
void DisableIcon( char *pszIconName );
void EnableIcon( const char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
void DisableIcon( const char *pszIconName );
private:

View File

@ -29,7 +29,7 @@ DECLARE_MESSAGE( m_Message, GameTitle )
// 1 Global client_textmessage_t for custom messages that aren't in the titles.txt
client_textmessage_t g_pCustomMessage;
char *g_pCustomName = "Custom";
const char *g_pCustomName = "Custom";
char g_pCustomText[1024];
int CHudMessage::Init(void)

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@ -178,7 +178,7 @@ char *CParseBsp::LoadEntityLump( char *pszFilename )
return buffer;
}
void CParseBsp::LumpPass( char *pBuf, char *pszClassname, CBspEntity *pEnt )
void CParseBsp::LumpPass( char *pBuf, const char *pszClassname, CBspEntity *pEnt )
{
char szToken[ 1024 ];
int error = 0;
@ -210,7 +210,7 @@ void CParseBsp::LumpPass( char *pBuf, char *pszClassname, CBspEntity *pEnt )
delete pEnt;
}
void CParseBsp::ParseBsp( char *pszClassname, CBspEntity *pEnt )
void CParseBsp::ParseBsp( const char *pszClassname, CBspEntity *pEnt )
{
char szFilename[256];
char *pBuf;

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@ -102,10 +102,11 @@ int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *p
}
// add the icon to the icon list, and set it's drawing color
void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
void CHudStatusIcons::EnableIcon( const char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
{
// check to see if the sprite is in the current list
for ( int i = 0; i < MAX_ICONSPRITES; i++ )
int i;
for ( i = 0; i < MAX_ICONSPRITES; i++ )
{
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
break;
@ -145,7 +146,7 @@ void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned
}
}
void CHudStatusIcons::DisableIcon( char *pszIconName )
void CHudStatusIcons::DisableIcon( const char *pszIconName )
{
// find the sprite is in the current list
for ( int i = 0; i < MAX_ICONSPRITES; i++ )

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@ -102,7 +102,7 @@ char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
{
if ( !msg )
return "";
return (char*)"";
// '#' character indicates this is a reference to a string in titles.txt, and not the string itself
if ( msg[0] == '#' )

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@ -99,7 +99,7 @@ AlertMessage
Print debug messages to console
======================
*/
void AlertMessage( ALERT_TYPE atype, char *szFmt, ... )
void AlertMessage( ALERT_TYPE atype, const char *szFmt, ... )
{
va_list argptr;
static char string[1024];
@ -269,7 +269,7 @@ CBasePlayerWeapon :: DefaultDeploy
=====================
*/
BOOL CBasePlayerWeapon :: DefaultDeploy( char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal, int body )
BOOL CBasePlayerWeapon :: DefaultDeploy( const char *szViewModel, const char *szWeaponModel, int iAnim, const char *szAnimExt, int skiplocal, int body )
{
if ( !CanDeploy() )
return FALSE;

View File

@ -83,7 +83,7 @@ public:
void paintBackground();
void SetInfo(char *pszClassname);
void SetImage( char *pszClassname, int iIndex );
void SetImage( const char *pszClassname, int iIndex );
void AddItem( playeritemlist_t *pList, int iSlot, int iIndex );
void SendItems();
private:
@ -422,7 +422,7 @@ void CItemSelectionPanel::SetInfo(char *pszClassname)
m_pInformationPanel->SetInfo(pszClassname);
}
void CItemSelectionPanel::SetImage(char *pszClassname,int iIndex)
void CItemSelectionPanel::SetImage(const char *pszClassname,int iIndex)
{
// Show image
char szImageName[128];
@ -630,4 +630,4 @@ void CItemListHandler_NewItemList::actionPerformed(Panel *panel)
m_pOldItemList = new CMainCategories( pParent, NULL );
break;
}
}
}

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@ -46,7 +46,7 @@ int HUD_IsGame( const char *game );
class SBColumnInfo
{
public:
char *m_pTitle; // If null, ignore, if starts with #, it's localized, otherwise use the string directly.
const char *m_pTitle; // If null, ignore, if starts with #, it's localized, otherwise use the string directly.
int m_Width; // Based on 640 width. Scaled to fit other resolutions.
Label::Alignment m_Alignment;
};

View File

@ -89,7 +89,7 @@ public:
m_nMouseOverRow = row;
}
void DoSort( char *sortkey )
void DoSort( const char *sortkey )
{
// Request server list and refresh servers...
SortServers( sortkey );
@ -440,7 +440,7 @@ private:
ServerBrowserTablePanel *m_pBrowser;
public:
CSBLabel( char *name, char *sortkey ) : Label( name )
CSBLabel( const char *name, const char *sortkey ) : Label( name )
{
m_pBrowser = NULL;

View File

@ -322,7 +322,7 @@ public:
void CreateCommandMenu( void );
void CreateScoreBoard( void );
void CreateServerBrowser( void );
CommandButton *CreateCustomButton( char *pButtonText, char *pButtonName );
CommandButton *CreateCustomButton( const char *pButtonText, const char *pButtonName );
CCommandMenu *CreateDisguiseSubmenu( CommandButton *pButton, CCommandMenu *pParentMenu, const char *commandText );
void UpdateCursorState( void );
@ -413,14 +413,14 @@ protected:
char m_pszCommand[MAX_COMMAND_SIZE];
int m_iCloseVGUIMenu;
public:
CMenuHandler_StringCommand( char *pszCommand )
CMenuHandler_StringCommand( const char *pszCommand )
{
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
m_iCloseVGUIMenu = false;
}
CMenuHandler_StringCommand( char *pszCommand, int iClose )
CMenuHandler_StringCommand( const char *pszCommand, int iClose )
{
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
@ -444,11 +444,11 @@ class CMenuHandler_StringCommandWatch : public CMenuHandler_StringCommand
{
private:
public:
CMenuHandler_StringCommandWatch( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
CMenuHandler_StringCommandWatch( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
{
}
CMenuHandler_StringCommandWatch( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
CMenuHandler_StringCommandWatch( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
{
}
@ -474,11 +474,11 @@ class CMenuHandler_StringCommandClassSelect : public CMenuHandler_StringCommand
{
private:
public:
CMenuHandler_StringCommandClassSelect( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
CMenuHandler_StringCommandClassSelect( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
{
}
CMenuHandler_StringCommandClassSelect( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
CMenuHandler_StringCommandClassSelect( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
{
}

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@ -543,7 +543,7 @@ void TheWastesViewport::Initialize( void )
strcpy(m_sTeamNames[i], "");
}
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_none) );
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_none) );
}
class CException;
@ -773,7 +773,7 @@ catch( ... /* CException *e */ )
// *pButtonName -
// Output : CommandButton
//-----------------------------------------------------------------------------
CommandButton *TheWastesViewport::CreateCustomButton( char *pButtonText, char *pButtonName )
CommandButton *TheWastesViewport::CreateCustomButton( const char *pButtonText, const char *pButtonName )
{
CommandButton *pButton = NULL;
CCommandMenu *pMenu = NULL;
@ -1444,7 +1444,7 @@ void TheWastesViewport::UpdateCursorState()
if ( m_pCurrentMenu || m_pTeamMenu->isVisible() || m_pServerBrowser->isVisible() || GetClientVoiceMgr()->IsInSquelchMode() )
{
g_iVisibleMouse = true;
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_arrow) );
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow) );
return;
}
else if ( m_pCurrentCommandMenu )
@ -1453,14 +1453,14 @@ void TheWastesViewport::UpdateCursorState()
if ( gHUD.m_pCvarStealMouse->value != 0.0f )
{
g_iVisibleMouse = true;
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_arrow) );
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow) );
return;
}
}
IN_ResetMouse();
g_iVisibleMouse = false;
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::SchemeCursor::scu_none) );
App::getInstance()->setCursorOveride( App::getInstance()->getScheme()->getCursor(Scheme::scu_none) );
}
void TheWastesViewport::UpdateHighlights()

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@ -325,7 +325,7 @@ public:
void CreateCommandMenu( void );
void CreateScoreBoard( void );
void CreateServerBrowser( void );
CommandButton *CreateCustomButton( char *pButtonText, char *pButtonName );
CommandButton *CreateCustomButton( const char *pButtonText, const char *pButtonName );
CCommandMenu *CreateDisguiseSubmenu( CommandButton *pButton, CCommandMenu *pParentMenu, const char *commandText );
void UpdateCursorState( void );
@ -413,14 +413,14 @@ protected:
char m_pszCommand[MAX_COMMAND_SIZE];
int m_iCloseVGUIMenu;
public:
CMenuHandler_StringCommand( char *pszCommand )
CMenuHandler_StringCommand( const char *pszCommand )
{
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
m_iCloseVGUIMenu = false;
}
CMenuHandler_StringCommand( char *pszCommand, int iClose )
CMenuHandler_StringCommand( const char *pszCommand, int iClose )
{
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
@ -444,11 +444,11 @@ class CMenuHandler_StringCommandWatch : public CMenuHandler_StringCommand
{
private:
public:
CMenuHandler_StringCommandWatch( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
CMenuHandler_StringCommandWatch( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
{
}
CMenuHandler_StringCommandWatch( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
CMenuHandler_StringCommandWatch( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
{
}
@ -474,11 +474,11 @@ class CMenuHandler_StringCommandClassSelect : public CMenuHandler_StringCommand
{
private:
public:
CMenuHandler_StringCommandClassSelect( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
CMenuHandler_StringCommandClassSelect( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
{
}
CMenuHandler_StringCommandClassSelect( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
CMenuHandler_StringCommandClassSelect( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
{
}

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@ -169,7 +169,7 @@ struct efx_api_s
TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
int ( *Draw_DecalIndex ) ( int id );
int ( *Draw_DecalIndexFromName ) ( char *name );
int ( *Draw_DecalIndexFromName ) ( const char *name );
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
void ( *R_KillAttachedTents ) ( int client );

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@ -113,7 +113,7 @@ typedef struct cl_enginefuncs_s
void ( *pfnSPR_DrawAdditive ) ( int frame, int x, int y, const wrect_t *prc );
void ( *pfnSPR_EnableScissor ) ( int x, int y, int width, int height );
void ( *pfnSPR_DisableScissor ) ( void );
client_sprite_t *( *pfnSPR_GetList ) ( char *psz, int *piCount );
client_sprite_t *( *pfnSPR_GetList ) ( const char *psz, int *piCount );
// screen handlers
void ( *pfnFillRGBA ) ( int x, int y, int width, int height, int r, int g, int b, int a );
@ -121,20 +121,20 @@ typedef struct cl_enginefuncs_s
void ( *pfnSetCrosshair ) ( HSPRITE hspr, wrect_t rc, int r, int g, int b );
// cvar handlers
struct cvar_s *( *pfnRegisterVariable ) ( char *szName, char *szValue, int flags );
float ( *pfnGetCvarFloat ) ( char *szName );
char* ( *pfnGetCvarString ) ( char *szName );
struct cvar_s *( *pfnRegisterVariable ) ( const char *szName, const char *szValue, int flags );
float ( *pfnGetCvarFloat ) ( const char *szName );
char* ( *pfnGetCvarString ) ( const char *szName );
// command handlers
int ( *pfnAddCommand ) ( char *cmd_name, void (*function)(void) );
int ( *pfnHookUserMsg ) ( char *szMsgName, pfnUserMsgHook pfn );
int ( *pfnServerCmd ) ( char *szCmdString );
int ( *pfnClientCmd ) ( char *szCmdString );
int ( *pfnAddCommand ) ( const char *cmd_name, void (*function)(void) );
int ( *pfnHookUserMsg ) ( const char *szMsgName, pfnUserMsgHook pfn );
int ( *pfnServerCmd ) ( const char *szCmdString );
int ( *pfnClientCmd ) ( const char *szCmdString );
void ( *pfnGetPlayerInfo ) ( int ent_num, hud_player_info_t *pinfo );
// sound handlers
void ( *pfnPlaySoundByName ) ( char *szSound, float volume );
void ( *pfnPlaySoundByName ) ( const char *szSound, float volume );
void ( *pfnPlaySoundByIndex ) ( int iSound, float volume );
// vector helpers
@ -157,19 +157,19 @@ typedef struct cl_enginefuncs_s
void ( *GetViewAngles ) ( float * );
void ( *SetViewAngles ) ( float * );
int ( *GetMaxClients ) ( void );
void ( *Cvar_SetValue ) ( char *cvar, float value );
void ( *Cvar_SetValue ) ( const char *cvar, float value );
int (*Cmd_Argc) (void);
char *( *Cmd_Argv ) ( int arg );
void ( *Con_Printf ) ( char *fmt, ... );
void ( *Con_DPrintf ) ( char *fmt, ... );
void ( *Con_NPrintf ) ( int pos, char *fmt, ... );
void ( *Con_NXPrintf ) ( struct con_nprint_s *info, char *fmt, ... );
void ( *Con_Printf ) ( const char *fmt, ... );
void ( *Con_DPrintf ) ( const char *fmt, ... );
void ( *Con_NPrintf ) ( int pos, const char *fmt, ... );
void ( *Con_NXPrintf ) ( struct con_nprint_s *info, const char *fmt, ... );
const char *( *PhysInfo_ValueForKey ) ( const char *key );
const char *( *ServerInfo_ValueForKey )( const char *key );
float ( *GetClientMaxspeed ) ( void );
int ( *CheckParm ) ( char *parm, char **ppnext );
int ( *CheckParm ) ( const char *parm, char **ppnext );
void ( *Key_Event ) ( int key, int down );
void ( *GetMousePosition ) ( int *mx, int *my );
int ( *IsNoClipping ) ( void );
@ -190,14 +190,14 @@ typedef struct cl_enginefuncs_s
int ( *CL_CreateVisibleEntity ) ( int type, struct cl_entity_s *ent );
const struct model_s * ( *GetSpritePointer ) ( HSPRITE hSprite );
void ( *pfnPlaySoundByNameAtLocation ) ( char *szSound, float volume, float *origin );
void ( *pfnPlaySoundByNameAtLocation ) ( const char *szSound, float volume, float *origin );
unsigned short ( *pfnPrecacheEvent ) ( int type, const char* psz );
void ( *pfnPlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void ( *pfnWeaponAnim ) ( int iAnim, int body );
float ( *pfnRandomFloat ) ( float flLow, float flHigh );
long ( *pfnRandomLong ) ( long lLow, long lHigh );
void ( *pfnHookEvent ) ( char *name, void ( *pfnEvent )( struct event_args_s *args ) );
int ( *pfnRandomLong ) ( int lLow, int lHigh );
void ( *pfnHookEvent ) ( const char *name, void ( *pfnEvent )( struct event_args_s *args ) );
int (*Con_IsVisible) ();
const char *( *pfnGetGameDirectory ) ( void );
struct cvar_s *( *pfnGetCvarPointer ) ( const char *szName );
@ -208,7 +208,7 @@ typedef struct cl_enginefuncs_s
void *( *VGui_GetPanel ) ( );
void ( *VGui_ViewportPaintBackground ) (int extents[4]);
byte* (*COM_LoadFile) ( char *path, int usehunk, int *pLength );
byte* (*COM_LoadFile) ( const char *path, int usehunk, int *pLength );
char* (*COM_ParseFile) ( char *data, char *token );
void (*COM_FreeFile) ( void *buffer );