diff --git a/game_shared/voice_status.cpp b/game_shared/voice_status.cpp index ba826c7..42454ac 100644 --- a/game_shared/voice_status.cpp +++ b/game_shared/voice_status.cpp @@ -88,7 +88,9 @@ void ForEachBannedPlayer(char id[16]) id[8], id[9], id[10], id[11], id[12], id[13], id[14], id[15] ); +#ifdef _WIN32 strupr(str); +#endif gEngfuncs.pfnConsolePrint(str); } @@ -194,7 +196,7 @@ int CVoiceStatus::Init( pLabel->m_pBackground = new Label(""); - if(pLabel->m_pLabel = new Label("")) + if((pLabel->m_pLabel = new Label(""))) { pLabel->m_pLabel->setFont( Scheme::sf_primary2 ); pLabel->m_pLabel->setTextAlignment( Label::a_east ); @@ -202,7 +204,7 @@ int CVoiceStatus::Init( pLabel->m_pLabel->setParent( pLabel->m_pBackground ); } - if( pLabel->m_pIcon = new ImagePanel( NULL ) ) + if(( pLabel->m_pIcon = new ImagePanel( NULL ) )) { pLabel->m_pIcon->setParent( pLabel->m_pBackground ); } @@ -229,12 +231,12 @@ int CVoiceStatus::VidInit() FreeBitmaps(); - if( m_pLocalBitmap = vgui_LoadTGA("gfx/vgui/icntlk_pl.tga") ) + if(( m_pLocalBitmap = vgui_LoadTGA("gfx/vgui/icntlk_pl.tga") )) { m_pLocalBitmap->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. } - if( m_pAckBitmap = vgui_LoadTGA("gfx/vgui/icntlk_sv.tga") ) + if(( m_pAckBitmap = vgui_LoadTGA("gfx/vgui/icntlk_sv.tga") )) { m_pAckBitmap->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. } @@ -243,25 +245,25 @@ int CVoiceStatus::VidInit() m_pLocalLabel->setVisible( false ); - if( m_pSpeakerLabelIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) ) + if(( m_pSpeakerLabelIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) )) m_pSpeakerLabelIcon->setColor( Color(255,255,255,1) ); // Give just a tiny bit of translucency so software draws correctly. - if (m_pScoreboardNeverSpoken = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker1.tga")) + if((m_pScoreboardNeverSpoken = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker1.tga"))) m_pScoreboardNeverSpoken->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. - if(m_pScoreboardNotSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker2.tga")) + if((m_pScoreboardNotSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker2.tga"))) m_pScoreboardNotSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. - if(m_pScoreboardSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker3.tga")) + if((m_pScoreboardSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker3.tga"))) m_pScoreboardSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. - if(m_pScoreboardSpeaking2 = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker4.tga")) + if((m_pScoreboardSpeaking2 = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker4.tga"))) m_pScoreboardSpeaking2->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. - if(m_pScoreboardSquelch = vgui_LoadTGA("gfx/vgui/icntlk_squelch.tga")) + if((m_pScoreboardSquelch = vgui_LoadTGA("gfx/vgui/icntlk_squelch.tga"))) m_pScoreboardSquelch->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. - if(m_pScoreboardBanned = vgui_LoadTGA("gfx/vgui/640_voiceblocked.tga")) + if((m_pScoreboardBanned = vgui_LoadTGA("gfx/vgui/640_voiceblocked.tga"))) m_pScoreboardBanned->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly. // Figure out the voice head model height. @@ -404,7 +406,7 @@ void CVoiceStatus::UpdateSpeakerStatus(int entindex, qboolean bTalking) // If we don't have a label for this guy yet, then create one. if(!pLabel) { - if(pLabel = GetFreeVoiceLabel()) + if((pLabel = GetFreeVoiceLabel())) { // Get the name from the engine. hud_player_info_t info;