server: fix parentheses with bool ops
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98ce99e822
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7ae4e0e200
@ -520,7 +520,7 @@ void CBaseDoor::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE use
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{
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m_hActivator = pActivator;
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// if not ready to be used, ignore "use" command.
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if (m_toggle_state == TS_AT_BOTTOM || FBitSet(pev->spawnflags, SF_DOOR_NO_AUTO_RETURN) && m_toggle_state == TS_AT_TOP)
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if (m_toggle_state == TS_AT_BOTTOM || ( FBitSet(pev->spawnflags, SF_DOOR_NO_AUTO_RETURN) && m_toggle_state == TS_AT_TOP ))
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DoorActivate();
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}
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@ -676,7 +676,7 @@ void CHalfLifeMultiplay :: PlayerSpawn( CBasePlayer *pPlayer )
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addDefault = TRUE;
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while ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ))
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while (( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" )))
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{
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pWeaponEntity->Touch( pPlayer );
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addDefault = FALSE;
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@ -1113,7 +1113,7 @@ void CBaseTrigger :: MultiTouch( CBaseEntity *pOther )
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// Only touch clients, monsters, or pushables (depending on flags)
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if ( ((pevToucher->flags & FL_CLIENT) && !(pev->spawnflags & SF_TRIGGER_NOCLIENTS)) ||
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((pevToucher->flags & FL_MONSTER) && (pev->spawnflags & SF_TRIGGER_ALLOWMONSTERS)) ||
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(pev->spawnflags & SF_TRIGGER_PUSHABLES) && FClassnameIs(pevToucher,"func_pushable") )
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((pev->spawnflags & SF_TRIGGER_PUSHABLES) && FClassnameIs(pevToucher,"func_pushable")) )
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{
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#if 0
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