Initial fix for write-strings in HLSDK headers
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@ -27,8 +27,8 @@
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typedef struct cvar_s
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{
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char *name;
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char *string;
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const char *name;
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const char *string;
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int flags;
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float value;
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struct cvar_s *next;
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@ -96,8 +96,8 @@ typedef struct
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// Engine hands this to DLLs for functionality callbacks
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typedef struct enginefuncs_s
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{
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int (*pfnPrecacheModel) (char* s);
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int (*pfnPrecacheSound) (char* s);
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int (*pfnPrecacheModel) (const char* s);
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int (*pfnPrecacheSound) (const char* s);
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void (*pfnSetModel) (edict_t *e, const char *m);
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int (*pfnModelIndex) (const char *m);
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int (*pfnModelFrames) (int modelIndex);
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@ -135,11 +135,11 @@ typedef struct enginefuncs_s
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const char *(*pfnTraceTexture) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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void (*pfnTraceSphere) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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void (*pfnGetAimVector) (edict_t* ent, float speed, float *rgflReturn);
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void (*pfnServerCommand) (char* str);
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void (*pfnServerCommand) (const char* str);
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void (*pfnServerExecute) (void);
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void (*pfnClientCommand) (edict_t* pEdict, char* szFmt, ...);
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void (*pfnClientCommand) (edict_t* pEdict, const char* szFmt, ...);
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void (*pfnParticleEffect) (const float *org, const float *dir, float color, float count);
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void (*pfnLightStyle) (int style, char* val);
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void (*pfnLightStyle) (int style, const char* val);
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int (*pfnDecalIndex) (const char *name);
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int (*pfnPointContents) (const float *rgflVector);
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void (*pfnMessageBegin) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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@ -157,7 +157,7 @@ typedef struct enginefuncs_s
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const char* (*pfnCVarGetString) (const char *szVarName);
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void (*pfnCVarSetFloat) (const char *szVarName, float flValue);
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void (*pfnCVarSetString) (const char *szVarName, const char *szValue);
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void (*pfnAlertMessage) (ALERT_TYPE atype, char *szFmt, ...);
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void (*pfnAlertMessage) (ALERT_TYPE atype, const char *szFmt, ...);
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void (*pfnEngineFprintf) (FILE *pfile, char *szFmt, ...);
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void* (*pfnPvAllocEntPrivateData) (edict_t *pEdict, long cb);
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void* (*pfnPvEntPrivateData) (edict_t *pEdict);
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@ -191,7 +191,7 @@ typedef struct enginefuncs_s
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void (*pfnSetView) (const edict_t *pClient, const edict_t *pViewent );
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float (*pfnTime) ( void );
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void (*pfnCrosshairAngle) (const edict_t *pClient, float pitch, float yaw);
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byte * (*pfnLoadFileForMe) (char *filename, int *pLength);
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byte * (*pfnLoadFileForMe) (const char *filename, int *pLength);
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void (*pfnFreeFile) (void *buffer);
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void (*pfnEndSection) (const char *pszSectionName); // trigger_endsection
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int (*pfnCompareFileTime) (char *filename1, char *filename2, int *iCompare);
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@ -203,12 +203,12 @@ typedef struct enginefuncs_s
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void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
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int (*pfnNumberOfEntities) (void);
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char* (*pfnGetInfoKeyBuffer) (edict_t *e); // passing in NULL gets the serverinfo
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char* (*pfnInfoKeyValue) (char *infobuffer, char *key);
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void (*pfnSetKeyValue) (char *infobuffer, char *key, char *value);
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void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, char *key, char *value);
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char* (*pfnInfoKeyValue) (char *infobuffer, const char *key);
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void (*pfnSetKeyValue) (char *infobuffer, const char *key, const char *value);
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void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, const char *key, const char *value);
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int (*pfnIsMapValid) (char *filename);
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void (*pfnStaticDecal) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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int (*pfnPrecacheGeneric) (char* s);
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int (*pfnPrecacheGeneric) (const char* s);
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int (*pfnGetPlayerUserId) (edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
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void (*pfnBuildSoundMsg) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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int (*pfnIsDedicatedServer) (void);// is this a dedicated server?
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@ -230,7 +230,7 @@ typedef struct enginefuncs_s
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void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaUnsetField) ( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaAddEncoder) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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void (*pfnDeltaAddEncoder) ( const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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int (*pfnGetCurrentPlayer) ( void );
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int (*pfnCanSkipPlayer) ( const edict_t *player );
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int (*pfnDeltaFindField) ( struct delta_s *pFields, const char *fieldname );
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@ -240,7 +240,7 @@ typedef struct enginefuncs_s
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void (*pfnSetGroupMask) ( int mask, int op );
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int (*pfnCreateInstancedBaseline) ( int classname, struct entity_state_s *baseline );
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void (*pfnCvar_DirectSet) ( struct cvar_s *var, char *value );
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void (*pfnCvar_DirectSet) ( struct cvar_s *var, const char *value );
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// Forces the client and server to be running with the same version of the specified file
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// ( e.g., a player model ).
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@ -263,8 +263,8 @@ typedef struct enginefuncs_s
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// Passed to pfnKeyValue
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typedef struct KeyValueData_s
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{
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char *szClassName; // in: entity classname
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char *szKeyName; // in: name of key
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const char *szClassName; // in: entity classname
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const char *szKeyName; // in: name of key
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char *szValue; // in: value of key
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long fHandled; // out: DLL sets to true if key-value pair was understood
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} KeyValueData;
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@ -370,7 +370,7 @@ typedef enum _fieldtypes
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typedef struct
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{
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FIELDTYPE fieldType;
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char *fieldName;
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const char *fieldName;
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int fieldOffset;
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short fieldSize;
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short flags;
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@ -486,4 +486,4 @@ extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
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typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
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typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
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#endif EIFACE_H
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#endif // EIFACE_H
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