game_shared: workaround crash on exit (caused by GoldSrc dlclosing client before initializing it)
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3c55a584a3
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d62c5fda47
@ -129,6 +129,8 @@ CVoiceStatus::CVoiceStatus()
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m_bTalking = m_bServerAcked = false;
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// a1ba: should be safe, it's a simple type
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memset(m_Labels, 0, sizeof(m_Labels));
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memset(m_pBanButtons, 0, sizeof(m_pBanButtons));
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m_bServerModEnable = -1;
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@ -138,7 +140,7 @@ CVoiceStatus::CVoiceStatus()
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CVoiceStatus::~CVoiceStatus()
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{
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g_pInternalVoiceStatus = NULL;
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for(int i=0; i < MAX_VOICE_SPEAKERS; i++)
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{
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delete m_Labels[i].m_pLabel;
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@ -146,17 +148,17 @@ CVoiceStatus::~CVoiceStatus()
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delete m_Labels[i].m_pIcon;
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m_Labels[i].m_pIcon = NULL;
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delete m_Labels[i].m_pBackground;
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m_Labels[i].m_pBackground = NULL;
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}
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}
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delete m_pLocalLabel;
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m_pLocalLabel = NULL;
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FreeBitmaps();
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if(gEngfuncs.pfnGetGameDirectory())
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if(gEngfuncs.pfnGetGameDirectory && gEngfuncs.pfnGetGameDirectory())
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{
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if(m_bBanMgrInitialized)
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{
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